Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Friday, 8 October 2010

Size Comparison


Since I was asked, here's some size comparisons - from left to right, in each picture, Les Higgins/PMD, NapoleoN, Hinton Hunt.


I have to say that the NapoleoN infantry are bigger than the HH by more than I thought - I think the British infantry may be a bit taller than some others in the range.

Thursday, 7 October 2010

NapoleoN Miniatures


I am not going to grind any axes here. I thought, and still think, that NapoleoN Miniatures were underrated. I bought a lot of them, and am still hoping that they come back from retirement so I can buy some more.

First problem is - what do you call these guys? You can't stress the final capital in NapoleoN, so I tend to refer to them as NapoleoN 20 (their original name) or NapoleoN Minatures, as they became. Based in Murcia, Spain, and set up by a small group of real wargame enthusiasts, their range included, in addition to 1/72 white metal figures, hex-based rules (still downloadable from the website) and army lists for the Peninsular War.


The first, considerable attraction for me is that the chief sculptor (Ventura?) is a real talent. The horses, cannons and general officers are especially lovely, though there were also odd figures which are clearly the lovely ones with a spare head tacked on. They produced a limited range of positions - infantry are marching, with flankers, officers, standard bearers and drummers (plus loading and firing skirmishers for French, British and Spanish armies), cavalry are also fairly calm - sabres shouldered, walking horses. They added a nice touch by casting variations of the figures with differing head angles, and there was a choice of horses - they sold the figures primarily in multiple packs, though they were also available singly, and a pack would normally contain a mixture of poses to make the units interesting.

They did have a tendency toward extreme optimism when announcing launch dates for new products, but they were really nice, courteous people to deal with. They sold the figures directly, or through online dealers like Kamar. It was wonderfully refreshing - quite nostalgic, in fact - to be able to browse through a catalogue and say, "I'll have 70 of those, and 30 of those, and I'd better have some of those...", and just order them! Shades of Hinton Hunt in the Old Days, except - for a while at least - the stuff that came back through the post was a bit more predictable than HH.

The muskets on the British infantry were a bit fragile, a problem that they sorted out with later releases. At the time they ceased trading, they had just re-launched the old Les Higgins/PMD range, were bringing out some terrific Spanish cavalry, and were talking about diversifying into other campaigns - helmeted Austrians with separate heads were mentioned.

Sadly, it didn't happen. I understand that they ran into problems with the casting facility and, especially, the courier service which handled their shipping. Also, their new, improved website-cum-online-shop, which was always a little clunky, got choked to obliteration by the inevitable moronic Russian spam engines (I have fantasies about being locked in a room with one of the degenerates that write these things, and a baseball bat...).

Around the beginning of 2009, just as they announced changes in the packaging, some new 15mm Spanish Civil War figures and the first Les Higgins re-issues, things suddenly went quiet. Presumably the economic unpleasantness didn't help - maybe someone just got fed up. The intention was to get themselves sorted out and then start trading again, but since then Angel, the main man, has started a related business elsewhere, so I guess we just wait and see.

I am uncomfortably aware that I brokered the sale of the Les Higgins moulds and masters to NapoleoN, so I do not propose to say very much about that - I cannot believe that they are lost forever, so I have to trust that they will reappear sometime in the future, though I have nothing definite to base this view on. We all need a little faith.

Like composers, wargame figure manufacturers seem to acquire status after they have gone. I do not propose to present any sort of cod eulogy - I am simply putting out a lot of pictures here - admittedly with my painting! - to let the figures speak for themselves. Please enjoy, and perhaps shed a little tear with me.












Tuesday, 5 October 2010

The Grand Tactical Game - First Draft


With a bit of luck, you should find the first draft of MEP here.

If it looks surprisingly polished for a draft, that is illusory, and is entirely because it is a cut-&-stitch lash-up from the rules of my main game. This is very much "warts and all" at this stage - the Command section is missing, as are a few other bits and pieces - what is here is a collection of the main combat and morale mechanisms, plus movement rules.

In a few days I'll set out some examples of how combat and skirmishing work, with pictures, which should help things make a little more sense. Please bear in mind that this early version has not been written for publication - this is really just my own notes.

My PV points system gives a kind of amalgam of troop quality and numerical strength - it is, so to speak, an Effectiveness measure. When a Unit loses a point from its PV, it doesn't necessarily mean that a complete battalion has been wiped out, it just means that the Unit (brigade) is now a bit less effective than it was. If artillery fires on a Unit and does not cause any PV loss, it doesn't mean that they managed a complete miss - it simply means that the overall impact of the losses suffered and the loss of confidence has had very little effect.

If you do have a look at this lot, I hope you find it interesting, but please prepare to be underwhelmed at this stage. I will, of course, be pleased to receive any comments. In particular, if the download doesn't work, or you can't find or read the file, please let me know.

My intention is to update this draft as I incorporate changes and add missing bits, so the downloadable file will evolve with time (i.e. I'm not storing a version history online!).

Sunday, 3 October 2010

Hooptedoodle #4 - Let's Hear it for the Moonbeams


Looking over the postings to date in this blog, I keep finding traces of what have been constant themes for me in building up my armies - the frequent demise of my favourite figure manufacturers, and the frustration of dealing with firms which seemed to conduct their activities in a haphazard, apparently clueless manner which cannot be unrelated to this high rate of mortality.

I spent almost all my salaried life working as a professional in the finance industry - not a fashionable item on the CV these days - and I became very used to people doing what they said they were going to do, on the date they said they were going to do it. Further, I eventually took the planned, underwritten, regulated, audited, boring environment in which I existed as a behavioural norm. When I was not at work, my expectations of retail stores and other organisations with which I transacted was that they, also, would behave in a disciplined, predictable manner. Life is too busy to waste in chasing people who mess you around.

And then there were the wargame figure dealers. They were a world apart.

The underlying problem is the entirely predictable one that businesses run by enthusiasts often run into difficulties when the business grows beyond being just a hobby. On the other hand, if it wasn't for these enthusiasts there would be no suppliers. A true entrepreneur would not be impressed by the business case for marketing a wide range of specialised castings to a small number of guys who spend their weekends in lofts, painting - he would take one look at the hassle, the overheads, the health and safety problems and the likely return on making little soldiers for a small nerd market(!) and would do something else instead. If it wasn't for the dreamers and the freaks (which certainly includes me, after all) the hobby wouldn't exist, so bless 'em all.

Belatedly, and notwithstanding all previous grumblings, I offer a toast of gratitude to all the lovely people, moonbeams and headless chickens, living or not, who have made my hobby possible.

Falcata


If Minifigs have been the longest stayers in wargame miniatures manufacture, the Spanish firm, Falcata, must have been one of the shortest. Their white metal 1/72 figures are certainly attractive, and a bit different - they are what I would describe as diorama material - many variations in pose, some quite subtle, and many different details of dress. The French infantry set, for example, which I have found to be the most useful, has many men in marching positions, with all possible combinations of with/without shako covers and gaiters, different head and hand placements, some with bandaged heads, some waving - considerable variety, and I have put together some pleasingly scruffy units of French allies from them. The figures came in a box of 30-odd, with a plastic spacer inside, sealing them in. They were expensive (especially if you paid Guinea Hobbies' astonishing postal rates), there was no guarantee of exactly which figures you would get in a box and - like plastic figures - a proportion of the contents would not be useful for wargaming.


They produced two excellent Spanish infantry sets (one of 1808 line infantry, one of grenadiers of the same period), plus French infantry, British infantry in stovepipe hats (a set I found less useful because of the high proportion of battalion-company men in firing poses, which I don't use), a super set of of KGL heavy dragoons, and some very fine looking Spanish lancers, though I was not able to get hold of any of this last set. There were also plans to produce British Rifles, French light infantry and other sets, but they didn't appear.


The figures have chunky bases, and the sculpting ranges from some veritable works of art to a few very crude conversions, which suggests that there were several individuals producing the masters. There are also some minor mistakes in the uniforms - epaulettes and rank distinctions are often incorrect. Casting was a bit uneven, and the moulds were beginning to break up a little around the time the supply dried up. So, they were an odd mixture, but they are a very useful source of odd poses for command figures or for use in conversion jobs - my Cazadores de Castilla regiment, as per JM Bueno's book, are Falcata Frenchmen (for the double-breasted lapel jackets) with Higgins British Light Infantry heads (for the tapered LI shako).


I know very little about the Falcata firm - Mike Oliver, who was their UK importer for a while, has mentioned that their approach to business was rather on the relaxed side. Whatever, they disappeared fairly abruptly around 2008, though the occasional box of remainder stock can be found in on-line model shops. It would be unfair to try to guess what happened, but it is not unknown for these little cottage studios to be set up by enthusiasts who cannot cope with the routine demands of production and shipping when the business starts to become serious. Anybody know?



I think they differ from their Spanish compatriots, NapoleoN Miniatures (whom I shall look at next week), in the dioramic style and the fact that Falcata do not seem to have sold the figures direct. Also, I think I would regard them as a charming oddity rather than, potentially, a major wargames supplier - by contrast, as I am sure I will mention on a future occasion, I think we will come to realise how big a loss has been the demise of NapoleoN, which is a tale for another time.

Thursday, 30 September 2010

The Grand Tactical Game - Ancestry

This started out as a reply to a comment from Pjotr, but there's enough in here to justify a separate entry, I think. This is just to try to explain what my kick-off point is, and what scope and limitations I wish to set myself. I find that if I think about something long enough then it becomes obvious to me what I'm talking about, and I find it surprising when everyone else just rolls their eyes - so maybe a brief scene-setting is a good idea!

The draft of my proposed "MEP" (grand tactical) rules is already pretty substantial, because I've been thinking about this for a while, but there are areas where the bits don't hang together too well yet. As a random example, it occurred to me just this morning that, since I am using alternate moves and the bounds are long (1 hour on the clock), I'd better have both sides firing artillery simultaneously at the end of each player's movement - similarly for skirmishers. This is different from my main Elan game, and comes about simply because, intuitively, an hour seems an awful long time for the non-moving side to sit without doing something hostile. That sort of thing keeps cropping up.

One big given is that, whatever I produce for MEP, it will have to fit with my existing Élan rules, and have to fit with them well enough to share army data on the computer and integrate with a single campaign system. This means that, to the guys who say to me, "Why are you messing around with your own rules? - you should just buy General de Brigade (or whatever)", I have to say that, in most cases, I have bought them. I buy rulesets regularly - mainly to borrow ideas. I haven't got enough time left to start all over again, and I am too old and sad to throw away the accumulated experience (and labour) of all those years. It doesn't mean these guys aren't right, of course!

I have read (though never played) the Polemos rules. Like most commercial sets, they are thorough - maybe too fiddly for me. The feeder games for my own rules are many and varied - I probably can't even remember where some bits come from! Most recent influences have been The Big Battalions (for combat mechanisms), Le Feu Sacre (mostly for the use of blinds and scouting), Grande Armee and it's Fast-Play offspring (for ideas on command rules and all sorts of things, but mainly for the realisation that rules don't have to be super-detailed to give sensible results) and, most recently, Howard Whitehouse's Old Trousers for general inspiration and for the elegant idea of having a single number associated with each unit which is used for everything. I have also, I must remember to mention, come up with the odd idea myself, but this collection and blending has been going on for so long that I now have difficulty sorting out where the ingredients came from.

It is possible that our favourite recipe for treacle scones is the one that Grandma got out of the Housewives' Friend in 1932, but it actually doesn't matter now - the recipe is just the one we use. This is too folksy to be one of Foy's formal laws, but it has the same sort of weary resonance!

In a week or so I'll start setting out some basic concepts and some of the mechanisms I have sketched out this far. I will - sincerely! - be very grateful for all views on them. If I can fathom how to use Google Docs without forcing everyone to have an account (or, alternatively, find some other file sharing service which will work reliably), I'll store the developing MEP draft in some form that you can download from the blog. As it shapes up, I hope it provides some interest and - at the very worst - it will give a collection of ideas that you might wish to avoid in your own games!

One final thought, before I forget - I am not a big fan of multiple morale tests, they can slow things down to a disastrous extent. I have a fond memory of my cousin (who, sadly, is no longer with us) one night at about 2am, after half a bottle of wine, slowly shaking a dice cup with a vacant grin on his face, trying vainly to remember which of the endless, bewildering stream of tests he had been about to carry out this time, and why. Having said this, I also must put in an apologetic reminder that the ultimate form of MEP is to be computerised, and the computer will happily slap a morale test on the end of any action you like, without any fatigue at all, though the players may get tired of being asked whether there is a general fighting with the unit, whether they are in cover, etc. The point is that sometimes a computerised game can handle stuff in the background which would be onerous otherwise.

Tuesday, 28 September 2010

The Grand Tactical Game - Preamble


The MEP Effect: a French brigade, with skirmishers, before and after Defence cuts.


I'm becoming conscious of the fact that this blog mostly consists of elderly reminiscences about how things were, or how I think they were, which is not necessarily the same thing. Since the subject matter is a hobby which I have been involved in for around 40 years, that is maybe understandable. However, I read many fine blogs which tell me what guys are thinking about this week, or doing at this actual moment (or, very commonly, not doing at this actual moment, and why). Intuitively, this seems more exciting - you know, reportage - I'm cutting the blue wire now - boom. Immediacy seems a natural state for a blog - sharing views, doing stuff. Right this minute.

Awesome.

Apart from oddities such as my fleeting views on bananas, there is not much of that in here. I feel that's a bit of a shortfall. I mean, it's not as if I'm not doing anything. So, if you can bear the excitement, I'd like to pull the wraps off something I'm working on at this very moment. Naturally I will be pleased to get advice and/or guidance - even abuse, if you must. I need to develop a decent grand-tactical variant of my in-house Napoleonic rules, to handle battles which are too big to work well with the current version. Then, once they are working and reliable, I need to get them (like the main game), programmed on to my computer, but the first step is to get them drafted out in a dice-&-paper version for play-testing.

That's it. If, at this point, you feel a little disappointed in my choice of exciting development, I can only say that it's the best I can do at the moment, and in any case I really do need these new rules, so there is an element of immediacy, if only by implication.

Foy's Fifth Law states:

If something bogs your battles down, then automate it or simplify it or get rid of it.

My rules are called Élan. They occasionally get a radical revision, but otherwise have been evolving for many years. The problem with Élan, the thing which gets me bogged down at present, is if the games get too big. This is a bit of a sore point, because the rules were specifically designed to work well with large battles. The use of the computer greatly eases the record keeping and keeps the turn sequence ticking along, and the game mechanisms have been tuned and rationalised to run quickly. There are two chief areas where the size problem shows up:

Firstly, and the less important one - the time taken to deploy and fight a unit may not be very much, but if there are a lot of units then it all adds up. You can have multiple players, which does help, but often my games are solo.

Far more seriously, on the current ground scale, unit frontages are correct, but the depths of the units are well out of scale. A battalion in column looks very nice, but it takes up far too much space, front-to-back. When the reserves come on, everything can grind to a halt because there is no room to manoeuvre.

As it is, Élan works fine up to maybe 20 battalions a side plus cavalry plus etc etc. At that point major traffic jams can set in, especially if the terrain is hilly. OK - easy - keep the battle smaller. Well, that's a bit of a heavy constraint. Particularly so since quite a lot of my games come from campaigns, and it seems unreasonable to outlaw battles over a certain size just because the rules and the available table can't cope. The Emperor wouldn’t care for that.

It would be possible to use a bigger table - I have a fantasy about putting a 30 foot x 8 foot table in a marquee in the garden, but at that point we are probably getting silly. I also have a rather worrying thought that the neighbours might catch glimpses of me fighting a solo action in such a setting. Hmmm. Another solution is needed.

No, I believe the answer is just to have an alternate set of rules which allows bigger actions. I have a preliminary sketch for a big-battle variant which is provisionally titled Élan MEP. Reluctantly, I have to admit that MEP comes from "moins est plus", which started life as a joke. As sketched out, MEP uses double the bound length (one hour of real time), double the ground scale (one hex becomes 500 paces, or a quarter of a mile) and FOUR times the figures scale (which means that a 750-man battalion will be a single 6-figure base rather than a formation of 4 such bases). The effect of this is that a brigade, instead of being a collection of battalions each of which occupies a hex on the battlefield, will occupy a single hex in total.

Much of the tactical deployment will be simplified, and thus some rules will have no place in the new game. For example, Élan’s fixation with unit formations will largely disappear. I have a feeling that it will still be necessary to be able to place an infantry brigade in square(s) for special occasions, but otherwise we should assume that the brigade commanders (who will no longer appear on the table) will look after battalion formations and all that. Once again, the game is getting more and more like a boardgame, but that is what happens as your helicopter-view gets higher and higher - the individual soldiers become less significant.

When I started thinking about this, I was quite excited to realise that I could, at last, do a re-fight of Salamanca if the big game works properly. Why on earth I would choose to do this, and what it would prove if I did, I haven't thought through yet. But the idea that I could if I wanted to was strangely appealing.

That's really all I want to say about this at present. I am hoping that the rules from Élan which deal with command, weather, concealment, army morale and a few other things will just drop into the new game with some minor tweaks in the arithmetic. Other bits will be trickier - my guess is that some of the nippier elements will be decisions about stuff to leave out. I have a strong fancy for borrowing some of the combat and morale mechanisms from Howard Whitehouse's Old Trousers game, which is elegant and, most importantly, simple. Anyway, you get the idea. More of this another time.