Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Spain. Show all posts
Showing posts with label Spain. Show all posts

Thursday, 8 November 2018

Rules Testing - Battle of Albuera (16th May 1811)

Godinot's brigade have a think about their diversionary attack on the village - Von Alten with the KGL light infantry are in residence...
One of my projects at present is to develop a tweaked version of Commands & Colors: Napoleonics for in-house use. This game is intended to work (quickly, and simply, and without ambiguity) for very large battles, for battles which require large, grand-tactical movement of troops (such as off-table reserves), and for games which for other reasons do not lay out logically in the conventional C&CN, across the table, left/centre/right configuration - end-to-end-of-the-table battles, or oddities like the tactical bits of sieges are examples.

The tweaked rules are currently still in a state of flux - the main features are that they do not use the C&CN cards (they use a dice-based activation/initiative system), and they do not enforce strict alternation of moves, but they do use (most of) the main C&CN movement and combat systems. Until they are more stable, I don't really want to say too much about the rules themselves, though I will make some observations of a general nature at the end of this post. The important thing I wish to make clear at the moment is that the tweaked version is not intended as an improvement on original C&CN, nor a correction; it is merely a modified cousin of the game to suit specific kinds of wargames that I seem to be very interested in, so there is no need for anyone to rush to defend the original game, nor to pitch in from the other side, to write it off. Oh yes - my working title for the modified game is "Ramekin". This has no special significance or merit apart from the fact that it amuses me, and it stops me calling it "Vive l'Empereur" or "The Vivandiere's Moustache" or similar.

These rules, in their evolving form, were recently used for the Eggmuhl game here, and for the demo game I set up for my aunt (yes, all right, all right).

This midweek I had planned to set up a solitaire playtest game to do some more refinement (or, as is often the case, to abandon some of the most recent brilliant innovations, since they might simply be a waste of time!). Playtesting is a necessary investment of effort, of course, but playtesting on a solo basis has hazards of its own, since the writer knows what he intended the rules to mean, and how they were supposed to work, and will tend to fail to spot the big holes in them during solo play. Thus I was doubly delighted to have a collaborator yesterday - Count Goya came to help out.

I set up a biggish game based on Albuera, which is a battle of which I had limited understanding previously, and one which is noted for the intensity of the fighting, and the fact that it could have worked out in a number of ways - in fact you might say that it was several different battles, fought successively, in different directions.

I did a lot of reading (so did Goya), and set up a game on my bigger (10'4" x 5', 17 hexes x 9) tabletop. I did some work to sort out which bits of the complex OOBs actually appeared in the field, and - though the numbers of units I fielded didn't match the original battle, the implied numbers of troops were pretty close. [Thus, for example, Girard's Division in my game was 5 battalions, which is about 4000 men, which is correct, though in the original battle these men were spread over 9 battalions.]

I read over, but did not use, the published C&CN Albuera scenario. My game was somewhat larger, and my map was rather more closely based on fact (again, this is not a criticism of anything). We started the game at the point where Beresford (or someone on Beresford's staff) notices that the French are not really serious about attacking the town of Albuera itself - this is a diversion, and the main part of Soult's army has performed a smart left hook, so the principal attack is on the Spanish troops on the Allied right. Thus Stewart's 2nd Division, with Colborne's brigade in front, are sent marching to the right, to cover the Spaniards' exposed flank.

Albuera is renowned for having some key incidents which may not fit with normal wargame rules. Most famously, the French light cavalry - notably the Vistula Lancers - wrecked Colborne's troops, who failed to form square (because Stewart and/or Beresford ordered them to stay in line to maximise firepower, or because there may or may not have been a violent rainstorm which obscured their view and damped their powder, or because they didn't expect the cavalry to be out there on the flank, or for some other reason). It is possible to incorporate some chance card type decision point - I confess I don't care for rigging a game in that way. As a gesture towards history, we adopted a simple dice-test for any infantry wishing to form square - just for the day.

I'm not going to step through the AAR in more detail than comes from the photos - we were not attempting to re-enact anything - Albuera served primarily as an entertaining context for some playtesting. There were some interesting historical parallels in the game - some worked the opposite way to the real battle, of course, and some worked the "correct" way, if in a slightly different manner. We ran out of time, though the French appeared to be winning when it was time for dinner. Whether or not the Allies realised they were beaten, of course, is the critical issue...

Overall view from behind the French left flank at the start of the game. In the foreground is the left hook - La Tour-Maubourg with the cavalry, the divisions of Girard (in front) and Gazan (behind), then Werle's brigade in the centre and, at the far end, Godinot's diversionary assault on the village
View from behind the French right flank - on the Allied side, Karl Von Alten has a KGL brigade in the village, and behind him are Portuguese troops (Otway's cavalry and Harvey's large infantry brigade from 6th Divn); I'll describe the other end of the Allied set-up in a moment...
...and here you are - Zayas' Spaniards in line in the centre of the table, with Stewart's 2nd Division marching to their right behind the Spaniards, to cover the flank. On my game system of replicating the numbers of troops rather than the number of units, Stewart's command comprises Colborne's Brigade (in front, 3 battalions), then Hoghton's (2 bns), then Abercrombie's (2 bns). In rear of them is the 1st brigade (Myers) of Cole's 6th Divn, and beyond them we are back to Harvey's Portuguese (who received no orders throughout the day!)
Pin-up unit - the dreaded Vistula Lancers. In fact they had a remarkably bad day, and were eliminated very quickly. So much for history.
The French cavalry - Vistula boys at the front, then 2 units of chasseurs, then 2 of dragoons - at this point, they were opposed only by a weak brigade of Spanish light cavalry, so they chanced their arm...
... one of the chasseur units and the lancers moved forward to deal with the Spanish horse, and as a result of some of the most outrageous dice-rolling seen for a while the French were repulsed heavily, and the headlining lancers were eliminated, and thus would not get to meet the Buffs later.
Over on the Allied left, and in the centre, the Portuguese still haven't moved, neither have Myers' brigade from Cole's force, and Stewart's boys are making very slow progress towards the right.
Apparently not convinced about the benefits of hanging round demonstrating, Godinot's force gained a foothold in the village  - these are more Poles, the 4eme Vistule - but took a bit of a hammering for their trouble, and gave up on the idea thereafter. In theory there was a Victory Point available for occupation of the village, but after this early effort the KGL were left in peace.
Meanwhile, on the right, Colborne's brigade gets moving. On the tabletop, Colborne's boys were 3 battalions of old (proper 20mm) Lammings, and pretty shiny, too. Since my collection doesn't include the correct units for Albuera, there was some role-playing - notably our "Buffs" were actually a battalion of the 61st Foot (South Gloucestershire), but at least their flag was the right colour.
The firefight - Colborne's chaps appear on the right flank - not quite in the historic manner, and free from cavalry interruptions for the moment. In fact they didn't do very well when they got there - it was a nasty exchange though.
Early stages - Allies slightly ahead - 1 VP for holding the village, and one of the others must be for whacking the lancers. 11 VPs for the win was the order of the day.
Allied right flank isn't looking very clever, and Cole and the Portuguese are still mostly rooted to the spot on the far side. After a slow start, Girard is pressing the Spanish infantry.
Gazan's Division, behind Girard's, watches the attack develop in front. Both Girard and Gazan are prominent hat-wavers. Famous for it.
Back at the village, Godinot's demonstration is over; the combined battalion of grenadiers is sulking after suffering 3 bases-worth of casualties, the light infantry is in the wood, and the battered Poles are in another wood to the left, out of picture. The artillery can't see much point in carrying on wasting orders by firing, so they all hope their job is done and that Soult will win the day elsewhere.
Eventually, of course, the Spanish cavalry on the Allied right got their come-uppance, and were sent packing, and here General Loy, the brigadier, has a Ponsonby moment, as the French dragoons pursue him. Amazingly, they failed to kill or capture him (i.e. they couldn't roll a single crossed-sabres symbol on a total of 8 dice) and thus he escaped, choosing to leave the table just to deny the French the VP they would get if they did for him.
Better fortune for the Allies in the centre - combined-arms attack by one of Hoghton's battalions and Miranda's Spanish battery does some fearsome damage to one of Girard's regiments. All a bit late, really.
Late view from the Allied right shows that their right wing has mostly disappeared, and the left wing has hardly moved. This was just about dinner-time - the scoreboard showed the French leading by 10 points to 6, so they had more or less won.
Final view across towards what was, in fact, Beresford's position from the day before the battle. Beresford is going to get a dreadful roasting from Wellington, who even loaned him The Tree to  stand next to, as you see. On the far left you can see one of the ramekins (to hold initiative dice and order chips) from which the game gets its working title.
 Many thanks to Goya for his company and enthusiasm, and for helping out with the analysis. The game is shaping up nicely, and is a lot of fun, but we need some more work on getting the effect of musketry in balance with history, and to refine the use of the Order Chips (thanks to Tesco for the chips, by the way).

That's enough about that, I think - you'll hear more of the Ramekin soon, I'm sure.


Monday, 24 September 2018

Senior Debutante - Battle of Santiago Martir 1809

Marshal Victor and his young men decide what to do first
At the end of last week and over the weekend we had a family visitor staying with us; my mother's half-sister, my aunt, in fact, who is 83 and lives in far-off Somerset.

To put this into context, she is a very tough egg indeed. She travels a lot, drives over to France to visit her brother a couple of times a year, and has destroyed all her former hill-walking colleagues, who have all given up trying to keep pace with her. She was on her way home from a tour of the Highlands - particularly castles and the battlefield at Culloden - and took the opportunity to visit us, and thus to visit my mother, who is in a local care home.

Recently, I sent my aunt some pictures of my miniature Battle of Marston Moor, and she was so fascinated that she asked if it would be possible to invite someone in while she was visiting, to put on another wargame, so she could witness it at first hand. Hmmm. I thought long and hard about this, being pretty certain that there would be a very short queue indeed of people volunteering to come out here simply to demonstrate a wargame for my elderly aunt. I decided the best thing to do would be to stage what would in effect be a collaborative solo game - she and I would play out a game together to see what happened. Saturday morning was pencilled in for the occasion.

I dreamed up a fictitious but credible action from Central Spain in Spring 1809, and we used a cut-down version of Commands & Colors:Napoleonics which I have used successfully in the past for very large games. Our game was sort of medium-sized. Everything went well - we had about half an hour's discussion of the situation and the rules, then the game played to a conclusion in just over 90 minutes. The French won easily, which is as it should be, and my aunt thinks that wargames are fantastic. Does anyone know of a more unlikely debutante at a wargame?

The battle takes place somewhere between Madrid and Cuenca. The initial Spanish defensive set-up was decided by a couple of dice rolls, to select from a variety of possibilities. There were a few surprising choices made as a result - choosing to set up in front of a river seemed questionable, but it gave us a nice vigorous game. The Spanish troops included a proportion of Milicias Provinciales, who were kept to the rear, and (because they are colourful and excellent fun on the battlefield, and they don't get out much) a force of guerrilleros led by the dodgy-looking Don Pedro de Gentusa.

The narrative, very briefly, is that General Cuesta has sent forward an advance guard under the Conde de Belvedere, to deny the French the crossing over the Rio Mezquino at Santiago Martir. There are a good bridge and a couple of fords; wagons and artillery cannot use the fords, so the French will save a lot of time if they can capture the bridge. Bonus Victory Points (VPs) are available to the French for possession of any part of the town, the bridge and for each ford. The French will not gain VPs for the elimination of any of the guerrillero units. 9 points wins the day.

The French are commanded by Marshal Victor, Duc de Belluno (or "General Perrin" as he is known here), and he has brought forward his own advance guard in attempt to secure the river crossing. Imagine his disappointment when he arrives and learns that Belvedere is already there...

Victor has the infantry divisions of Leval (Germans) and Sebastiani (French) from IV Corps, and some cavalry from the Reserve under La Tour-Mauburg. Belvedere has the divisions of Del Parque and Portago and a brigade of cavalry under Ramos de Silva, plus Gentusa's fragile irregulars.

Victor has 15000 infantry, 1000 cavalry and 16 guns; Belvedere has 10400 infantry, 1000 cavalry and 12 guns, plus about 1600 irregulars, whom he sticks behind his left flank, to help out if everything else collapses...

General view at the start, from behind French right flank. Note that Belvedere (far side of
the table) defended his right flank strongly (the river behind that right flank is unfordable!)
to keep the French away from the little town, and was persuaded by the initial dice rolls to place
 his left flank on the wrong side of the river (he explained that the idea was that he could retire
them over the fords if necessary...). The fords can be spotted as a rather lighter blue in the river,
beyond the little wood.
Same moment, this time from behind the Spanish right. The troops behind the ridge in the
foreground are the Provincial Militia regiments of Cordoba and Granada, who were kept pretty
much out of sight.
Looking along the Spanish line. The division commanders (just identifiable by the white
edging to the bases) were both wounded during the day. The river this side (downstream)
of the bridge is unfordable, so the troops on this flank are in an uncomfortable situation.
 
Along the French line, from their left. The infantry on this side are Sebastiani's division,
Leval's Germans at the far end.
The Spanish centre - grenadiers in the town. The Walloon Guards and some of the best
of the line infantry on the far side of the road, in front of the fords. Victor decided that
a direct attack on the town would be costly...
...so he commenced a demonstration against the (stronger) Spanish right flank, to
discourage Belvedere from shifting any troops to support his left...
...where a major fire-fight commenced, which resulted in a big panic in the Spanish
army. The Walloon Guards were eliminated very quickly, General Del Parque was
wounded and captured, and the defenders on the Spanish left melted away.
At this point, the French only had to march forward; taking possession of the two fords would
be enough to get up to 9 VPs and win the day
Cometh the hour - nothing left on this flank but to send forward some of the guerrilleros,
to keep the French off the fords while reinforcements came from the town. They surprised
Leval's Confederation troops with the accuracy and weight of their musketry, but they didn't
last long...
...and Leval himself took one ford with the 2nd battalion of the 2nd Nassau. Just 1 VP
needed - get more infantry on the second ford (where are the light infantry when you need
them?). At this point Don Pedro himself brought up another unit of irregulars, but the game
ended suddenly...
...and it came in an unexpected way. The Lanceros de Carmona advanced to help delay the
French advance, but they took fire and, though they lost no men, they were forced to fall back.
On the French turn, the lancers took more fire, this time from the converged voltigeurs of Chassé's brigade
in the wood; again, they suffered no hits, but they did receive two "retreat flag" results. Without
support, and with no Leader present, they were obliged to retreat for both the flag rolls. Spanish
regulars have to retreat 2 hexes for each flag, and 1 hex movement forced the lanceros back into
the corner of the table - they couldn't cross the river at this point, so they had to take 3 loss counters
 in lieu of the extra retreat. The unit is only 3 "bases" strong, so 3 losses eliminated it. That was the 9th
VP - game over.
Here's a general view of the vanished Spanish left flank. Surmising beyond the technical end
of the game, the French now had the fords, and were able to cross the river, which would make
things very sticky indeed for the rest of the Spanish army. The boys in the town might make a
run for it over the bridge, or might fight on. Or, of course, they might surrender...
Here's the end of the game from another angle. The Spanish right flank, out of the picture to
 the left of the town, would now be cut off, and would mostly become prisoners, I think.
This photo gives us a rare glimpse of the Conde de Belvedere, with the yellow base-edging,
near the bridge, next to the beaker of red loss counters. We agreed that the Conde would have
a very fast horse (certainly it had been resting throughout the action), and he would be able to
go to report in person to Cuesta on what had happened to the advance guard. 



Sunday, 11 March 2018

1809 Spaniards - Light Infantry Completed!

This morning I have two new light infantry units ready for action, so I am pleased to note that the original planned four such units are now finished. Another little milestone (as opposed to a millstone, which is a different thing altogether).

With skirmishers deployed
In close order - skirmishers tucked away at the back
These are the Voluntarios de Gerona (yellow facings) and the Cazadores de Barbastro (red). The castings are Falcata, apart from the marching officer and the drummer in Barbastro, which are NapoleoN. The Falcata figures paint up nicely, but the moulds were suffering badly when these chaps were produced, and it took a lot of filing and re-carving to get them into shape.

According to my (expanded) target OOB for the 1809 Spaniards, the only things I still have to paint are 2 battalions of grenadiers, 3 units of line cavalry, 1 of dragoons, 1 foot battery, a few more generals and ADCs and a small group of zapadores (individually based). Apart from elegances like limbers and some garrison artillery that's the lot, so I hope I can finish them this year.

Cazadores de Barbastro
Voluntarios de Gerona
In case they are useful, here are the flags for these units, which I have produced with Paintshop Pro - if you print them at about 20mm high (cut off the green bits!) that's near enough 1/72 scale - I would not recommend them for anything bigger than that. Feel free to use them, but if you share them or publish any pictures, I'd appreciate a mention!

A quick word on Spanish light infantry flags - these units each consisted of a single battalion, which carried the Coronela national flag; if they still had a Sencilla (battalion flag) left over from an earlier regimental organisation, it would be stored away in a church or a depot somewhere. There is a very tattered sencilla for the Barbastro unit still in existence, but by 1809 it was no longer carried on campaign.

Wednesday, 14 February 2018

1809 Spaniards - Light Infantry Sample Figures


A couple more pilot figures painted - synchronised musket-loading on the bottletops!

Fellow on the left is from the Cazadores de Barbastro, on the right is a member of the Voluntarios de Gerona. These are 1/72 white metal Falcata castings, and I have to say that I have some very sore fingers from trying to clean up a couple of battalions of these. Considering the figures were only marketed for 4 or 5 years, the moulds were pretty broken up by the end of that period, and the casting was definitely a bit variable - lots of grinding and trimming needed, a few replacement scabbards, even a replacement head in one instance, and a number of spindly bayonets built up with layers of superglue. Hmmm.


Anyway, they should look OK when they are all painted and based. My usual arrangement for Spanish, British and Portuguese light infantry units - each battalion will have 2 close-order bases of 6 figures each, including the command, and 2 open order bases of 3 figures in skirmishing poses, which is where the loaders and firers get a gig.

These guys are now officially in the painting queue!

Friday, 26 January 2018

1809 Spaniards - More Foot Guards


Painted and ready to go in the official box files, here are two battalions of the Guardias Españolas. They will form part of the Reserve Division of my 1809 army.



They've been in the pipeline for a while. Apart from a couple of Falcata interlopers in the command department, these are all OOP NapoleoN castings - the rank and file are a special conversion, with changes to the cuff detail to make them into guardsmen. My thanks to Old John, for duplication of the converted figures. I originally intended to field the units with a random mixture of blue and brown overalls, but for some reason it seemed pleasing for the battalions to be different - another aid to recognition on the battlefield, and also it seems not unreasonable that the Guard should maintain some vestigial extra bits of organisation appropriate to their status. Someone might suggest that the coronela flag for the first battalion should be purple with a pattern of Bourbon fleurs de lis - I'm aware of this flag, and if the unit had been intended for 1746 it would have been a banker choice, but my sources seem to be divided on what they carried in 1809, so I've gone for the majority opinion. If it's wrong they can live with it!

Thursday, 4 January 2018

1809 Spaniards - Light Cavalry Review

Good New Year to everyone - hope you are all happily back at work, after that seasonal interruption...

Martin was kind enough to email me a prod, to remind me that I said I would set up an updated group photo of my 1809 light cavalry, so I am pleased to present some suitable photos. The captions should explain what's what - strictly, Julian Sanchez' Lanceros de Castilla were slightly later - formed in 1810, but the remainder of the units here are all line regiments which were in existence in 1808, and the uniforms cover a slightly blurry amalgam of styles through 1808-10.


Brigade of cazadores a caballo (literally chasseurs à cheval) - from front to rear,
here are the
Voluntarios de España, Cazadores de Olivenza and Granaderos a Caballo
de Fernando VII (who, whatever else, were certainly not grenadiers by any
definition at all). [Apart from the brigadier, figures are all converted Hinton Hunts.]
Hussar brigade - the Husares de Maria Luisa lead the recently-replaced Husares Españoles. [Again, apart from the general, these are converted HH.]

The hussars from ground level - they look more arrogant from this angle, I think
Newly arrived Lanceros de Carmona (a volunteer unit from Sevilla, who fought at
Baylen). In the background are some gatecrashers - a unit of irregulars - mounted partidas
- not the thing for a proper parade at all. [Lancers are converted HHs, the
guerrilleros are converted Falcatas.]
Slight potential anachronism alert - Julian Sanchez' two units of Lanceros de
Castilla, who had an impressive war record from 1810 - these guys appeared at
Salamanca, though they did not get to do very much. [Lancers are Falcata figures,
and have been waiting patiently for a few years for some metal-foil red pennants
for their lances - they probably removed them for action, do you think?]
 
In true wedding-photo style, the photographer asked them all to bunch up a bit, to give
a decent helicopter view of the whole lot, coming...
...and going, which is not an unfamiliar view!
That's probably job finished for the light cavalry - there is one further unit of hussars which might get a repaint, but that is not going to happen very soon, so let's assume this is it for the lights. I still have 4 units of heavier cavalry - 1 of dragoons and 3 of line cavalry - in the painting queue - their uniform styles are for 1808, but I could get away with fielding them up to about 1810-11 at a pinch. I already have a regiment of Coraceros, but they only came into being in 1810.

Cavalry was always a problem for the Spanish army - they could never obtain enough decent-quality horses. Though there is an impressive list of official cavalry units in many OOBs from the Guerra de Independencia, many of these appeared at a strength of only a few dozen men, so the converged brigades which were formed from these fragments were neither as homogeneous nor as organised as my miniature contingent.

[Can I just remind my good friend Dr Raul that he has agreed not to borrow my blog posts without asking permission - not that I have any legal rights here, of course, but he might have had some further thoughts on the small matter of common courtesy.]