Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label War Games. Show all posts
Showing posts with label War Games. Show all posts

Thursday, 7 November 2019

Battle of La Rothiere - 1st Feb 1814

Yesterday was a fighting day, up at Kinross. There were four of us involved - the Archduke was travelling from Westmorland, Baron Stryker was arriving from much closer at hand, in his campaigning sedan chair, I was coming from south of the Forth, and the day's events were scheduled to take place at the legendary Schloss Goya, where the Count did a magnificent job of preparing and planning the game, preparing a very fine luncheon and (whisper it) even serving up lemon cake with afternoon tea.

The battle was a big 'un, no disputing that fact, the scenario lifted from the commandsandcolors.net website. Here is the scenario diagram - we used my Ramekin variant of C&CN - 8 Victory Points for the win.


We each contributed some of the troops. Stryker lost the toss of a coin and thus had to partner me in command of the French. A quick squint at the situation, along with the events of actual history, suggested that we were about to receive a thrashing.

Some of the Russian troops in action were very scary indeed - the Guard Grenadiers are very powerful, and the most formidable of the lot were their Guard Heavy Cavalry, who are 6 blocks strong, get a bonus of +1 die in combat and may disregard 2 retreat flags. Oh, jolly good. I was very pleased to see they were well back in the rear of the Allied reserve at the start - I had visions of their casually touring the battlefield, mopping up our army. The rules also bestow upon the Russian infantry a most unsporting reluctance to run away when pressed, and the final outrage is the Mother Russia die before the battle starts - on the day, this provided an extra block of strength for two of the Russian infantry regiments, and also an extra block for both of their field batteries. This did not seem like good news - since I had no idea how an extra-large battery is allocated combat dice in C&CN, we had to agree an ad-hoc rule for the day to cover this. Whatever, the Russian artillery was a major nuisance throughout the day.

It seemed very odd that the Bavarians present were, of course, not on the French side. The French had some Guard Cavalry, and some Young Guard infantry, but it was decreed that, this being 1814, the quality of the French line infantry did not merit the usual +1 combat die for elan in melee.

We (the French) assumed that the Bavarians would be sent across the stream into our left flank, so we set up to give them a hot reception. In fact they didn't attack us at all, so that was an effective feint! The VP rules for this scenario are fairly complex, but include extra points for possession of the 4 villages of La Giberie, Petit-Mesnil, La Rothiere itself (with the church) and Dienville. We duly defended these four villages, but things did not go very well at the start, the Russians drove us out of La Rothiere and eliminated one of our two field batteries. Thereafter the theme of the day was fighting for the villages, and trying to stay clear of the big Russian batteries. There was a good deal of cavalry fighting as the day developed. We started rather poorly, but as time went on we started to wear down the Russian infantry, and we got the VP score to 7-each. At this point we only (only!) had to push one of our Young Guard units across the stream on our left flank, and attack a wood containing a much-weakened Bavarian regiment (and, preferably, take out Wrede at the same time). This was such a vivid prospect that we could actually see it happening, but it was vital that we won the initiative for the next turn.

We duly won that initiative, and in a state of some excitement we attacked tthe Bavarian-held wood, but the attack failed completely, and the response was conclusive. Around this time, the Russian Guard Grenadiers eliminated one more French unit, and during that same turn we were driven out of two more of the key villages, so that, instead of sneaking a victory 8-7 (which would have been a travesty, to be honest), we actually lost - within a single turn - by 9-4. Hmmm. From the jaws of you-know-what.

Not to worry - great game - historically correct result, and it was exciting throughout. Questions will certainly be asked about the performance of the French artillery, but we are confident that (authentically) Napoleon will just lie through his teeth about the outcome, and publish appropriate Fake News in his dispatches.

My appreciation and very best wishes to my colleagues, and especially to Count Goya for his tireless hospitality. Excellent day!
View from behind the French right at the start, with the River Aube (unfordable) in the foreground, the key villages all defended. You can just see the Bavarian-Austrian force threatening our left flank at the far end of the table, beyond the stream.
Looking along the Russian line, from their left
Russians advancing on their left - this attack didn't develop as much as we expected, but it kept us worried throughout. You can see the pesky "Mother Russia" super-size batteries on the ridge in the background.
The French are quickly driven out of La Rothiere, and one of the French batteries has been overrun and eliminated. That's General Gerard (white border) attempting to convince his men that they should try to take the place back.
This is just a more expansive view of the same moment, I think (apologies for duff photos)
Over on the Allied right, you can see the Bavarians pretending that they might cross the stream and do something, but they sat it out, while we kept a very warlike eye on them
A general view - you can see the gap in the middle, between the armies, caused by the lack of a French answer to the artillery problem. Russians marching forward relentlessly.
The French are running out of infantry at this stage
Time for some volunteers to win the day...
Here we go - Stryker's Young Guard battalion, about to cross the stream and set about those Bavarians - at least they are thinking about it
First of all, they had to cope with an attack from an Austrian hussar unit - we did pretty well - the YG refused to form square, and convinced the hussars that they should take a Retire and Reform option. Good - not immortal yet, but working on it.
Meanwhile, my own Young Guard battalion took back La Rothiere - they didn't keep it for long, but we were starting to win back a few VPs at this stage

The Russians still have a lot of troops, and many of them are fresh. Note that the village of La Rothiere (with church) is now occupied by the Russian Guard Grenadiers - no-one was in any great hurry to take them on, so there they stayed.
Stryker's YG chaps lasted hardly any longer than mine - having failed to shift the Bavarians out of the wood, they were surrounded and eliminated. The game was over shortly afterwards. I hope that Stryker will be able to put a more positive spin on his blog report on this game! L'Empereur is depending on him.

Thursday, 3 October 2019

A Gentleman's War

I've been very much enjoying Howard Whitehouse's new book for my bedtime reading. Entertainingly written, and the game looks like fun - and also looks like it's versatile enough to cover a few periods with minor tweaking.


One small concern - has anyone played the game? - does anyone understand the card play? - even a bit? There must be something obvious I'm missing; that section seems to provide a lot of detail, but I seem to have missed the overall system. Sat-nav approach to wargames rules. I'll read it again...

Sunday, 29 September 2019

Fighting with Friends

Yesterday I attended a wargame in the company of Stryker and Goya, at Stryker's house. We played an excellent Napoleonic game based on the Battle of Ligny, using Stryker's Muskets & Marshals rules.


I'll attempt to put together a proper mini-report later in the week, once I've sorted out my photos. By that time, with luck, Stryker himself will have done a blog post, featuring his own (much better) pictures. For the moment, suffice to say that a very good time was had by all, history was not overturned, and Stryker's cleverly-crafted scenario worked really well. Once again, many thanks to our host for his kind hospitality and a sumptuous luncheon - a lot of work, and much appreciated.

Completely separate from the main story, a couple of odd things happened to me yesterday.

Stock photo
(1) On a bright, clear morning, at about 08:30 on my way north, I suddenly drove into a bank of dense fog in the middle of the Queensferry Crossing, the new road bridge over the Firth of Forth. Not a problem, but definitely a strange feeling to suddenly be driving along with nothing visible further away than about 15 feet - the barriers and the bridge superstructure just vanished. Only lasted about 30 seconds, but I'm very glad there was only light traffic. From then on my trip was, as before, clear and sunny.

(2) Rather more spooky. While I was getting ready to go to bed, around midnight, I raised the roller blind on the skylight in the attic bedroom, and was surprised to find that someone had scrawled a cross on the window. It was completely dark outside, but the room light showed up the marking very clearly. It was on the outside, and it looked as though someone had drawn a very rough St George's cross with their finger, right across the window - it seemed to be a light grey colour. At first I thought someone was playing a joke on me - it was a definite cross - but since it was on the outside that's not possible. There's only the roof out there.

The vertical stroke was pretty firm - quite straight, about 1cm wide and bang in the centre, top to bottom. The horizontal was more uneven and wiggled a bit, but it still went right across. I was going to check out what it was, but the weather wasn't great, so opening the skylight was not a good idea. I should have taken a photo, but my camera was still packed away from the Ligny trip, so I decided that I would open up the window in the morning and have a good look.

Came the morning, of course, and it had gone. Not a trace. I had a moment of doubt whether I'd seen it at all, but I am certain that it had been definite enough to give me something of a shock the previous night. I am half crazed, of course, but not normally given to imagining visitations.

So - no photo, no evidence, no clues really. I really wish I'd taken a picture. I can only guess that recent wet weather has resulted in a snail or a slug taking a couple of strolls across our roof window, and last night's rain subsequently washed it away. But it was very clear, and looked almost deliberate.

I'm not going to lose much sleep over this, but the nervously imaginative might react badly to a sign appearing on their window at night. If something grisly happens to me, I promise to let you know. If it's grisly enough, you might read about it elsewhere.

Thursday, 12 September 2019

Maria de Huerva (15th June 1809) - I've just played a game named Maria...

Wargaming yesterday. Things have been a bit confusing lately, but luckily Goya was able to organise a free day, and he came down to these parts for a Peninsular game, which offered a very welcome diversion for me.

Suchet (that's me, folks) thinking that these Spanish fellows fight a lot better than he had expected
This was an engagement between GdD (later Marshal) Louis-Gabriel Suchet and part of the Spanish Northern Army under Joaquin Blake. Our game was based upon the scenario published in Expansion #1 of Commands & Colors: Napoleonics - tweaked a little to reflect the relative strengths in the actual battle. In the historical battle, Suchet, having left a garrison in Saragossa, and having split off Leval's Division to protect the roads to that city, had some 10,000 men in the field. Blake was advancing north on both sides of the River Huerba, Areizaga's (large) Division being some miles from the action, so he had about 14,000.

We used the latest edition of the Ramekin Versions (based on CCN); both armies had a small off-table reserve available - Suchet spent the day waiting for Robert's brigade to join him, while Blake sort of hoped that Areizaga might condescend to send him some help when he heard the guns. In fact, neither of these reserves played any part - Robert arrived right at the end, when the game was already decided, and Blake was so stretched keeping the French at bay that he had no spare orders to do anything about a reserve, so Areizaga's chaps, wherever they were, were not much help.

In the real battle, Blake's troops demonstrated against Musnier's Division, on the French right, in an attempt to goad the French into attacking them (the Spanish position was along a very presentable ridge, and the Spanish Army - especially in this game - is at its best when defending ground of its own choosing). On the French left, Wathier's cavalry brigade advanced, and frightened the Spanish cavalry from the field, leaving the infantry's flank exposed - the Spanish right crumbled, but Blake did a creditable job of withdrawing his army, and the defeat was not the complete disaster it might have been.

So much for history. Our game didn't really go like that at all. The field looks a bit barren - that is correct - apart from the parallel lines of hills, the scene was more or less featureless. For the record, Suchet and Co were rated as "Good" commanders for the day, and Blake as "Competent". C&CN Tactician Cards were in use, and 7 Victory Points were required for the win.


General view at the start, from behind the French left flank. From this end, the French have Habert's infantry brigade, plus Wathier's cavalry, and on the ridge is Musnier's division, with the Vistula Lancers attached. The Spaniards, on the other side of the field are, from this end, Col O'Donnell with the flank force, then the Divisions of Lazan (front) and Roca (rear). The Spaniards were all regular troops - no provinciales, no irregulars. The Monasterio de Santa Fe is in the foreground.
Spanish in a good defensive position. Blake is visible with the yellow border to his base, in the background.
Spanish light troops - these are the Cazadores de Barbastro, on the left end of the line.
More general view of the Spanish position, with Musnier's French on the right edge of the photo. That gap between the two ridges was a real killing ground.
Musnier finds it hard to get started, as his men are taking casualties already.
Quick aerial view of the Monasterio, with prize-winning vegetable plot visible.
It's very rare for my Vistula Lancers to put in a good performance, but on this occasion they got it right, and probably won the day for the French in the end. Occasionally they strayed too far from their command to be able to receive orders, which was a nuisance, but when they were good they were very good.
View from behind the Spanish left - having gone off the idea of a straight frontal attack, Musnier sends out a force (just visible at the left edge) to attempt to turn the left flank of the Spanish front line 
Here his leading battalion gets up onto the Spanish ridge, though they look very short of friends at this point
They were repulsed, and again lack of command was a problem as the French tried to advance
Over on the Spanish right, O'Donnell, with grenadiers, light cavalry and light infantry (1st Cataluna, in the foreground), fought doggedly and impressively
There weren't as many as there had been, but Lazan's force sorted themselves out and began to win some VPs of their own. They got the situation back from 2-6 to 4-6, and Suchet was getting very nervous
Musnier rode out to take personal command of the flank attack - that's him on the left, with the white base-border.
Now there is a 3-pronged attack (dashing, but not much support available), in the foreground, Musnier with the 2/86eme attacks the Regto de Africa, who are still fresh; in the centre, the lancers turn to threaten the Regto de Ribero, who are already fighting (very well) against more French infantry
Musnier and friends are making short work of Africa - lots of red markers in evidence on the Spanish left flank
Leadership in action - Musnier encouraging his lads...
...when suddenly there is a dastardly Spanish trick, and they play a Short Supply card - we don't know what it was that the 86eme were running out of, but whatever it was they were obliged to whizz back to the baseline to get some more
At this point, at long last, Suchet was delighted to see Robert's brigade appear from the direction of Saragossa, on the edge of the field by Santa Fe - the sight probably didn't cheer up the Spaniards very much, but Robert had no time to contribute much to the French effort...
...because the Vistula Lancers, in a "Combined Arms" attack with support from artillery across the valley, now eliminated the battered Regto de Ribero...
...and that was that - the French had won 7-4
A good game - no real problems with the rules or the scenario. The Spanish put up a good show, but they always have problems - they fight well enough, but moving fire is poor, and in melees they are reliable only when they are standing firm. The biggest disadvantage is the double-retreat rule - if they do fall back, they fall back a long way, and if the retreat is blocked they suffer losses instead.

Afterwards we retired to Zitto in North Berwick for food and deep analysis - always a good idea. Subsequently, things slipped a bit when Goya's train of choice was cancelled, but he managed to get a later one without problem, and made it home safely.


Monday, 9 September 2019

Some history with your wargame, sir? - one lump or two?

Gilder vs Griffith: Gettysburg on the telly - a Type (2) game?

I was pondering a gentle conundrum from my experience of wargaming during yesterday morning's walk on the beach. Naturally, I couldn't just keep it to myself...
 
I guess that most of us started off in the hobby with a handful of soldiers and a couple of books or magazines, and we got fired up by the published photos of other people's efforts, and we maybe visited a local club, and we probably filed away a vague ambition that one day we would fight Waterloo (or Cannae, or Gettysburg) on our very own tabletop. And quite right, too - what could be more reasonable, or motivating?

I had a total sabbatical from wargaming for a period of maybe 12 years, and then from about 2001 until a few years ago I usually played solo, which is OK to a point, and I took the opportunity to try out some gaming situations that might not sit too comfortably in a social context. I played some very unbalanced games and some very long-winded ones - sometimes cued by a campaign narrative, and I tried some experimentation with sieges, computer-managed miniatures rules, various things. In a solo session, it is instructive and entertaining to see what happens in a game that would not necessarily be optimal for a social get-together. This is not to claim any particular advantages in having no mates - it is merely making the point that solo games do work, but have to be approached in an appropriate way.

Of course, historical scenarios are always appealing. I believe, however, that it's necessary to approach them with some caution. During yesterday's beach walk, I was trying to consider the various flavours of this.

(1) A deliberate walk-through - a demonstration, maybe for a public event, or even TV (which is what we had before YouTube). By this I mean that the tabletop proceedings are entirely scripted, there is no randomising element, and the presenters are normally not given any freedom to depart from the historical narrative, though they may, of course, make reference to decision points and possible alternative courses of action which were available to the original participants. Typically, these events are very luxuriously presented, and have to make allowance for the fact that the audience is going to include:
* true enthusiasts, many of whom will feel the need to disagree with just about any aspect of the scenery, the OOB, the recorded facts, the uniforms, the figure scale, the personalities etc etc.
* people who are casually interested in the topic, and are keen to see it demonstrated - these will normally be less difficult.
* those who have no real interest (they arrived with their brother, or kids, or boyfriend, or just came in because it is raining), but may enjoy the spectacle of the set-up - these people can be alienated within about three minutes if the presenters forget about them.

This is such a specialised sort of event that it probably falls outside the scope of what I was thinking about. I have, on very rare occasions, been involved in such things - usually as a gopher or box-carrier, and the pressures are mostly connected with logistics, rehearsal, thorough research, professional-standard presentation.

(2) A game scenario - an actual game, played competitively with rules. Such games are usually subtitled as a re-fight of the original. The scenario may be fudged a little, to give each side a chance of winning, or to simplify some tricky aspect of the real battle. Typically, play will start at some key point (not necessarily the beginning), and it may be limited to some localised part of the action (the Russian left flank, the second day, whatever). The design of the scenario will reflect the rules and the game-scales in use, and may also show traces of personal (sometimes patriotic) bias. There are likely to be some scripted events within the game - thus your Waterloo-scenario game will feature the arrival of the Prussians around tea-time, and it is a safe bet that there will be a lot of fighting around La Haye Sainte.

(3) A game, based loosely on a historical event. It may be that the generals are given their original OOBs and allowed to set up as they choose - any degrees of freedom are possible - for example, the game may feature some what-ifs, to explore what would have happened if the background to the battle had been different. The essence here is of a game which has some similarities to a historical event.

That's probably enough to be going on with. In both of (2) or (3), the players are starting the game with some information which their historical counterparts did not have.
* What actually happened, and why - there may be a tendency to follow the history, even if it is a dumb thing to do (I write with some sorrowful experience here); if we decide to do something else, the reasoning behind our choice will still reflect some unrealistic level of knowledge, or received analysis. The scenario rules themselves may be tweaked to fit the history.
* The players, having turned up specially for the day's event, know that they are here for the Battle of Waterloo, for example (which the original soldiers did not), thus it is very unlikely that a preliminary contact between skirmishers will be followed by Wellington marching his army off the table towards Antwerp.

All this is perfectly acceptable - a fine time will still be enjoyed by all - it would be naive to expect any unreasonable correspondence between the battle and the game. The game itself is the thing.

What has intrigued me recently has been my own involvement in designing such historically-based game scenarios. My usual starting place is looking at someone else's scenario, and deciding I'd like to improve upon it, to give a different size of game, or to correct (perceived) distortions in the field or the troops, or to produce something more suitable for my house rules. I admit that I do not need a particularly convincing excuse to get involved in this, because it is the most enormous fun - books all over the dining table, with index cards stuck in key references - Martinien, Oman, Elting & Esposito, Dr Nafziger, Uncle Tom Cobley, and masses of online searches. Sheets and sheets of scribbled notes. I have a terrific time, getting stuck into this kind of thing.

The resulting game may not be perfect, admittedly, but it will certainly have engaged a lot of sincere effort to produce it. The thing which has struck me is that it may be a reasonable game, but if I take part in it myself I find I can be distracted by all the things which I have thought about during the research. In short, a designed scenario is maybe more satisfying for players who have had less previous involvement!

I've always seen a strong appeal in the situation offered by Howard Whitehouse's Science vs Pluck game system (set in the Sudan Wars), whereby players are each given just as much knowledge of the military situation and of the rules as they need, and a god-like umpire who knows everything there is to know (or is authorised to make it up on the spot) runs the game. I have no direct experience of such games, but I can see how that would make sense.

Anyway - none of this is any problem at all - it may be a small argument in favour of the game designer being the umpire rather than a player - it's worth thinking about. What intrigues me about this is that the designer's previous work on the research may actually give him a disadvantage in the game, which seems counterintuitive!

Fortunately it wasn't a very long walk, so that is as far as I got with my ponderings. Here are some gratuitous beach pictures.


Early morning vapour-trail graffiti - Scottish saltire?
In it's day (when it was still working) this is reputed to have been the smallest working harbour in Britain

Monday, 29 July 2019

The Battle of Neumarkt-Sankt Veit (24th April 1809)

We had a big wargame here on Saturday - we had four generals, no less - Goya and Stryker and I were joined by The Archduke, who had travelled through a tempest, by express carriage, over the mountains from foreign lands, so we were a happy and prestigious assembly, as you may appreciate.

Our event for the day was to be the Battle of Neumarkt, noted as one of Marshal Bessieres' bad days. If you wish to read about the real battle, the best coverage is in the second volume of John H Gill's Thunder on the Danube trilogy, and in the Bavarian chapter in the same author's With Eagles to Glory. Like me, you may be surprised that there is so little written on the subject, but you must bear in mind that (1) Napoleon was not present, and (2) the French lost, which explains a lot.

Allied forces frantically pushing the French reserve over the river early on, to support Wrede's Bavarians. A lot of congestion - a lot of tap-dancing and creative orders to squeeze everyone in.
We played to the latest upgrade of Ramekin (the house's tweaked version of C&CN), we played on a 17 x 9 hex table (that's 10'4" long) and as far as possible we fielded armies which were pretty much correct for manpower representation, though the number of separate units was understated to fit [i.e. we used a reduced number of full-strength units to achieve the correct army strength, since that saves space and the rules work best in that arrangement]. Since they contributed the bulk of the Austrian forces - and we had 21 battalions in the Austrian OOB, which is a fine effort - Goya and The Archduke commanded the forces of the Kaiser. Stryker and I were in charge of the Franco-Bavarian army.

My scenario is due for a bit of criticism at the end of this post, but we'll get to that. The idea was to make use of off-table reserves. At the start, the French infantry (a division under GdD Molitor) were behind the River Rott, and thus off the table (since the river was mostly along the edge of the table). The Bavarians were deployed on the other side of the river, with their backs to it - not a comforting situation. They were placed in and around the south side of the village of Neumarkt and the Abbey of Sankt Veit (St Vitus - yes, that one), with their front line on a ridge by the village of Ober Scherm. The Austrians were arriving on the table in 3 columns. One (the left one - Hoffmeister's) was delayed, and thus had to be cued onto the field by a dice roll of 6 [test every turn!], the other two columns being well established on the table, with the rear of each column being off table but able to march on as orders and space permitted.

In the actual historical battle, the Bavarians defended their position pretty well, until things became impossible, at which point they managed a moderately disastrous withdrawal over the Rott (only one bridge at the town). I had identified that this would make an unsatisfactory game, so for our scenario the French adopted a new Plan B, by which Molitor would bring his infantry over the bridge to reinforce the Bavarians (under Wrede), and the combined force would set about the Kaiserliks before the ends of the columns came up.

Aha.

The game was pretty hectic - and I have to say this was one of the hotter afternoons of the summer so far, so the level of personal courage displayed by the generals was - what's the word? - exemplary - yes, that's it. Extra Victory Points (VPs) were available to the Austrians for every unit they managed to exit over the French baseline - having crossed the river, these units were regarded as having outflanked the French position.

I'll attempt to indicate a narrative of some sort in the captions to the photos. If you can't be bothered reading all that stuff, you need to know that the French lost, and it was not close, so for once there will be no "it could have gone either way" malarkey.


The battlefield, river and town at the far edge, before the soldiers came. John H Gill present and correct - great book, by the way.
And with the first instalment of troops - French light cavalry far left, Bavarians in front of the town and in the Abbey (famed for its lofty tower). On this side of the table, Mesko's advance guard is moving up in the centre, and Reuss's column is moving up on the right. Hoffmeister should eventually appear on the left flank.  
This is Jacquinot's light cavalry brigade - the only French troops on their right. There would have been a regiment of hussars as well, but Bessieres had detached them to go and check on something or other [historical fact]. You will hear more of these chaps later on...
View over the Bavarian-held area - the River Rott to their rear has only a single bridge, and is unfordable - yes - quite so.
Over on the French left, the view across the field shows that Prince Reuss's column is moving up nicely, and getting bigger as the off-table elements arrive. At this point, there was a lot of anxiety about the French left, and a plan was emerging to shift some of the French arrivals over to that side.
General view at this point, with Molitor's troops pouring over the river bridge, and wondering where they should stand
The defence of the southern suburb is looking less sparse, but a lot of sorting out is needed to get them organised. The centre column in the background advances relentlessly. Apart from artillery exchanges, very little combat at this stage, so any chance the French might have had of gaining some early momentum has already largely evaporated.
The Austrians are beginning to realise that they don't need to bring on all the reserves at once - they can use some of their orders for doing some actual fighting. The French took a while longer to get this idea. The soldiers in the woods are two battalions of Grenzers who, along with the IR Benjowsky of Hoffmeister's column, were the stand-out troops of the day.
Ah yes - Jacquinot's cavalry spotted a fantastic opportunity to take out an isolated battery on the Austrian left. It did not go as well as we had hoped. The cavalry units were not eliminated, but were not in a fit state to contribute much thereafter. In earlier conversation, The Archduke had wondered how a cavalry attack on artillery would go under these rules - he had his answer - he may still be grinning.
Part of Hoffmeister's column (with the man himself attached), looking to do the crafty outflanking manoeuvre and cross the river for extra VPs.
The Austrians did not mop up on their right flank, though it looked as though they might, but then they didn't need to.
More Austrian infantry crossing the river for bonus VPs - the end is close. Austrians won 10-5. The 10 consisted of 3 units advanced off the table ("outflank") and 7 French units eliminated. No staff losses on either side, by the way - unusually, apart from the heat, the Generals were all safe.
A moment for the C&C buffs. At one point, an Austrian line battalion attacked a regiment of Bavarian cavalry from the edge of a wood. The cavalry performed the correct Retire & Reform manoeuvre, which means the infantry still get a bash at them, but do not get to count "crossed-sabres" symbols, only "cavalry" symbols counting as hits. Guess what the infantry rolled? - see above. This roll would have wiped the cavalry out otherwise - as it is they suffered no loss at all - very lucky indeed!

[This is the point I reached in this post last night - I am now editing...]

My thanks to my colleagues for their enthusiasm and hard work, and especially their excellent company. Many miles were travelled on a very wet Saturday morning to assemble the troops and the players, so my compliments and admiration all round - The Archduke had a long drive each way to take part, which is an especially splendid effort! Thanks again, gentlemen - I could not hope for better friends.

The Ramekin rules worked well enough (Ramekin has now reached Ver. 2.0, and some more gentle tweaks are probably in the pipeline). The Austrians' appearance at Eggmuehl a few months ago sparked the first adjustment to kill rates. Yesterday we saw some similar situations - those 5-block Austrian battalions secure in woods. The changes in the rules do make things more reasonable, but the Austrian line units still take some stopping!


Ramble about Off-Table Reserves, War Games, Waterloo and All Sorts

Allsorts
Analysis of the scenario design is interesting - I am now thinking hard about the best way to incorporate off-table reserves. That aspect of our game did not go as well as I had hoped - though the game was fine, and a lot of fun, there is something philosophically tricky about reserves. I had spent some time before the game trying to get some insight into how this is handled in "proper" [i.e. other people's] wargames. I didn't learn much that was useful. In particular, I came across lengthy discussions on BoardGameGeek and elsewhere in which a load of guys took the opportunity to spout everything they knew about WW2 boardgames and the correct way to win a real war with bits of cardboard - I regret that I slept through quite a lot of that.

Here's the nub. At the Battle of Waterloo (sorry about this, but please bear with me a minute or two), most of the fighting took place in an area which I could squeeze into my largest table size - well, you might have to exclude Plancenoit. You could have the Allied army at one side, and the fighting would all take place around their position and in front of it - that's pretty much how the battle went, and it makes sense, since the French were attacking. That's how the game is traditionally played. Good.

Napoleon had a lot of troops a fair distance behind his front lines. The big cavalry charges, the final advance of the Guard - all that stuff - would correctly manifest itself in a game as an off-table reserve marching on. What Napoleon did not do on the day was fire a cannon at the start of the action as a signal for everyone to charge at once. When I think about it, this means he used his reserves as, well, reserves. I appreciate that the world of 6mm brings a different dimension to the game, but most wargamers of my acquaintance - especially me - guys with 25mm soldiers and normal-length arms - would, as far as possible, have just flung all the reserves in straight away to try to get an advantage on the table. The advantage is mostly illusory. You have more troops, but you can't do much with them. Napoleon (unlike me) was smart enough to realise that he had too many troops to fit onto the immediate fighting area - good practice was to bring the boys up only when you could use them. I use Waterloo because it is a well-known situation, and even I understand it, and also [whisper it] because we are pondering having a bash at Waterloo sometime.

Right - the problem in the game is partly the instinctive behaviour of amateurs like me, who were brought up on small skirmishes with embryonic collections of toys, and partly is a matter of rules. A standard approach to this might be to artificially restrict the availability of the reserve troops. The rules might say, "you may not stage Ney's big cavalry attack until after 2pm (or something), because that's what happened in the real battle". Now that would stop the beggars charging onto the field at the start, but I really don't like that as a rule. It is scripting the action, which takes a lot out of the game, and it brings you into all sorts of areas of the defenders knowing what is going to happen, how many troops it is going to happen with, and a whole pile of conditioning based on our understanding of the real battle and a load of hindsight which would not have been available to the generals of the day. As soon as your game becomes a scripted walk-through it pretty much stops being a game.

Our Neumarkt game on Saturday involved too many units to fit comfortably on the table, but the military situation was historically correct, and the idea of keeping some of the troops off the table until they could be used is obvious and (I think) authentic. Where the scenario struggled a little is that the French Plan B involved getting their reserves on the table as fast as possible and - in response - the obvious thing for the Austrians to do was to get the rear of their columns on the table too, so they didn't become disadvantaged. In other words (to repeat the message yet again - for my own benefit), the wargaming instinct was to cram everything back on the table as fast as possible - thus defeating the whole purpose of having off-table troops in the first place. Because the supply of order chips is restricted, the need to march everyone into position limited the amount of fighting, and crowded out most of the manoeuvre that could have gone into the early stages.

As I mentioned above, the Austrian commanders realised what was going on and started attacking with what was on the table - they did a nice enough job and they certainly saved the game as a spectacle. And, of course, they won rather easily in the end. If I recall correctly, 9 of the Austrian units were still waiting to come on the table at the end. Meanwhile, the Franco-Bavarian side had a lot of units crammed on the field which had not done any fighting and had mostly consumed order chips by trying to get out of each other's way. Hmmm. Mea culpa.

I have a couple of discussions going on with people whose views I have a lot of respect for, so setting this conundrum out here is not intended to preempt anything they have to say. There is something basic here that I can't get the hang of - how to make off-table reserves available, and have the rules allow the players (force the players? - nah...) to use them correctly.

Interesting stuff. 

Hmmm.