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| Quite so - Ian Fletcher's book was available - we had the cheap, ex car-boot sale version, without pictures or maps... |
Well, the game was duly played yesterday, and it was a belter. A lot of the fun, of course, comes from the excellent company, but a lot of things worked out really well. I was much happier with the amended rules, the game was very exciting and really could have gone either way - there was a lot of counter-attacking and a determined late attempt by the Allies to lose when it seemed certain they would win.
We considered a couple of alternative line-ups, but eventually decided to do without an umpire, and Goya and I jointly commanded the Allies (who won, in case I omit to mention it, though the committee approach to leadership is something I may come back to in the afterthoughts); Stryker played the part of Marshal Soult, with characteristic flair though, it has to be said, possibly with less than his usual streaky good fortune with the combat dice.
We used the latest update to my
Ramekin modified version of
C&CN. All worked well - we fought a battle involving something like 60 units to completion in about 4 hours - again, a large part of this is due to the enthusiasm and good humour of my guests (for which thanks, gentlemen).
As in the previous attempt at this battle in November, the armies were not far off the historical strength, though I'd set it up so that the number of actual units was understated - i.e. we fought the game with a slightly reduced number of overstrength units, which works better with the rules and the space available on the table.
We decided that 12 Victory Points would win the game. The scenario is not the official
commandsandcolors.net one - it is similar, but is changed quite a bit to try to get closer to the original battle. There were bonus VPs available for possession of each of the two hexes of the town of Albuera itself - since the opening position has Karl Alten's KGL light brigade firmly installed in the town, that gets the Allies off to a flying start - 2-nil just for turning up!
The French have rather outsmarted Beresford at the start - Beresford has set his army up (mostly the day before) to defend the town and the river crossing. Many of his Spanish troops are elsewhere (as are most of his Portuguese - it's very complicated...), but he has Zayas' Spanish infantry stuck out on the right flank. Soult duly turns up and attacks the town with Godinot's independent brigade, as expected, but the bulk of the army crosses the river some distance from the town and swings left to attack the Spanish infantry. The game starts as Beresford has started to shift Stewart's and Cole's British Divisions to his right to support Zayas.
I hope that some sort of narrative can be pieced together from the captions to the photos. A quick summary (spoiler?) to start off? All right then.
Soult began with an attack on the Spanish line, using Girard's Division, supported by Gazan's - both of these divisions were smaller than the independent brigades of Godinot and Werle, which were on the right and in the centre respectively. The Spaniards fought well enough, but as casualties mounted the inevitable came about, and the double-retreat rule for Spanish regulars did a lot of damage. The Allied line was pushed back, but the British infantry plugged the gaps, and eventually Girard ran out of steam.
Later in the day, Soult directed Godinot to attack the town, and it was partly taken - it was a struggle, and the KGL boys did not have a particularly good day. This became particularly tense - as the portion of the town next to the bridge changed hands, the VP tally swung back and forward. At one point the Allies were leading 8-4, then it came back to 10-9, then 10 all and eventually the Allies won 13-10, but it really could have gone either way.
Another sub-plot emerged towards the end, when the French (in a desperate attempt to sneak a few VP's!) brought up their cavalry on their left flank. They quickly disposed of the Spanish light cavalry (I apologise to any Spanish sympathists for this evident theme of the day - just the way the game worked out) but then were very badly handled by the British horse. I still don't understand this - the French should have won the cavalry action very easily - they had more units (5 vs the Allies' 4) and they were stronger (each unit 4 bases cf the Allies' 3). I guess the dice decided the day. Standout performance in this area came from the British 5th Dragoon Guards, who distinguished themselves, with support from the 11th Lt Dgns, who were (very surprisingly) temporarily led into action by the Spanish General Zayas, who, having run out of infantry of his own, had to fall back on friends, and obviously decided that this was the day he was going to get his wish to command some cavalry. Quite what the British light dragoons made of this foreign chap getting involved is not recorded.
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| View from the Allies' left, at the start, with the town in the foreground - Karl Alten's KGL lights are in the town, with the Portuguese of Harvey in support. You can see Zayas' boys in line in the centre of the table, some distance away, facing the main French attack |
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| Harvey sends some of his infantry off to help oppose Werle, in the centre - Arriaga's battery seem to be armed with howitzers, but they were classified as plain Foot Artillery for the day |
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| British infantry moving up to relieve the hard-pressed Spaniards |
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| Hoorah! Just about the oldest man in both armies - the chef de bataillon of the 2/27eme is the last of my original Airfix soldiers from 1971 - I keep him as a reminder of those ecstatic, fevered days, and as an inspiration to his metal men - I always try to capture his rare appearances! |
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| Godinot's chaps standing by, just in case anyone really wants them to take the town - they were very busy later on! Note that Godinot, who is only a General de Brigade, has the regulation brown border to his base, appropriate to his rank |
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| Zayas' boys taking some heavy punishment from Girard's men - Zayas (of whom more later) is in the foreground with white border, trying to encourage the Guardias Espanolas |
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| The Spanish line is rapidly disappearing - eventually they were left with the remains of two light battalions - those of Campo Mayor and Barbastro - and they were in poor shape. The Brits are coming up behind. |
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| The French have now advanced to the original position of Zayas' line - note that Zayas himself is now in the foreground, having been forced to take shelter with the British 11th Lt Dgns... |
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| View from the Allied right flank at this stage shows that Girard's attack has pushed back the Allied line, but he is running out of men |
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| ...and that's another unit gone... |
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| Just an instant captured for posterity - photographing dice rolls is up there with sending someone a selfie of your breakfast, but this is a goodie - this was a volley that one of Girard's fresh infantry battalions received from Stewart's lads - no-one was hurt, but they got a REALLY big fright - enough to send them back 800 paces... |
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| Not a great picture (bad nervous tremor), but here is a view of the French light cavalry on their left, having just chased away the Spanish light horse. General Latour-Maubourg, with the white border, was the only senior officer casualty by the end of the battle |
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| Zayas (remarkably) brings up the 11th LD to oppose Latour-Maubourg and one of his chasseur regiments... |
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| ..on this occasion, the French cavalry had the better of the exchange - the 11LD have withdrawn to get their breath back, while the chasseurs are joined by the Vistula Lancers - the situation of the RHA battery on the hill looks desperate, but miraculously they were rescued, and survived! |
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| Meanwhile, on the other flank, Godinot's boys have broken into the town - more Poles - 4eme Vistule - have taken part of it - the VP scoreboard is starting to swing about! |
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| Back to the horses - with a lot of help from the impressive (and fortunate) 5th Dragoon Guards, Zayas and his chums are now wiping the floor with the remains of the French cavalry - this is where Latour-Maubourg was wounded |
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| Significant moment - with the KGL chaps driven out, a Portuguese battalion hold part of Albuera. At this point, at the start of a turn, the Portuguese only have to march to the far end of the town, leaving behind a "Garrison" marker to claim the 12th VP and win the day - euphoria time...! However, Soult promptly wins the activation roll, and marches his own light infantry back in, which puts paid to the immediate VP objective, and - also - light infantry can fight as soon as they arrive in a town (which line troops can't), and - also - the Portuguese battalion was so battered that it was incapable of doing much about the new arrivals! |
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| Now there's a gap between the armies in the centre - the British line looks firm enough, but the French are very depleted |
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| More expansive view of the same thing |
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| They also serve who only stand around and get wet. After waiting all day for a little action, the Portuguese 11th cavalry (centre foreground) eventually get an order, which is to get out of the way while some manoeuvring goes on to get fresh infantry up to fight for the town. In fact, just to keep them humble, they are required to go and stand in the river, as you see. The struggle for the town was still going on when word came from the cavalry action on the other flank that the Allies had gained a 12th VP, and the game was over. |
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| General Stewart, who is a very old Minifigs chap, gives an inspirational word to some even older Lamming British infantry |
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| And the RHA troop, after a miraculous escape, are still in action at the end |
Afterthoughts
My compliments and sincere thanks, once again, go to Messrs Stryker and Goya for making the trip and contributing so generously to such a splendid day. This was certainly the most entertaining and exciting game I've had here for a while, and there have been some good ones. In passing, there was a noteworthy moment when Goya struck terror into the French commander at lunch, by nonchalantly pouring himself a glass of onion gravy - some kind of warrior tradition, apparently. Scary.
The game went well - very well. I am happy that the revised combat rules now provide a much better balance between the effect of ranged musketry and of melees. I believe that we still need some very minor tweaks to the properties of various unit types and "national characteristics" - in particular, French
legere battalions have extra advantages and abilities which are almost certainly not justified for the Peninsular War. I'll have another look at that.
During the game I had occasional concerns that the 2-v-1 line up sometimes meant that Stryker placed his order counters and moved his troops in a businesslike manner, and then had to wait through an extended debate while the Allied command scrabbled for ideas. He was very brave and cheerful about it, and it really isn't a problem, but we should maybe give some gentle thought to re-introducing the timer to put a limit on turn time - we can discuss it, anyway (maybe). Stryker was badly let down by his cavalry - a brave effort to turn the day on both flanks might well have succeeded otherwise. Crap dice will out.
Thanks yet again, chaps!