Napoleonic, WSS & ECW wargaming, with a load of old Hooptedoodle on this & that


Thursday, 23 June 2022

Zoom! - OOOOOH! - phut....


 I'm aware of other bloggers publishing rather splendid accounts of their remote wargames, and I'm very impressed, not to say envious.

I started off using Zoom for wargames with great enthusiasm early in the pandemic lockdown, I hosted a number of games, and I was very pleased and excited by the results and the potential. It was only later, when I took the trouble to find out, that I realised that the video quality I was sending out was so poor that it wasn't such a great experience for the generous friends on whom I was inflicting it. I was sent some very iffy-looking screenshots of what was visible at the far end, and then the Bold David mentioned that he was pleasantly surprised to see how attractive my wargame figures were, when he studied the photographs which I took during the refight of Kilsyth in which he had been involved. The wonders of what I could see on-site had nothing to do with his view, far, far away.

I confess my crest was more than a little fallen.

There was a time when it seemed possible that Zoom offered all that was likely to be available for the foreseeable future in the twilit world of Covid. I had a paid account, since I was involved with the musical activities of the Folk Club of a neighbouring town, and I'd learned a lot there about what could be achieved on a shoestring budget. For the wargaming, I had grandiose plans to spend money on a top-quality streaming video camera, to improve the pictures. My youngest son made the useful observation that I could spend what I wanted, but Zoom would take one look at the available bandwidth out here in The Sticks, and would automatically dumb-down the picture resolution to what it thought our broadband could sustain reliably.

 
Roman mosaic (low-resolution)
 

The set up I used here consisted of my (5-year old) Android tablet as the main camera/host, with my alter ego Max attending the sessions using my old iPhone to provide a second camera from the far end of the table. Both of these devices have excellent built-in cameras, and the pictures I can see on-screen at my end of the sessions look very good, but the cruncher has been the dreaded rural broadband. Our service arrives by radio broadcast (no, you read that correctly), by line-of-sight transmission from a hill about 8 miles away. The maximum service available was a humble 12Mb/sec, which may sound laughable but was easily the best of all the options available. No wonder, then, that my Zoom sessions produced pictures with the resolution of a Roman mosaic floor.

 
Traprain Hill - there's a transmitter up there somewhere
 

[In passing, I must note that when we were originally being sold the idea of the radio transmission service, one of my neighbours was not happy at all, since she believed that a line-of-sight transmission would not work at night - this has been one of the brighter moments in our experience.]

Well, time has passed, and my internet service provider has upgraded the kit, so we now get a handsome 32Mb/sec, which would still be regarded as a joke in Kensington but represents a whole new age of promise here. Buoyed up by the new possibilities, I roped in some brave volunteers to check out what effect this had on Zoom pictures, and I regret to say that it didn't seem to make any notable difference. The quality at the far end of the connection was still, to coin a technical term, duff.

 
The Far End view - this screenshot kindly provided by The Other David, captured in far-off Londinium. This is post-upgrade - the camera in use at this instant is the old iPhone at the West End of the table. Not terrible, but certainly not great.
  

So I wrote to the technical support people at Zoom. If you have never attempted this, by the way, I recommend you do not bother. They are pretty good at debiting money from your bank account very promptly, but their customer service is non-existent. It would be tempting to suggest it is about as bad as you can get, but my world survey is not yet complete; however, I think it must be up there.

So I am left to wonder what is possible. How do those guys out there successfully run remote wargames, with no-one getting frustrated or going blind?

* Despite our local pride in the upgrade, 32Mb/s may still be show-stoppingly slow. I tried connecting the devices directly (by cable) to my hub, rather than use the wi-fi, but it made no difference.

* I could try some more modern mobile devices, but that would cost money, and doesn't seem to offer any guaranteed improvement.

* There must be something in my Zoom settings, you would think, that would sort this out? Well there isn't. I can choose to have my wrinkles blurred a bit, or the background replaced by a photo of Miami, but the picture resolution appears to be a given.

* It does occur to me that the overall traffic on a Zoom session can be cut back a bit by switching off the video pictures from the remote generals, but at this point I am just tinkering with details.

That's about it, really. I am disappointed, since I got the Zoom games quite nicely organised, video quality apart. If I am not going to be able to improve this I shall stop the paid account and go back to the freebie one, which restricts the number of participants and the length of multiple sessions.

I would be really very pleased to get any useful advice here. I thought of moving to Kensington, but decided against it. 


***** Late Edit *****

I came across this notice on the Zoom site, which may be bad news; it seems that Zoom have restricted display on sessions involving more than 2 participants to "standard quality" rather than HD. It is hoped this is a temporary measure, and apparently it is because of Covid, and apparently it may only be Zoom that got us through Covid anyway. Humility does not seem to come naturally to Zoom's marketing people, but I guess we have to be grateful.

*********************


Sunday, 19 June 2022

Hooptedoodle #426 - Just a Minute...

 I'm still trying to get my sleep patterns into some more sensible state, after Covid. I woke early this morning, cross about having slept far too much yesterday, got myself washed and dressed and breakfasted and made a start at 5am on the tax returns - mine and my mother's. There isn't really a great rush to get them done, but I've been putting the task off for a few weeks, and its been starting to irritate me.

Sure enough, I completed my mother's return (on paper, since, not having a driving licence or a passport, my poor old mum no longer exists in the digital world) and my own (online, since I am privileged enough to conform to the required civic profile), and I even drove into the village to post the paper one. I can assure you that the place was very quiet at 9am on a Sunday.

Right - very pleased to have got that done - a bit of a fight-back after the hassle and the slobbing around.

 
Garden furniture, back on the patio; we'll have to tidy up a little, in case someone falls down a ravine, or gets strangled by a jungle vine

Later today, after investing the standard amount of effort into preparing our recyclable waste for collection tomorrow, I had another look at our new garden parasol. The previous one lasted for 16 years or so, but eventually this year we were forced to accept that Spring-cleaning it with the pressure washer was not a great idea. So we have a new one, which was cheaper than I expected, but also of observably inferior quality.

The parasol will be great - we've even moved the garden furniture back on to the patio, after it spent quite a few years in a sort of exile next to the front steps. One concern I had was that it is now more exposed to the wind, and it billows about in even a relatively gentle breeze. The old parasol had a built-in cord which was used to bind it closed, to keep the sail-area down and keep the beasties out. Today's great idea, then, was that I improvised the same sort of arrangement, using a spare roll of Velcro I've had in a drawer for years. Excellent - problem solved, and it cost me nothing. Result.

 
The improvised Velcro fastening; yes it is ugly, and it looks cheap and nasty, but I think you may be missing the point here...

I feel as though I'm on a sort of roll - yesterday's triumph was that I repaired a lampshade, which doesn't sound too impressive, but there are fitted shades on the bedside lamps in the attic bedroom, and one of the shades had a broken frame. It was originally spot-welded, I believe (Cheapo Productions - unbeatable value). I had spent some time trying to find a similar pair of shades, but couldn't find any the same size, and none with the conveniently old-fashioned fittings. In a Mother of Invention moment, I realised that I could probably repair the frame with a blob of Gorilla glue. Worth a shot. Worked perfectly. The lampshade problem is solved, and, like the Velcro fastener for the parasol, it cost me absolutely nothing.

 
And there was light, and you could see for miles

I was really quite invigorated by my successful couple of days, and it was only later this afternoon, when I was looking for other long-standing problems to cross off the to-do list, that I finally realised that I have turned into my dad...

Friday, 17 June 2022

WSS: Les Higgins - a Little More Figure Paleontology

 I warn you now, this is an extremely nerdy post indeed, so if you like this sort of stuff you should maybe worry a little, but welcome to the gang hut anyway.

My WSS armies mostly consist of Les Higgins 20mm castings, or PMD (Phoenix Model Developments), which is how the company was relaunched after Les died in the early 1970s. As I work through the jobs involved in building up my own forces, I have become familiar with slight variants on the figures as time passed. I'm not referring to conversions added to the range by Old John in recent years, I'm referring to evolution in the original production days.

 
The relevant page from the Les Higgins Miniatures catalogue of 1971

This post (such as it is) was prompted by the realisation that the last few of my original-pattern MP16 castings are about to be painted, and all the MP16s I will have thereafter will be examples of the later PMD figure, which was sculpted entirely by Tim Richards, who succeeded Les as the company's chief designer. There was a sort of landmark period when the range was remastered to show the new PMD logo, and Richards took the opportunity to make some changes - the officer with sword [from pack MP17] was smartened up and given more ornate dress, and a couple of other changes were made; the throwing grenadier [MP3] and the charging grenadier [MP7] were always weak castings, since they stood on one foot, so these were tweaked so that the figures were standing more firmly. For some reason which I've never fathomed, the PMD version of the walking horse has it's head turned to the left, whereas the original was peeking to the right - otherwise the castings appear identical, logos apart. And there was a new, simpler drummer [from MP18], which was all Richards' work

 
The listing, borrowed without permission from the vintage20MIL website

Anyway, to MP16. The original figure is described, at least in the list in Vintage 20 MIL, as "at the ready". After the changeover to PMD, this figure seems to have disappeared and been replaced by a very different chap, who seems to be advancing in a very businesslike manner. I like both castings, personally - it has been suggested to me that the later version looks very similar to a Strelets French fusilier pose - not a bad copy, considering it predated it by 45 years or so.

To commemorate the passing of my last old-style MP16s, I set up a couple of photos, with a choice of lighting. The two figures on the left are Les Higgins' handiwork, and they show traces of white undercoat. The two on the right are the replacement PMD figure by Tim Richards. 


 

I love them all. 

Sunday, 12 June 2022

WSS: Déjà Vu (well, sort of)

Case Study No. 1


Some years ago, when I was building up my 20mm ECW armies, I became very interested in the Covenanters of 1643-44. I bought in some useful books, and kind of befriended all those local chaps who had trooped down to Duns Camp, besieged Newcastle and fought at Marston Moor. When I say local, I mean local to where I live; I was especially interested in the adventures of the East Lothian Regiment, for example, who were raised by Sir Ralph Hepburn, whose family seat, Waughton Castle, is about 5 miles from where I'm sitting. Well, it was there before someone nicked all the stone to build dykes and farm steadings.   

I read the life of Alexander Leslie and the history of his army, and there is some wonderful detail of who was who in the Covenanter force. I became very interested in the rather confusing period which is now known as the Bishops' Wars, about 1638-40. I considered whether it would make a satisfactory alternative campaign, and how easily I could fudge armies for it from what I already had planned. I still think about it now, but I quickly decided that the idea was intriguing, but there were some major snags, not the least being that King Charles's on-the-cheap Army of Vengeance was a wash-out. It was a very silly and one-sided conflict. Charles obviously felt that the Divine Right of Kings extended to prohibiting anyone from opposing his army on the battlefield. The point at which I left it is that

(1) it might make an interesting campaign at some point, but not a historical one; it would benefit from the armies being artificially balanced rather a lot.

(2) come to think about it, maybe it would make a nice map game - possibly a boardgame...

Case Study No. 2

Time passes; since the end of 2019 I have been working on refurbishing and extending armies for the War of the Spanish Succession. Once again, I find that I have committed myself to building armies in a long-dead scale, using figures which have been out of production for 45 years or so. It's a rare talent.

In my hunt for alternative figures which would fit, I looked at all sorts, and found that nearly all the plastics and 1/72 metal miniatures were too big. Irregular Miniatures offered some useful variations, but there wasn't much else. Around this time, it occurred to me that Newline, if they made suitable figures, might be just about right for my target 1/76 scale. Of course, they don't. They have some SYW British infantry who obviously have the later uniform. However, they sent me a sample pack of their Jacobites. Hey. Pretty good.

Now I was at the beginning of putting together serious armies for the Blenheim period, and had no wish to get distracted into looking at the 1745 Rebellion. However, I thought that perhaps, as an alternative, The 1715 might be an interesting add-on for my WSS chaps. A period I know very little about, of course, so I made a mental note and shelved the idea for later.

To my amazement, I now estimate I should complete my original Phase One plan for the WSS by Winter this year, ignoring any element of Creeping Elegance which might extend the work. Without wishing to tempt Providence, I spent a little of my current isolation period thinking more about this. I bought a very cheap, pre-owned copy of Stuart Reid's Sheriffmuir on eBay, and it arrived last week. Great book!


I find myself back in the Bishops' Wars situation. What could I do, how rewarding would it be, and how much of a distraction? There are copious lists of regiments, not all of which could have appeared at the same time, but some familiar names from my memory of the old Royalist horse in the days of the Marquis of Newcastle - Widdrington, among others. Maybe some of my ECW cavalry could ride again? A few of the British WSS regiments have the right facings and so on, though of course my flags are hopeless for the years after 1707. And then there are Highland troops - I now know that Newline might work nicely, and I also have some (very scruffily painted) Irregular Highlanders I bought in to help the Marquis of Montrose. Hmmm.

At the moment I am enjoying reading about this, and making up candidate lists of what I could use from what I already have (if I kept my eyes half-shut), and what else I could sensibly add. I'm convinced that I won't do anything for the moment, but it's an interesting possibility. As with my potential cod Bishops' Wars, I think the approach might be a heavily-fictionalised map campaign.

Anyway, whatever happens, I am enjoying reading about yet another unfamiliar bit of history. Learning stuff is fun, provided the old Covid allows one to stay awake long enough to do some reading!

Monday, 6 June 2022

Lee's Painting Service - a word from our sponsors...

 Only about 30 months behind the trend, I have finally contracted Covid. I'm pleased to say it's a mild variant, and I expect to be OK in a week or two - mostly it's a nuisance, not to say a bit embarrassing - I have been very lucky. I feel rather like the kid who got the "regular attendance" prize at school, long after they had finished handing out the sporting and scholastic awards. 

I am isolated in the attic, so have no access to my main desktop computer or my photo-editing software. However, I thought I would have a bash on my old laptop to dedicate a quick post to my good mate Lee Gramson.

Lee has done a load of excellent painting for me over the years, and my armies would be shabbier and smaller without his contribution, so I am a loyal customer and a big fan. He tells me that he recently attempted to promote his painting service on a well-known military modelling and wargaming forum, but had his post removed for non-compliance with the house rules. Seems a bit harsh, but this is a forum from which I and a couple of my hobby acquaintances were chucked out a few years ago for daring to dispute the owner's Jurassic views on plagiarism law. Just shows how little I know.

Anyway, I thought I'd like to recommend Lee's work to anyone who is interested. He's a great brushman, he's obliging and helpful and a genuinely lovely bloke, and his pricing is fair and competitive.

You'll find the details on his blog here. Please check him out.

This is the latest of the 20mm WSS batches Lee has done for me - note that the gloss varnish and the Old School basing are eccentricities of my own house style - Lee is more than happy to do more normal stuff than this!


Monday, 30 May 2022

WSS: The Delicate Matter of Interpenetration

 


[Nurse - the screens...]

From my recent playtesting game with Ian, we ended up with a note of about 12-14 points in the rules which needed some change - or at the very least some reconsideration. Well and good. That is what the game was about (apart from the social delights), and it had gone well enough to encourage me to get on with thinking about what, if anything, needs to be done.

One area of the rules with which we had some problems (i.e. for which we found we were making things up as we went along, to cover holes and clunky bits) was that of interpenetration. I realise that this gets us into all sorts of disagreements about definitions, so I shall skip lightly over that, and also I shall continue to avoid reading drill manuals, other than the references summarised in the works of Chandler and Nosworthy.

By interpenetration (which is a vague word, but I hung on to it because it affords me some adolescent amusement), I am broadly covering the matter of troops passing through their friends, and in two situations:

(Type 1) voluntarily moving through friends as part of ordered movement

(Type 2) moving round, through (or over) friendly troops when retiring or routing

Since plagiarism is the most sincere demonstration of respect (which is why I am pleased to be so widely respected on TMP), I did a lot of reading, especially of prominent rule sets, some for periods which were not entirely relevant. I looked at, among other sources:

Beneath the Lily Banners

Piquet's Field of Battle (3rd edition)

Black Powder

The Twilight of the Sun King

Polemos's Obstinate and Bloody Battle

Honours of War

Charles S Grant's updates to The War Game Rules

and I got a lot of useful information online - in particular from the excellent Rod's Wargaming blog. I also revisited For King & Parliament, and I have the rules for Tricorne, which is the AWI member of the Commands & Colors family.  

A lot of excellent stuff here - some of it made more or less suitable for my purposes by the underlying game scales, but all of it the product of very sound reasoning. Impressive.

The thing which surprises me is the frequency with which these experts appear to disagree about how such things worked, and even the extent to which they did work. I am not going to produce a table of differences or anything, but the view seems to range from units being able to move freely through each other without delay or disruption (provided they have sufficient movement allowance to get clear of each other) to much more restrictive approaches.

In particular, Field of Battle's basic approach to the topic of Type 1 (voluntary) interpenetration is very detailed and pretty liberal, and I always take very seriously the way the Piquet games are thought through and researched, but in the period-specific section for the WSS it says that such voluntary movement is not permitted, except through deployed artillery batteries. This came as a bit of a surprise, and further reading got me into online debates about whether there should even be such leniency towards moving through artillery - a couple of writers expressed strong views that batteries took up more room than is normally assumed, and that the idea they were mostly space is incorrect because of the crowd of support wagons and limbers, not to mention people racing about with ammunition. I suspend judgement on the porous nature of artillery, then - for the moment. There are a lot of very earnest people out there. Bless them all.

I'm somewhere at the start of a dialogue with Ian about what we learned and what he thinks of my thoughts for changes, plus ideas of his own, etc, so none of what follows is intended to pre-empt any of that discussion, but I'm sketching out some thoughts - mostly prompted by the wide range of opinions elsewhere. I must also emphasise that my priority is to produce a game which is enjoyable and which runs without hitches, rather than to reflect the inspired detail of military thinking at the start of the 18th Century, but it must bear some resemblance to what really happened!


It seems to me, after all this private study, that the fundamental principle of military theory at the time was to prevent the enemy's lethal units of Horse getting around your flank, or breaking through any gaps in your line. Squares were almost unheard of, except in odd instances where a single unit might be isolated somewhere, so the ideal was an unbroken line, from horizon to horizon, the only discontinuities being strong terrain features or built-up areas. The second line of units might have intervals, but never the first; it was an established fact that cavalry could not defeat formed musket infantry attacked from the front, so give them nothing but front to attack.

This means, I think, that the spaces between units which I have claimed, in other periods, give room for routers or reinforcers to pass through were virtually non-existent.

Early days yet, and this is a sketch, but I'm thinking along the following lines for the Type 1 (voluntary) interpenetration situations (note that my game uses hexes, but the principles should hold good in any event):

* Friendly (march) columns and limbered artillery may move freely through or past each other, and any troops at all may pass through friendly unlimbered artillery, but in both these cases they must have enough movement allowance to avoid ending up in the same hex, and may not come into contact with the enemy while so doing.

* Friendly lines which are adjacent, parallel and either one behind the other or directly facing each other, if both are given orders to do so, may exchange places, provided neither of them is in contact with the enemy at any point of the manoeuvre.

And that might be about it for Type 1.

Type 2 needs some more detailed thought. Despite its pretty strict view of Type 1 interpenetration in the WSS, Field of Battle allows routers to pass through (leapfrog) anyone behind them, there seems no limit to how far they can jump, but they have to keep going until they are clear of the rearmost. I'm not keen on that at all, not in a system of units with no gaps in between.

Ian and I prefer a version where retreating units may push a single unit back, without upset to either party, but if this is not possible without pushing back a second unit, or if impassable terrain (or the enemy) gets in the way, then they have to take any extent of the required retreat which they are unable to comply with as losses. Yes, this is very like Commands and Colors - well spotted!  

I'm still reading and thinking - any helpful ideas will be very welcome - any prepared lectures on the full procedure for Passage of Lines will be less warmly greeted - I've done a bit of that this week!



Thursday, 19 May 2022

WSS: Testing Action at Ober Eschenbach (1704)

[Since Blogger this evening appears to have become a competely new experience, I am pleased to have produced this post in a fraction of the time I expected, so I am about 36 hours ahead of my intended publishing date!]

 On Wednesday I was delighted to welcome Stryker - who hasn't been here for over two years - to join me in a playtesting game for my developing WSS rules. I (as the Elector of Bavaria) commanded a Franco-Bavarian force, defending a ridge position against a slightly larger Austro-British army under the command of Marshal Styrum (Stryker was very taken by the impressively red British contingent!).


Since we were testing the latest version of the rules, some of the action deliberately involved some rather risky choices - just to see what happened (at least we will claim so). Normally, my playtesting games can be heavy going - on occasions they have verged on embarrassment - but this week's game went well, a large part of the credit for which must be due to Stryker for his enthusiastic approach!

Since I am waiting for a suitable supply of figures for French and British general officers, the battle was run by Bavarian and Imperial commanders, but no matter.

We set a target of 9 Victory Pts for the win. In the event the French side got up to 8-2, but then it was pulled back by the Allies to 8-5 and eventually we stopped at this score, since time was running out before Stryker had to brave Mad Max and his pals on the return drive on the Edinburgh Bypass, and we felt the remaining time would be better spent reviewing how it had gone, and which bits of the rules needed tweaking. In any case, the Allies had done so well to establish a good hold on the ridge that the scenario should really have included objective bonuses - point noted...

A lot of good stuff on the rules front came out of our game. Once again, I am deeply impressed by the extent to which these development challenges are improved by the two-heads-are-better-than-one doctrine. Very productive.

Some form of game narrative should emerge from the pictures.

 
The Allied army, with the Brits on their left, start on the side of the table near the village of Ober Eschenbach

 
Still looking at the Allies, this time from the right (Austrian) flank. Note the famous church of St Michael the Plasterer - the village also included Shakespeare's birthplace, by the way, to give a suitably international vibe

 
Here we get a look at the opposition, with the Bavarians (most of them) at the near end; the French troops at the far end are partly dug in, to cover vulnerable parts of the ridge - their army is rather smaller

 
The Brits get themselves organised for an advance; here we see the Scottish Fusiliers (Rowe's Foot) and a glimpse of the artillery - still dressed in red in 1704. Below you see the Régiment de Poitou, two battalions strong, ready behind breastworks on the other side of the valley

 
A general view as the Allied advance gets moving...
 
 
...while (in the interests of rule-testing) the Bavarian horse attempts to bully their Austrian opposite numbers
 
 
In this game, combat (which includes musketry at ranges up to 80 paces and hand-to-hand stuff) can only take place between units in adjacent hexes, so there are now a number of views of the field as the French wait for the Allied attack to come across the valley. Keeping the line straight is a slow and ponderous procedure! In the meantime, the French artillery did what damage it could, but wasn't hugely effective
 

 
Note that a couple of the British units had to advance through some woods, which slowed everything down, but was handled well
 


 
When they eventually got across to the ridge, they gained a couple of footholds quite quickly - here are Ferguson's Foot, aka the Earl of Angus's Regt, aka the Cameronians, reaching the objective at the "Elector's Tree", with their attached battalion gun to the fore
 
 
Another British regiment joins them up there...
 
 
...and is quickly driven off again by the recovering boys of the Navarre regiment
 
 
The Poitou lads did very successfully drive off an [experimental] attack on their earthworks, but otherwise were not disturbed much
 
 
French horse

 
The Franco-Bavarian HQ, with the Elector possibly stretching his abilities a little, but having a grand day out

 
The ridge was gradually being overrun, as the Austrians joined in the attack


 
After 10 turns, we halted the game - the current score was 8-5 to the Elector, as you can see. In theory, the target was set at 9 points for a win, but in fact the straight losses tally did not reflect the success the Allies had achieved in taking the ridge, so the setting of victory targets becomes one of the areas of the rules which needs some attention!

  Again my thanks to Stryker for his company and encouragement - a most enjoyable and useful day all round. I'll have some thoughts on rule fixes and maybe post about them on another occasion. For tonight, let me say that the latest revisions to Blogger, whatever else they have done, have allowed me to complete this post in a single evening, which recently is unheard of, and is a big advance indeed. Credit where credit is due...