Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label War Games. Show all posts
Showing posts with label War Games. Show all posts

Monday, 25 February 2019

The Field of Albuera - Take 2 of the Game


Albuera - 16 May 1811 - painting by Duane R Hurst

The Field of Albuera



It was the fifteenth day of May
We marched through the mud and the weather;
The drums and the colours they led us away
To the field of Albuera.

Sir William he brought up his army that day,
To vanquish an unbeaten foe;
The Duke of Dalmatia was come to dispatch us
To the Prince of Damnation below.

The morning was clear when came the advance,
We held off the French with a will.
The muskets and cannon they roared back and forth,
And the thunder replied from the hills.

Now we were the Dorsets, the 39th Foot,
Fine fellows, and brave was our fame,
But courage alone will not keep you alive
When your musket is fouled with the rain.

How handsome the horsemen who cut us all down,
How noble the plumage and lace,
And we were all muddied, all bleeding and dying,
With the wind and the steel in our face.

They tell me we won, though I know naught of that -
Forgive me that I do not cheer, sir;
My comrades are slain, and my brother lies buried
At the field of Albuera.

Traditional song (poss. attributed to James Aughton Bryde - d 1852)


Wargame next Saturday, here at Chateau Foy - we'll be staging a refight of the Battle of Albuera, which was fought here in November. It should be an interesting game, for a number of reasons, and a few wrinkles in the rules should be smoothed out this time!

More to follow.

Wednesday, 16 January 2019

Battle of Aspern-Essling (Day 1) - 21 May 1809

Wargaming yesterday - early start to get to Schloss Goya for 10am kick-off. My idea that it would be amusing to arrive with fresh custard tarts was stillborn, since I couldn't obtain any. No matter, in fact, since our host laid on the customary excellent food and refreshments.

View over the battlefield, early on, from behind the Austrian left flank
Our game was the Commands & Colors: Napoleonics official scenario for Day 1 of the Battle of Aspern-Essling, which I guess is just the Battle of Aspern, when Massena attempted to hang on to the town, waiting for the bulk of Napoleon's army to hurry up and cross the Danube; thus the French have IV Corps plus some of the reserve cavalry. Lannes and all that stuff belongs to the second day. One big advantage of Day 1 is that it is small enough to make a good-sized game, though the number of built-up areas promised to give the beta-test Ramekin rules [I'm up to version 1.7] a decent workout and sanity-check.

I was Massena, while Goya and Stryker shared the Austrian forces, their overall commander being Archduke Charles. I took along my own French troops, and the Austrian forces were Goya's. We followed the published scenario very closely - the only (insignificant) amendment was that we replaced the mystery French "Guard Heavy Cavalry" unit with a third Cuirassier regiment - it has been suggested to me that whoever designed the scenario identified the Carabiniers as a guard unit - no matter.

Because we stuck to the published set-up, my artillery was mostly stuck in the wrong places. What I should have done was get busy right away with the double-moves which Ramekin allows, to get my artillery better placed. Didn't happen, of course, because I was immediately up to my neck in muck and bullets as the Kaiserliks set about the village.

The big Austrian line units have a scary amount of firepower, and they performed well - their only disadvantages are that they are slow, and are not allowed double moves, though they can certainly get a shift on when they are retiring, since they get double retreats for the C&CN flag symbol rolls. Their distinctive battaillon-masse tactic also proved to be a major discouragement to my late cavalry attack - without horse artillery (or aerial support) there was not much I could do against them.

The Austrians made excellent use, throughout, of the Combined Arms Attack rule, using artillery (including one particularly effective Grand Battery on the little hill north of the village) very effectively to support infantry attacks on the various bits of the town. I took heavy casualties very quickly, and was steadily pushed out of the town - I hung on to the extreme east end of the place, and I held the church for a while, until, again, the Austrians brought up a foot battery and blew me out of there.

So the French were very quickly well behind on Victory Points, including extra ones for possession of the majority of the town, and I only made the margin of defeat anything like respectable with a grand charge of cavalry (historically authentic, by the way) which took out the pesky Grand Battery and wrecked the Austrian cavalry. With everyone beginning to show signs of fatigue, Bellegarde's troops eventually claimed the necessary 12th VP, and the French were beaten [but only until the following day!].

Yes, it was pretty decisive. Once again, my sincere thanks to my colleagues/opponents for their company and good humour, and to Goya for all his hard work organising and setting up, and for slaving in the galley.


Austrian High Command caught in the act of setting up the Grand Battery on the ridge. On the left edge of the photo is visible Massena [that's me] in a rather snazzy little [S-Range] carriage - yes, that's only correct for Wagram, but the thing would never get a run out at all if it weren't for a little historical licence...
Already some casualties, but the Archduke isn't hanging about here
The French left was protected by the church and some woods, and some impassable marshes. I put some crack light infantry in there - the boys in the church seem to have lit enough candles to hold out for a while, but the fellows in the wood were shot to bits very quickly
Grenzer troops and Jaegers - good shooting...

Discouraged French troops falling back after being routed from the first bit of the town; the strange circular base is my version of one of C&CN's new-fangled "Garrison Counters" which we re-named "Detachments" since it seemed more appropriate. These are a useful little addition to the game, and I might say some more about these some time. Yesterday we used unpainted MDF, with the soldiers attached with BluTack,  but they are to be smartened up a bit. They are a most excellent way of finding a job for some of your substandard figures - give me your battle-worn, your bayonetless, your OOP misfits, your oddments from the Spares Box, your huddled masses yearning to breathe free... 
Austrians well-established in Aspern

French cavalry getting moving on the right flank
General Legrand brings up some fresh troops from his division (not easy to find) to try to take back part of the village; they failed, and he himself became a casualty in the attempt
Massena still hasn't moved, but he can see that the village is a lost cause - he gets the cavalry advancing on his right flank (far right of the table)
Looking from the Austrian right, round about the same stage of the battle
D'Espagne mops up the rest of the Grand Battery (half of it has already gone) with the 2nd Cuirassiers. Archduke Charles looks a bit close to the action in the background. Note the impressive row of white VP counters...
But the heavy cavalry had no answer to the battaillon-masse tactics of the Austrian line infantry, so concentrated their attention on the cavalry - this went far better...
As D'Espagne's French cuirassiers attack the mounted Austrians, Marulaz brings up the French light cavalry to attack the uhlans on the hill
Some things can just be relied on - like death and taxes, the 15eme Chasseurs are always around somewhere
The battle is more or less lost, but Molitor attempts to take back part of the village - borrowing the successful Austrian tactic of supporting the infantry with artillery in a Combined Arms attack
Situation at the end - the French cavalry have pulled back to avoid the fire of the Austrian infantry. Massena is running out of friends, but he knows Lannes is coming to sort things out tomorrow!
Special mention - Goya's new Landwehr unit are plastic (gasp) - very nice too - they did well. Goya is reluctant to spend too much on figures for the Landwehr or militia, since he is uneasy about making much of an effort to arm the masses.


***** Late Edit *****

Since the only reaction to this post thus far today has been a couple of emails which indicated that at least two of my readers are confused, I must offer my apologies for a very poor bit of editorial work here. Having thought further about the matter, I confess that I am now a bit confused myself. 

To clarify: this is not a description of the first day of a 2-day wargame (I wish it was!), it is a description of a wargame based on the first day of Aspern-Essling, which was a real battle which lasted two days, and my suggestion here that the French might go on to win after two days is not based on history, it merely expresses the French commander's expectation after wargaming the first day's action. After all, the French would probably not have chosen to fight on if they had expected to lose, I guess.

Which brings me to the second point. Was Essling actually a French defeat? I have always believed it to be so - famously so, in fact. Yet Prof De Vries points out (correctly) that Essling was a battle-honour on French Napoleonic battle flags - the 1812 issue of flags showed this honour for a great many regiments. The Professor reckons that the French (like everyone else, he says) only awarded battle honours for victories - the later example of La Moskowa (Borodino) being explained since the French regard it as a victory. Thus, says he, Essling must be another disputed result.

I confess I have always been sort of aware of this apparent paradox, but had managed to avoid thinking it through. I did a quick bit of reading today, and it seems that battle honours were awarded to regiments which performed well at battles commanded by Napoleon himself (which is why you will not find Tarragona, for example). The small matter of whether or not he won was not normally an issue, as we know.

All fine - looks like I learned something I should already have known, and if it turns out that the Professor is mistaken (an event rarer than a Napoleonic defeat) then that is indeed icing on the cake.

*******************


 

Monday, 10 December 2018

Same Old Painting Style, and a Brush(?) with Technology

Reports of my passing have been premature - I've been a bit preoccupied...

This afternoon I've finished off painting the mounted officers for my next Bavarian infantry regiment. These figures are new releases from Hagen, which turned out rather nicely, I think. They are uniformed as LIR 10, Junker.



Yesterday I visited the Stryker Estates, up in t'North, for a proper Old School style wargame, and very nice too. A new departure for us was live posting on Instagram - if I'd known I'd have arranged to take my make-up crew with me (my hairdressing people only work part-time now). The game was loosely based on Plancenoit, and finished as a draw, which surprised me since I had the impression all afternoon that my lot were getting thumped. Now that we have an international online audience available, it could be that a rematch will be almost as big a draw as the Fury vs Wilder refight. Stryker will have to get his advertising contracts dusted off.

General view early in the game
My French skirmishers were lethal
Stryker's splendid Old Guard - mine for the afternoon - pinned in square by Prussian uhlans - no-one came near them!
Excellent day, as ever - my thanks to Baron and Baroness S for their kind hospitality, and my compliments to Stryker and Goya for their company and the excellent toys. 

Sunday, 21 October 2018

Battle of Eggmühl, 22nd April 1809

Wargaming yesterday; delighted to welcome Goya and Stryker from Up North (or Further Up North, I suppose). Goya brought along an Austrian army (on the train - we are always at the leading edge of technical innovation here at Chateau Foy) and Stryker brought along Marshal Davout. Stryker and I were to command the French forces.


Our game was - unusually for me - one of the published scenarios from Commands & Colors: Napoleonics. This was No.312 - Eggmühl - Day 2 - French Left, which I think must be from Expansion 3 (the Austrian bit). One reason I am always hesitant about using other people's scenarios is because they are usually designed to give both sides a chance of winning, which is OK from a social aspect but sometimes dubious historically, and often (I have found) they give you a grinding match while one side waits for a lucky dice roll or a show-stopping card to give them an edge. I'm sure that GMT Games and their countless fans will not worry at all about my views, I hasten to add.

Anyway, we used the scenario, and it looked interesting, and in fact it gave us a nice game. A feature of the day was that we also used some experimental house tweaks to the rule system. I don't wish to say too much about these at present, since they are still under development, but they seemed promising.

Neither am I going to discuss the real (i.e. historical) battle, since it is well-known, and the portion of it we were playing, though it makes a decent standalone game, is a bit odd in isolation. I will, however, mention briefly the small matter of spelling. If you know better, or can give a better-informed view, please do pitch in here. The locals call the place Eggmühl - I have a locally-produced tourist souvenir of the battle, and there it is - Egg - as in Scrambled Egg. Not Eck, as in Prince of Eckmühl, or as in Bloomin' 'Eck. I assume that the proper German name must be Eckmühl - "the corner mill" (bend in the river Grosse Laabe?), and that the local Bavarian dialect says Egg. The French have always called it Eckmühl, of course, but their track record with German place names is not good anyway. [Ratisbonne? What's that?]

As usual, I'll attempt to fill in a narrative around the photos. In passing, I managed to get hold of some brighter bulbs for the over-table lighting (1200 lumen halogens, two of them, which are supposed to give the same light as old-money 150w jobs, but much less heat), so the photos may be a little brighter than in previous efforts.

As a spoiler, I have to tell you that the French lost [damn]. It wasn't a complete whitewash, but the field is very busy with villages and woods, and the Austrian line infantry, slow-moving and potentially brittle though they are, have 5-blocks-worth of musketry per battalion, and that is a very serious prospect all round. And, of course, Goya commanded his defence rather better than did Rosenberg in 1809. Our rules of the day stipulated 10 Victory Banners for the win, but the situation was sometimes quite difficult to follow, since there were temporary VBs available for possession of the villages, and the exact timing of when these counted was sufficiently complicated for me still to be unable to understand it this morning. I think the final score was about 10-7 to the Kaiserlichs, but I'll take advice on that. French did well enough, but couldn't keep up any kind of momentum in the face of the Austrian musketry.

By the way, if my account of the day shows a little French bias, I hope you will indulge me - the defeat is too recent and too painful. Like all military history, it may take some years for a truthful impartiality to creep into the narrative.

General view from behind the French right flank, at commencement. The French cavalry in
the foreground were always going to struggle to get some open ground to work in. Beyond them
are Von Deroy's shiny new Bavarians, then St Hilaire's Division, and at the far end Friant's boys.
The villages are, in order of proximity to the camera, Unterlaichling, Oberlaichling and
Obersanding, with various arrangements of VBs available for each.
View straight down the middle of the table at the same stage - note that the Bavarians
have some distance to advance across open farmland to attack the village and woods
in the centre.
Unterlaichling - first attack and the Bavarians took the place. A brief moment of glory -
subsequently the village and its neighbouring woods changed hands so many times I
lost count, though our lot never seemed to be in possession when it came time to tot up
the temporary VBs.
On the French left, Friant made a big push through the woods and towards Obersanding.
Heavy going. The dude on the right hand edge, on his own, is Davout, currently Duc
d'Auerstadt and, sadly, destined to remain so.
The problem - too many Hungarians in the Plastic Forest. You're sure of a
big surprise.
Erm - and suddenly the French had a lot less troops advancing on the left...

...and St Hilaire's division in the centre didn't fancy their chances much...
...and the Bavarians, though they are fleetingly back in Unterlaichling here, with some
French légère boys on their left, were running out of men and out of steam. 
Theme for the day - the French needed a bigger superiority in numbers to win the day.
Here they just don't have enough fresh troops left, and we are getting near the end.
After the official VB target was reached, we played on for a little while. I fiddled around
with some of the under-employed French cavalry on the right flank, which was fun but
enhanced neither the result nor the historic narrative. Faint shades of Borodino - some
cuirassiers capture an artillery position on the Bettelberg, but it makes no difference!

Wednesday, 15 August 2018

Wargaming Infrastructure - Dodgy Antique

I've been keeping an eye open for some good, easily visible means of keeping score in war games - Victory Banners, or Field of Battle's "Army Morale Points", or much more of the same. Hand-written notes on a whiteboard are OK but lacking in elegance, and prone to errors or accidental erasure; cunning schemes of keeping track with miniature playing cards, chips and so on are - again - OK, but easily forgotten about if you are under fire; scribbled pencil notes on the margin of the rules QRS are just dreadful. And so on - easier to identify things I don't like than things I like.

So, I thought to myself, what games traditionally have a formal, easy-to-use-and-understand arrangement for keeping score? I considered cribbage boards (a bit small, and a bit fiddly), portable table-tennis scoreboards (big and clunky, and the numbers are likely to wear out) and various other cunning devices.

Finally came up with this, which has a certain Gonzo charm all of its own. It arrived yesterday.

Just how badly did you want to know the score...?
It is, as you see, a billiards/snooker scoreboard of a rather unusual design, mahogany and brass - date uncertain, probably 1930s-50s - it's in nice, lived-in condition. Partially restored, but a couple of dents and missing bits - it works. I like the thing, actually, just as an old object. For knackered read possessing a convincing patina, and you're getting close.

It's a little over 86cm wide. The numbers are on brass rollers, so each of the two score rows can be switched to 1-20, 21-40, 41-60. 61-80 or 81-100. Yes, it's a bit worn, but it's old, right? The black panel on the left is a small blackboard - I had a fleeting idea of converting it to a (black) magnetised mini-noteboard, but then realised what an outrage that might represent - so blackboard it shall remain. [No writing in blue chalk, though.]

One thing for sure, in future I may have no idea how my games are going, but I will be in no doubt about the score.

If anyone is expert in this area, I suspect that it was made by EJ Riley Ltd, of Accrington, Lancs, as a special order, but have no proof - the fellow who sold it to me doesn't know the background. I'd be interested to know a little more about its pedigree if you have any ideas. 

Sunday, 29 July 2018

Plancenoit - 18th June 1815

Yesterday was the appointed day for Plancenoit (one of a small, select number of actions/battles which were never recognised by the Duke of Wellington, on account of the number of Prussians involved). My van and I went over the Queensferry Crossing and travelled north (as we do), to give some of my French soldiers an outing.

Landwehr vs French lights - they typified the Prussian performance on the day
 - valiant but not very effective
A medium-sized game to Commands & Colors:Napoleonics rules - the scenario was borrowed straight from the C&CN user site. Interesting - very interesting - but a very tough challenge for the Prussians. I was the Prussian commander, so I'll try to get plenty of excuses in early - graciously, of course.

As I recall, at Real Plancenoit, the town changed hands repeatedly during the evening, the French called in more and more prestigious contingents of Imperial Guard, but were eventually overwhelmed. The Prussians thus appeared behind the French right flank on the main Waterloo battlefield, and the whole French army, which was already pretty much on its last legs, routed. [If you don't happen to agree with my quick summary of the history, please accept my admiration for your scholarship - I'm sure you're right. No need to put me straight.]

In our game, the Prussians obviously were going to have very severe problems getting the French out of the little town. After some initial thoughts about amending the scenario a little, we decided to stick with the one on the website, including the bonus Victory Banners available for possession of parts of the town. As Prussian commander, I had wild thoughts of ignoring the town - just demonstrating against it - and trying to mop up enough of the French troops elsewhere to scrape victory - if they shifted anyone to support their (left) flank then an assault on the town might make more sense. However, since this would make a nonsense of the historical battle, I stuck with the script, and assaulted Plancenoit like a good'un. Not so good, in fact.

The French commander (Comte Lobau, aka Stryker) drew some excellent cards early, including one which enabled him to rush his reserves up into the town, so that by the time I got my first attack under way the place was stuffed with Old Guard, Young Guard and all shades of high-quality soldiery, and the challenge had become even more - well, challenging. Very quickly, that first attack fizzled out, and there didn't seem to be much to be gained by just going back in again. I had a bigger army, but I was losing them very quickly.

Also, the movement of the French reserves into the town meant that I no longer had scope to defeat enough units on my right flank to tip the balance back. However, I went ahead and attacked the French left, and had a little more success, while my continuing intermittent assaults on Plancenoit itself gained occasional footholds, but always short-lived. At one point I was 8-1 down on VBs (9 for the win), but a (very lucky) victory over a battalion of Old Guard (who were out in the open - definitely the high spot of an otherwise bleak day for the Prussians) and some success on my right got things back to 8-4, before the French, quite correctly and justifiably, won their final banner.

No complaints from me - I was disappointed by my light cavalry (that must be some kind of epitaph), who were just outclassed by their opponents, and my artillery achieved nothing at all - hopeless, but once again the Landwehr demonstrated a magical ability to roll good dice. We had a discussion afterwards over whether the basic superiority of the French troops, as set out in the standard national tables in C&CN, is maybe overstated for the 1815 period, but that is just a fun debate. My lot were, to coin a military phrase, whupped on the day.

My thanks and compliments to Goya, who hosted the action and umpired (and fed us, splendidly), and Stryker, who commanded the French force with his customary élan. Great day out - a huge amount of fun.

History is wrecked, the French probably did go on to gain their celebrated victory at the Battle of Mont St Jean after all. Conky Atty may invent whatever versions of the day he wishes. Neither night nor Blücher arrived early enough to save him...

**** Recommend you also link to Stryker's account of the day, which has better photos *****

General view from Prussian right at the start - by the way, please ignore confusing
Spanish regimental titles visible in these photos - the sabots were borrowed for the
day. I'll get a supply of guest sabots painted up for C&CN away-days...
Middle of the Prussian position - Plancenoit just visible at the top of the picture
Some of the troops on the French left - I'd have done better against these...
Quality everywhere - the French reserves are rushed up - strictly, these are Guard
Fusiliers, but they were Young Guard for the day - that must be General Duhèsme, then

Script for the day - send in more heroes...
...and occasionally someone would get a toe in the town, but briefly; fleetingly
"Let's get this straight - you want us to flush them out of there - is that what you said...?"
The Prussians still have troops in decent shape, but none of them is keen to attack the town again
After a while, a gap opened in front of the town, while the Prussians looked for a
more promising strategy
We did a little better on our right
One of the temporary occupants of the edge of the town was a Landwehr unit
- brave but doomed
More Landwehr heroes [ignore Spanish alias...]
Since the official victory conditions were achieved in a little over two hours, we played
on for a while, but there was no significant change in the theme of the day. By the end
of the extended play period, there is a lot of space on the table, and the Prussians
continued to lose men and units at about twice the speed of their opponents
French light cavalry (my own Garrison figures) - we couldn't offer any serious
challenge to them
From the French side of the field, the strength of their position in the town is
very apparent (I think so, anyway - mutter, mutter...)