Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Sieges. Show all posts
Showing posts with label Sieges. Show all posts

Friday, 6 September 2013

The Engineer and the Coffee Table



I am still exploring the possibilities for providing my British Peninsular army with some engineers and sappers for their siege activities, as discussed in a recent post. I have had some very interesting and useful suggestions, for which thanks to anyone I haven’t thanked already. I’ve looked at some plastic ACW engineers, which were interesting but not quite suitable (primarily because of that physique thing – 1/72 plastic models are mostly wonderfully sculpted, but they also seem to represent a race of men with skinnier build and smaller heads than 1/72 metals), and the latest suggestion – from Rod – is the Art Miniaturen set JS72/0468, Napoleonic Austrian engineers, for which I have reproduced Herr Schmaeling's  catalogue picture at the top of this post. I’ve ordered some of these. I reckon a man in a shirt is a man in a shirt, regardless of nationality, though I may feel the need to carve off the odd moustache.

I think the aforementioned Finescale Factory French pontonniers which I have in the Spares Box may also switch sides and join the Brits – still thinking about this – and I have been offered some weaponless British infantry who should lend themselves to odd-jobbing and landscaping. One thing I haven’t got a source for is someone like this...


This is the only depiction I’ve ever seen of a British engineer from this period in serious working kit. The drawing is by Richard Scollins, and comes from a book I have which has an unjustly chequered past.

The book is shiny, big format. The edition I have comes from Book Club Associates, and the whole production is very obviously that most uncomfortable of things, a Coffee Table Book [gasp]. You know the sort of thing – lots of nice pictures and not much detail. A book about sieges for people who really couldn’t care less. You just know that the well known print of Major Ridge of the 5th climbing the breach at Badajoz will be there and – sure enough – there it is. My lack of enthusiasm is evidenced by the fact that I unsuccessfully tried to unload it on eBay – twice, I think. No takers.



Well, in fact the book is not bad at all, once I got around to having a proper look at it. If anyone else is selling it on eBay, it's worth a modest bid. It contains some good stuff on artillery and engineering and all the unglamorous bits of sieges, and there are a lot of illustrations I’ve never seen anywhere else. So – credit where it’s due – I regret having previously rejected this volume – it’s fine. It even has some good pictures of British 10-inch howitzers, and you can’t get more specialist than that.

Sunday, 25 August 2013

Sappers & Miners


I’ve been having another good rummage in the spares boxes, to see what I should be doing when the ECW calms down a bit. I found the plastic box labeled Sappers & Engineers, and this reminded me of some holes in my Peninsular OOB. [I’ve already sounded out a few friends on this topic already, so if this post looks familiar you must be one of these friends…]


For the French, I have a natty little provisional unit of infantry sapeurs, who are a mixture of Falcata and Kennington, and some interesting little companies of fellows in full siege gear, with cuirasses and helmets and wheelbarrows and all sorts. This latter group is a mixture of LW and Strelets plastics, very kindly painted and donated by Clive when he came up here to try out my siege game a couple of years ago. You will notice that my engineering figures are individually based, and based on a handsome shade of two-tone mud, which seemed a good idea at the time.

[I had a look, and found Clive's excellent slideshow of that siege play test here - really enjoyed the nostalgia trip. Recommended.] 





I also have a team of pontonniers, from the mysterious Finescale Factory (also given to me by Clive), but I have never got around to assembling and painting them yet – I will, though…

The British are not in good shape, in comparison. I have a number of half naked labourers in plastic, who started life as British sailors, and I have collected enough infantry pioneers to make a unit similar to the French sappers, though they need painting and finishing. My original plan was to use the Minifigs S-Range BN55s for the pioneers, but that is such a weedy figure that, though I have enough, I have decided instead to use the later, intermediate-range Minifig, who is appropriately burly and rather more pleasing.

That’s it. I have no diggers or tunnellers or anything for the Brits. No-one, as far as I know, makes suitable RSM figures in 1/72 or 20mm scale. Old John has suggested a uniformed British infantryman without weapons which he can supply, which could be converted to carry picks, axes, shovels etc, and I have some packs of HO model railway workmen’s tools which could provide a barrow, so that is very interesting, but proper RSM chaps in short-tail jackets and silly hats would be a real find. I’m surprised that there is nothing of the sort available in plastic.

Anyone been down this road before? Are there 20mm engineering figures for a different period which would fit the bill, or which could be converted?

I know that the current Minifigs range includes a nice little working party of British engineers, but they are well out of scale, and I understand the S-Range never had an equivalent set.

Not a problem, but an interesting little itch that needs scratching. I am also reminded that I really must dust off the siege game and have another bash at it.

Saturday, 15 December 2012

Solo Campaign - Weeks 25 & 26

Two more weeks of the campaign. The Spanish troops from Vigo are now on their way by ship via Gibraltar to Tortosa, and, while the French armies delayed doing anything about a relief, the Second Siege of Ciudad Rodrigo was over almost before it started.

Encouraged by the poorly-repaired walls, by the good results achieved by his own siege artillery and by word from the Alcalde that the townspeople would rise against the garrison if the place were assaulted, Tarleton made as much use as possible of the vacated earthworks from the French siege, carried out a week of effective bombardment, and then forced the French breeches in a daylight raid, using the men of the Seventh and Light Divisions. It was all over very quickly - the garrison troops showed little enthusiasm for the task, though they fought bravely enough during the assault. The town was taken at the cost of a little over 300 casualties to the Allies.

Someone is going to be really cross about this...

More trouble at Ciudad Rodrigo

Week 25

Random Events and Strategic Notes
Advice from his engineers has convinced Tarleton to press on with attacking Ciudad Rodrigo, since the repairs to the walls are incomplete, and since the French did not have time to finish removing the trench system for their own siege – in particular, the battery positions might still be useable with relatively little work. For the first time this year, the Allied siege train is now present with the main field army.

Tarleton has decided to detach part of his force to cover the siege. Clauzel’s army, facing him, is not in good shape – a lot may depend on the number of reinforcements and returns from hospitals in the next week or so.

Housekeeping
The 3D3 activation throws give the Allies 5 and the French 5. Since they had the choice last week, the  French opt to move second.

Moves

Allies (5 allowed)
1 – Sp B (España) are now at sea, somewhere off the coast of Portugal, heading for Tortosa
2 – New force E is detached, under Picton – Third Division plus most of the cavalry plus the Portuguese howitzer battery. They take station facing Clauzel’s force, to screen Ciudad Rodrigo and its siege-works
3 – D (Framlingham, with the Allied siege train) commences siege operations against Rodrigo – the surviving portions of the French battery positions, commanding the part-repaired breeches, allow the siege artillery to commence bombarding the walls in the first week of action.
4 – A (the remainder of Aigburth’s force) lay siege to Rodrigo
5 – B (Graham) to scout northwards into Orense
[Intelligence step -
  • only French scouts seen in Orense.]

French (5 allowed)
1 – K (Jourdan) march from Avila to Madrid. This is a difficult (brown) road, so a test is required:
2D3 = 2 +2 (Jourdans rating) -1 (brown road) = 3   - the march is completed, but the force is both Tired and Demoralised (and therefore excluded from the replacement routine)
2 – I (Clauzel) to scout from Salamanca towards Ciudad Rodrigo.
3 – N (Marmont) to scout from Zamora towards Orense.
[Intelligence step –
  • No new information – Clauzel’s patrols capture a trooper of the KGL 2nd Dragoons near Vitigudino, but he does not know anything.]

Supplies and Demoralisation
All units are in supply. French Force K is demoralised, so get no replacements this month. Since 12th July is the nearest weekend to the middle of the month, reinforcements, replacements and returns from hospital are diced for.

Detailed additions:
French – 2. Rugeois, 4/28 Leg, 4 Vist, Tirailleurs of Abbe’s Bde, 1/25 Leg, 2/25 Leg, 1/27, 2/27, Tir of De Conchy, 1/50, 2/15, 3/15, 4/82, 1/86, 2/86, 10/3 Art a Pied, Vist Lancs, 2/6 Leg, 1/69, 1/39, 2/39, 1/76, 3/2 Art a Chev each +1 block; Tir of Arnauld, 2/69, Spanish Guard Fus each +2 blocks. Total increase is 5200 infantry, 125 cavalry and 2 guns.
Anglo-Portuguese – 51st Ft, E Troop RHA, 1/95th, 1 Cac, 1 Huss KGL, 1/Cold FG, 2/24th, 1/45th, 1/88th, 2/5th, 1st Ptgse Cav, A Troop RHA each +1 block; 5/60th, 2 Drgns KGL, 11 Ptgse Cav each +2. Total increase is 1900 infantry, 750 cavalry and 4 guns.
Spanish – 1st Foot battery and 1. Lanc de Castilla each +1 block . Total increase 125 cavalry, 2 guns.  

Contacts
None, apart from scouts.

Second Siege of Ciudad Rodrigo (Week 1)
The French have 5 fresh line units in Rodrigo, of which 1 is required to suppress the hostile population. Thus the Garrison Value (GV) is 4, without bonus since Col. D’Orsay (the acting garrison commander) is rated as average. The Fortress Value (FV), which should be 6, is only 4 since the repairs to the damage caused during the French siege are not completed.

The civilian population of the town, only recently subjected to a siege which caused much loss and hardship, are openly hostile – acts of sabotage, theft of stores and violence against the garrison soldiers are common, and any assault will qualify for an additional “Agustina” dice because of the pro-Allied sympathies of the townspeople – there are many who would act in support of an assault.

After Aigburth has divided his troops, he has 18 combat units in his besieging force. Dividing by 4 gives an Assault Value (AV) of 5, plus 1 extra point since Aigburth himself is rated as Good. AV = 6.

The siege train consists of 3 x 24pdr batteries (2 iron, 1 brass – commanded by Capts. Glubb, Thompson and Rittberg (KGA)), a 10” howitzer battery (Capt. Tonkiss), 2 mortar batteries and Capt. Lane’s rocket troop – total Battering Value (BV) is thus 7.

Bombardment phase: French have a Garrison Value (GV) of 4, thus roll 4D6 - they come up 4 4 3 1 – no 6s means no hits on the Allied Battering Value (BV), and no 5s means no loss to the besiegers’ Assault Value (AV).
Simultaneously, the Allied battering guns (BV = 7) roll 7D6 – 6 5 5 3 3 1 1 – the 6 causes 1 pt of damage to the Fortress Value (FV), the 5s each deducts 1 pt from the Garrison Value (GV).

The French garrison have lost ½ of their GV, which is calculated as 1/10 x ½ of the 3500 men engaged, which is about 175 men. The Allied loss is negligible.

Removing the losses, the figures become FV = 3, GV = 2 (total = 5) for the French defenders, and AV = 5, BV = 7 for the Allies, which will be the starting position next week. Even with the potential Agustina bonus dice, Aigburth does not wish to commit to a storm this week, and his request for the garrison to surrender is ignored – the officer carrying the petition was not permitted to speak to Col. D’Orsay.


Week 26

Random Events and Strategic Notes
The Second Siege of Ciudad Rodrigo proceeds apace.

King Joseph is now concerned at the exposure of Rodrigo and of Clauzel’s force around Salamanca (which is of his making). Jourdan’s force in Madrid is tired and disorganised from its march from Avila (which went surprisingly badly considering the mild weather), so is unable to send anyone back to support. Marmont, as ever, is worried about his line of communication with France and – since he is not sure where Graham’s force is (they are at Braga) – he is reluctant to move towards Salamanca in case Graham gets between him and Burgos.

The seaborne Spanish force of España was sighted off Cadiz on Thursday 16th, en route to Tortosa.

Gen de Division Ferey has joined the Armée de Portugal to take command of Maucune’s Division – Gen de Bde Lamartiniere returns to his duties as Marmont’s Chief of Staff.

Housekeeping
The 3D3 activation throws give the Allies 6 and the French 7. The French opt to move first.

Moves

French (7 allowed)
1 – K (Jourdan) rests at Madrid to recover from Tiredness and Demoralisation.
2 – P (Martinelli’s brigade of Garde Nationale) march from Pamplona to Tudela.
3 – R (Paquerette’s brigade of Garde Nationale) march from Bayonne to Pamplona.
4 – S, a new brigade of Garde Nationale, becomes garrison of Bayonne, under Gen de Bde Normande.
5 – N (Marmont) to scout from Zamora towards Orense.
[Intelligence step –
  • Ciudad Rodrigo is known to be under siege. Marmont’s patrols are looking for Graham’s force around Orense.]

Allies (6 allowed)
1 – Sp B (España) at sea aboard Capt. Thornycroft’s squadron of the Royal Navy – sighted off Cadiz on Thurs 16th July – heading for Tortosa.
2 – E (Picton, screening Rodrigo) to send patrols to keep Clauzel’s movements in sight.
3 – B (Graham) to scout northwards into Orense
4 – Sp D (Maceta) to march from Toledo to Talavera
5 – Sp F (Ximenez, with irregulars) to march from Ocana to Toledo
6 – Sp E (Mira, with provincial troops and irregulars) to march from Alarcon to Ocana.
[Intelligence step -
  • the French seem to be dithering...]


Supplies and Demoralisation
All units are in supply. French Force K is demoralised, so suffer losses to desertion: the following units all lose 1 block – 2/2 Nassau, 2/4 Baden, 1/2 Ita Leg, 1/3 Ita – Total loss 800 men.

Contacts
None, apart from scouts.

Second Siege of Ciudad Rodrigo (Week 2)
Bombardment phase: French have a Garrison Value (GV) of 2, thus roll 2D6 - they come up 5 3 – no 6s means no hits on the Allied Battering Value (BV), and the 5 means a loss of 1 pt to the besiegers’ Assault Value (AV).
Simultaneously, the Allied battering guns (BV = 7) roll 7D6 – 6 5 4 3 3 1 1 – the 6 causes 1 pt of damage to the Fortress Value (FV), the 5 deducts 1 pt from the Garrison Value (GV).

Removing the losses, the figures become FV = 2, GV = 1 (total = 3) for the French defenders, and AV = 4, BV = 7 for the Allies. Since he has received word from the Mayor of Rodrigo that the citizens will act in support of an assault (thus gaining the attackers a bonus “Agustina” dice), Aigburth decides to storm the half-repaired French breeches.

The Storm:
During the week leading up to the storm, the French have again lost ½ of GV, which represents
1/10 x ½  of the 3325 men involved = 165 men, leaving 3160. The Allies have lost 1/6  of their remaining AV, and thus have lost 1/10 x 1/6 of the 5500 men employed = 90 men, leaving 5410.

Aigburth uses the full force at his disposal for the attack (he has the choice to use only part of his AV, to keep losses down). The numbers work out thus:

the Defenders’ Storm Strength, DSS =  FV + GV + 1D6 = 2 + 1 + 3 = 6

the Attackers’ Storm Strength, ASS = AV + 1D6 + the Agustina Dice = 5 + 4 + 2 = 11

Since ASS > DSS, the fortress falls. In the storm itself, the Allies lose 0.25 x DSS (= 2) from AV, so their final AV is 3. Thus they have lost 2/5 of their available AV, representing losses of 1/10 x 2/5 of the available 5410 men = 215 killed and wounded. Remaining strength is thus 5195.

The French defenders lose 0.5 x ASS (= 6) from GV, so their final GV is -5. Thus they have lost 600% of their GV, and loss in killed in wounded in the storm is 1/10 x 600% of the 3160 men available = 1895. The surviving 1265 are taken prisoner.

Total losses during the siege are thus

Week
French
Allied
1
175
0
2
165
90
Storm
1895
215
Captured
1265
0
Total
3500
305

The French force (Combat Group C on the map) is destroyed. The Allied attackers (Combat Group A) have suffered a loss of 2 blocks/bases, which are deducted (at random) from the following infantry units in the Light Divn: 1/52nd & 1/95th.

The Fortress Value of Ciudad Rodrigo had a final value of 2, which will require to be made back up to 6 by engineering and repairs. 


Thursday, 11 October 2012

ECW - They Called Her Babylon



Once again, I am grateful to Iain Mac, who is currently operating this blog by remote control. Iain very kindly pointed me towards this clip of Steel-Eye Span performing They Called Her Babylon, which is a song about the self-same siege of Lathom House which I referred to in the comments to the previous post. The heroine of the piece is Lady Derby, a large French lady of terrifyingly feisty spirit, who was resident in the house during the "Leaguer" and showed herself to be a much stronger character than her absent husband. Lathom House is believed to have stood on the site of the Pilkington works near Ormskirk. There is a little poetic licence in the lyric – the defenders did a stout job, no doubt, but the siege failed mostly because of lack of ordnance and suboptimal application on the part of the parliament boys, who retired rather gratefully when it was heard that Rupert was on his way to relieve the siege.

Charlotte Stanley, Countess of Derby
(1599–1664), born Charlotte de La Trémoille

Fairfax quit the siege rather early – when it became obvious that the defenders had more artillery than he had, and was dismissive of the whole episode afterwards. Alexander Rigby was left in charge, and a more dispirited commander it is difficult to imagine. He was further handicapped by the fact that many of his men were provided by militia units belonging to local towns – these men had little motivation to start with, and had to be constantly replaced as secondments were called back in.

Lathom House, as it was

A sortie by the defenders captures the solitary mortar at Lathom 

Lady Derby is a noble member of that legion of strong-minded ladies over the centuries – from Boudicca to Margaret Thatcher – who must be largely responsible for the amount of time men spend in potting sheds, or playing darts in the local pub. Or walking in the hills. Or wargaming.

Also following on from the previous comments, on the subject of hardship inflicted on non-combatants, here is a piece on exactly that subject. This is lifted, humbly but without apology, from Dr Stephen Bull’s fine A General Plague of Madness – TheCivil Wars in Lancashire 1640-1660 – it is a great book – I recommend you buy it if you have any interest in the period. 


Rupert left Oxford at the head of some cavalry on 5 May 1644. At Shrewsbury he was joined by about 8000 horse and foot, including an Irish contingent under Henry Tillier. On 16 May the royalist army advanced northwards, making first for Whitchurch, as one parliamentarian account noted, ‘plundering most fearfully all along, and especially taking men and horses’. Some Cheshire men who gave up their goods and animals to Rupert were doubly cursed, being royalist supporters already forced to hand over much of their property to parliament. William Davenport of Bramhall was a particularly good example of this double jeopardy. Part of Sir William Brereton’s [parliament] cavalry had visited him in early 1643, taking away not only eight muskets, eight sets of pikeman’s armour but other equipment to the value of £40, plus £7 in cash. Thereafter he had to make regular payments to help support the Nantwich garrison and various ‘loans’. On New Years Day 1644 Captain Francis Duckenfield and other parliament men had returned to clear out most of his horses, and various other things including a drum. Then, five months later, Rupert’s army came as something of a final insult:

‘...by whom I lost better than a hundred pounds in linens and other goods at Milesend, besides the rifling and pulling in pieces of my house. By them and my Lord Goring’s army I lost eight horses, and besides victuals and other provision they ate me three score bushels of oats. No sooner was the Prince gone but Stanley’s cornet, one Lely, and twenty of his troop hastened their return to plunder me of my horses which the Prince had left me.’

Parliamentary sequestrators would come again just a couple of months later.


In case you think you are having a bad time this year, please spare a thought for William Davenport.

Monday, 11 June 2012

Solo Campaign - Weeks 17 & 18


Continued ill-fortune for the Allies - highlights of the two weeks are that Ciudad Rodrigo has been stormed and taken by the French and Wellington has been relieved of command by the British Parliament (though he won't know this for a week or two).

 
Marshal Jourdan receives a hostile reception from
Spanish prisoners at Ciudad Rodrigo


Week 17

Random Events
None.

Housekeeping
The 3D3 activation throws give Allies 6, French 5 – Allies elect to move first.
Lt.Col Beckwith has returned to field command of the 1/95th Rifles, replacing Lt.Col Barnard, who was seriously wounded and captured at Malpartida. He will assume command of the 1st Brigade of the Light Division, under Karl von Alten.
This being the middle weekend of the month, all missing blocks are diced for (except those for the garrisons of Ciudad Rodrigo and Almeida, who are under sieged and blockaded, respectively). [Campaign rules note – in future campaigns, blocks diced for should be those missing 1 month earlier, to avoid the situation where fresh losses from a recent battle may be returned to the ranks within a week]
French reinforcements and returns: +1 block – Franzburg Jaegers, 3/15e, 4/82e, 2e Leg Ital, 1/6e Leg, 1st Castilla LI, 1/25e Leg, 1/27e, 3/50e, Pinoteau’s combined tirailleurs, 15e Dragons, 13e Cuir, 11/8e Art a Pied
+2 blocks – 2/5e Ital, 2/76e, 1/50e, 2/59e

Total French increase = 3600 men

Allied reinforcements and returns: +1 block – 2/83rd, 11 Cac, 1/32nd, 1/8th Ptgse, 1/Cold FG, 1/3rd FG, 2/24th, 2/58th, 1/79th, 2/KGL Line, 2nd KGL Lt Bn, 68th, Ch-Br, 1/43rd, 2/95th, Blantyre’s light battalion, 3 Dr, 5 DG, 2 KGL Dgns, 11th Ptgse Cav, Elige’s, Gardiner’s and Ross’ batteries, Avila Vol Art
+2 blocks – 51st, 1/95th, 11LD, 1 KGL Dgns, 1st Ptgse Cav

Total Allied increase = 5200 men

Spanish Army now has the Division of Pablo Morillo available at Tortosa – 6 battalions of regulars plus a foot battery at Tortosa, freshly equipped and uniformed. Total strength 4000 men.

Moves

Allies (6 allowed)
1 – H (Brunswick Hussars) merged into C (K Von Alten, at Almeida)
2 – ...and augmented Group C retreats to Abrantes
3 – B (Graham, at Orense) retires to Braga – army is Tired after Battle of Allariz, and the road to Braga is difficult, so a test is required
2D3 = 3 +2 (Graham’s rating) -1 (brown road) = 4   - the march is completed, but the force arrives tired in Abrantes.
4 – Sp B (Espana, at Orense) also marches to Braga – test for difficult road:
2D3 = 5 +1 (Espana’s rating) -1 (brown road) = 5   - the march is completed without problems.
5 – Allies close down supply base at Vigo. Wellington’s force will be supplied from Porto.
6 – New Sp C (Morillo) formed at Tortosa.
[Intelligence step –
  • no scouting orders]
French (5 allowed)
1 – O (Clauzel) holds position and sets up “masking” blockade of fortress of Almeida.
2 – N (Marmont) rests his army at Orense.
 [Intelligence step -
  • no scouting orders]
Supplies and Demoralisation
All units are in supply. No-one is Demoralised.

Contacts
(1) The siege of Ciudad Rodrigo enters its third week.

(2) The fortress at Almeida is now blockaded – it is not under formal siege, but the roads from Braga and Abrantes are closed.

Siege of Ciudad Rodrigo (Week 3)
Bombardment phase: Spanish now have a Garrison Value (GV) of 3, thus roll 3D6 - they come up 4 2 1 – no hits on either the besiegers’ Battering Value (BV) or their Assault Value (AV).
Simultaneously, the French battering guns (BV = 4) roll 4D6 – 6 4 3 2 – the 6 deducts one from the defenders’ Fortress Value (FV, the strength of the place itself), but there are no 5s, so no losses to the Garrison Value (GV).

Removing the losses, next week’s figures will be FV = 1, GV = 3 (total = 4) for the Spanish, while AV = 7, BV = 4 for the French. The walls continue to deteriorate under bombardment – again, the French opt to wait another week before attempting a storm. They have a strong superiority in numbers, but last week’s incident with the flag of truce and the dead chicken has confirmed that the garrison are prepared to fight to the last man, and there is a chance that the citizens may also contribute to the defence – either of these would add extra dice to the resistance to a storm.

Casualties for the week: Spanish defenders have suffered no loss in GV, so still have 2260 men, and the French besiegers suffered no deduction from their AV, so their strength is unchanged at 16330.

Week 18

Random Events
News of the defeats at Allariz and Malpartida, plus the expectation of the imminent fall of Ciudad Rodrigo, has reached Westminster, and a vote in the House scheduled. Opinion is currently 3:2 against Wellington, so a vote is required if a single D6 comes up 5 or 6 – it does, so the vote itself will play 3D6 vs 2D6 to reflect the balance of opinion.
If the pro-Wellington lobby get less than half of their opponents’ total, a further motion to call the British Army home from the Peninsular will be scheduled for the following week.
Otherwise, if pro-Wellington vote is less than anti-Wellington, he will be relieved of command of the army in the Peninsular with immediate effect, and a successor appointed.

The vote took place 20th May:

Pro-Wellington:    4 + 3 = 7                Anti-Wellington:     5 + 4 + 1 = 10

With effect from 21st May, Wellington is to be recalled to Britain, Sir Thomas Graham, as senior British officer in the Peninsula, will take temporary command until a permanent replacement C-in-C arrives. The army will remain in Portugal for the time being. In practice, since Wellington will be unaware of the ruling, he remains in charge until 1st June.

Housekeeping
The 3D3 activation throws give Allies 5, French 7 – French elect to move first.
The Hon George Ramsay, Earl of Dalhousie, has arrived to take command of the Allied 7th Divn [previous commander, Sir John Hope, was only present as the result of an administrative error, since technically he outranks everyone else in the Peninsula!]

Spanish Army now has the Division of Pablo Morillo – 6 battalions plus a foot battery at Tortosa, freshly equipped and uniformed. Total strength 4000 men.

Moves
 
French (7 allowed)
1 – New Groups P, Q & R (National Guard units) are mobilised at Bayonne and Pau...
2 – ...P (3500 National Guardsmen under GdB Martinelli) march from Bayonne to Pamplona, where they relieve the garrison
3 – ...Q (3500 National Guardsmen under GdB Dujour) march from Pau to Jaca, where they relieve the garrison
4 – ...R (4000 National Guardsmen under GdB Paquerette) are placed in training at Bayonne
5 – E (Abbé) leaves the HQ of the Armee du Nord at Pamplona, and marches to Lodosa
6 – GdB Lacharrue travels from Pau to Jaca, where he takes command of Group G...
7 – ...G (Lacharrue) marches from Jaca to Roncal – this is a difficult road, so a test is required:
2D3 = 5 +1 (Lacharrue’s rating) -1 (brown road) = 5   - the march is completed without problems.
[Intelligence step -
  • no scouting orders]

Allies (5 allowed)
1 – Groups A & B merge as A under Wellington at Braga, and new Group E is detached – Sixth Divn, under Clinton, with Anson’s light cavalry bde...
2 – ...and E (Clinton) is ordered from Braga to Porto, which is a bad road, so a test is required:
2D3 = 4 +2 (Graham’s rating) -1 (brown road) = 5   - the march is completed without problems
3 – Sp C (Morillo) march from Tortosa to Alcaniz – test required
2D3 = 5 +2 (Morillo’s rating) -1 (brown road) = 6   - no problems
4 – C (Karl von Alten) rest at Abrantes
[Intelligence step –
  • no scouting orders]
Supplies and Demoralisation
All units are in supply. No-one is Demoralised.

Contacts
(1) The siege of Ciudad Rodrigo enters its fourth week.

(2) The fortress at Almeida is blockaded by the French – roads from Braga and Abrantes are closed.

Siege of Ciudad Rodrigo (Week 4)
Bombardment phase: Spanish now have a Garrison Value (GV) of 3, thus roll 3D6 - they come up 5 4 4 – the 5 scores one hit on the besiegers’ Assault Value (AV); no loss to the Battering Value (BV).
Simultaneously, the French battering guns (BV = 4) roll 4D6 – 5 3 3 2 – the 5 deducts one from the defenders’ Garrison Value (GV); no loss to the Fortress Value (FV).

Removing the losses, the figures become FV = 1, GV = 2 (total = 3) for the Spanish defenders, and AV = 6, BV = 4 for the French. Jourdan, the commander of the besieging forces, decides to storm the walls on the night of Saturday 23rd May 1812.
During the week leading up to the storm, the Spanish have lost 1/3 of GV, which represents
1/10 x 1/3 of the 2260 men involved = 75 men, leaving 2185. The French have lost 1/7 of their remaining AV, and thus have lost 1/10 x 1/7 of the 16330 men employed = 233 men, leaving 16097.

The Storm of Ciudad Rodrigo
Under the inspirational leadership of General Reixas, the Spanish garrison qualify for the additional Suicide Dice – being prepared to fight to the last man. The citizens are heartily sick of being under siege, and there are, in any case, few able-bodied men of suitable age who have not already been called up to the militia – thus there is no addditional Agustina Dice available to the defence.

Jourdan uses the full force at his disposal for the attack (he has the choice to use only part of his AV, to keep losses down). According to my (newly revised) algorithmic system:

the Defenders’ Storm Strength, DSS =  FV + GV + 1D6 + the Suicide Dice = 3 + 4 + 1 = 8

the Attackers’ Storm Strength, ASS = AV + 1D6 = 6 + 4 = 10

Since ASS > DSS, the fortress falls. In the storm itself, the French lose 0.25 x DSS (= 2) from AV, so their final AV is 4. Thus they have lost 1/3 of their available AV, representing losses of 1/10 x 1/3 of the available 16097 men = 537 killed and wounded. Remaining strength is thus 15560.

The Spanish defenders lose 0.5 x ASS (= 5) from GV, so their final GV is -1. Thus they have lost 4/3 of their GV, and loss in killed in wounded in the storm is 1/10 x 4/3 of the 2185 men available = 292. The surviving 1893 are taken prisoner.

Total losses during the siege are thus

Week
Spanish
French
1
80
370
2
58
0
3
0
0
4
75
233
Storm
292
537
Captured
1893
0
Total
2398
1140

The Spanish force (Combat Group A on the map) is destroyed. The French have suffered a loss of 6 bases, which are deducted (at random) from the following infantry units:

Maucune’s Divn – 5/66e, 5/82e & 1/86e.
Darmagnac’s Divn – 2/4th Baden, 1/4th Hesse Darmstadt, 1/3rd Italian Line. 


Tuesday, 29 May 2012

Wanted: Time Machine - a Whiff of Foy's 10th Law


Following on from yesterday's posting on the Solo Campaign, and with particular reference to the second week of my Siege of Ciudad Rodrigo, I received a comment which bothered me a little more than I would have expected. For a start, it was something of a put-down - informative in a way which is clearly intended to demonstrate the superiority of the informer rather than to provide help. For another thing, it was anonymous, which I don't care for either, so I didn't publish it. So there.

I am reminded of my old Hooptedoodle note about Foy's Tenth Law, which you can find here if you are interested.

To clarify a point, I am aware that a siege was a complicated process, involving a series of formal, defined steps, a lot of science and received methodology, a load of back-breaking labour and in incredible amount of bravery. I'm certainly not an expert, but I've read enough to understand roughly how it worked. My nameless correspondent felt that my reducing something as "immense" as a siege to a series of "stupid dice rolls and a look-up table" was trivialising an "important and dingified" [sic?] aspect of warfare in a way which he considered to be pathetic. My own irritation is probably at least partly due to my recognising some truth in this(!), but sadly he did not go on to explain how I could have done a more satisfactory job of fitting open-ended sieges into a map campaign with a weekly order-cycle. If you're still out there, my friend, I'd be pleased to hear more.

All wargames are by definition artificial and unrealistic to an extent - a favourite hobbyhorse of mine - otherwise we would not survive them. What we really need, for complete realism, is to be transported back to the actual event and take part in it. I haven't any good ideas how to do that, either, but if Mr Anonymous has, I hope he will take the trouble to stand right on the top of the Great Breach during the height of the action.  

Monday, 28 May 2012

Solo Campaign - Week 16 - CRUNCH!


Well, Sod's Law raises its ugly head yet again. Just when I'm a bit short of time, this week in the campaign throws up two battles, one divisional-sized one at Malpartida, near Almeida, and one of rather more than twice that size at Allariz, south of Orense. Not sure just when I'll get these games played, but it should be within a week or two - I'll publish the updated army returns and a new map when the battles are done.

In the meantime, the Mathematical Siege of Ciudad Rodrigo has undergone its second week, and the French are making a real mess of the fortress. It proves, once again, that all the science in the world is not as useful as lucky dice. 

I haven't written up a narrative summary of Week 16, since it just means writing everything twice (not to mention reading it twice). Here's the nuts-&-bolts report, in exactly the form that I promised not to publish them. 

Old Bridge at Allariz


Week 16

Random Events
None.

Housekeeping
The 3D3 activation throws give Allies 5, French 4 – Allies elect to move first.
As a result of Br.Gen Silveira being sent with the Brunswick hussars to Almeida, temporary command of the fortress garrison at Elvas devolves to Col. De Souza of the Abrantes militia (rating 0).  

Moves

Allies (5 allowed)
1 – Sp D (Maceta, at Talavera) marches to Toledo.
2 – A (Wellington, at Braga) rests his force after the march from Orense.
3 – F (Framlingham, at Elvas) detaches a new force, H, consisting of the Brunswick Hussars under the command of Br.Gen Silveira (rating 1) of the Portuguese service ...
4 – ...and sends them to join Von Alten at Almeida. The first leg of this journey is over a difficult road to Abrantes, the march therefore requires a test:
2D3 = 4 +1 (Silveira’s rating) -1 (brown road) = 4   - the march is completed, but the force arrives tired in Almeida (which means they will suffer a deduction of 1 die in any combat).

Church Parade - the militia at Almeida - not a good turnout

5 – The Tomar battalion of Portuguese militia, plus a regular Portuguese Artillery howitzer battery are detached from the garrison of Almeida (Group F), and join Von Alten’s Group C, in the countryside near Almeida.
You mean go out there and face the French?
(Gunner - 4th Portuguese Artillery)


[Intelligence step –
  • no scouting orders]
French (4 allowed)
1 – O (Clauzel) advances into Portugal, from Ciudad Rodrigo (which he may pass through, since the fort is under siege) to Almeida, where he attacks the Anglo-Portuguese Groups C and H (Karl Von Alten)
2 – N (Marmont) marches 1 step from Lugo to Orense. Since this is a difficult road (they are all difficult around here), a test is required:
2D3 = 4 +3 (Marmont’s rating) -1 (brown road) = 6   - the march is completed without problems.
Marmont then attacks Graham’s force (B, and possibly Sp B).
3 – C (D’Orsay’s bde of Bonet’s Divn, Armee du Nord), march from Valladolid to Salamanca.
[Intelligence step -
  • no scouting orders]

Supplies and Demoralisation
All units are in supply. No-one is Demoralised.

Contacts
(1) The siege of Ciudad Rodrigo enters its second week.

The medieval chapel on the Malpartida battlefield

(2) Karl Von Alten, with the Anglo-Portuguese Light Division and the 1st Hussars of the KGL, and now augmented by the Brunswick-Oels Hussars (under Col. Ernst von Schrader – this unit is classed as Tired), the Tomar battalion of Portuguese militia and a Portuguese howitzer battery (these last two units seconded from the Almeida garrison), defends a position on the Almeida road, south of the settlement of Malpartida, within a mile or two of the Portuguese border, but inside Portugal. This position is chosen primarily for political reasons (since he can call on Portuguese militia support, though in the event the dice decree that he receives only a single battalion). The region is high, virtually treeless, and he has a position on a ridge overlooking a small river – so small that it will not appear on the battlefield. A large quarry, dating back to Roman times, is a feature of the field. Von Alten has a total of about 5000 infantry (including 3 battalions of riflemen), 600 cavalry and 12 guns available.
The quarry where they got the stone for the old chapel - might
just get to use CCN's rules for a quarry - always wondered why they were there

He is opposed by Bertrand Clauzel’s Division of the Armee de Portugal, supported by Picquet’s dragoon brigade and two batteries from the reserve artillery of the Armee de Portugal. Altogether 10 battalions of infantry and some 5 squadrons of dragoons (including the formidable 6eme, who recently wrecked Le Marchant’s British heavy brigade), but some of these are understrength, and his force is estimated at 6200 infantry, 400 cavalry and 24 guns, all of heavier calibre than the Allied artillery.

The advanced guards are in contact at dawn on Saturday 9th May – the Battle of Malpartida, as it will become known, is critically important – if Von Alten loses, Almeida is immediately vulnerable and the road to Lisbon is threatened. Clauzel has the chance to place his army between the besieged town of Ciudad Rodrigo and any relieving force sent by Wellington from Braga.

(3) Marmont’s northern force, advancing from Lugo, is in contact with Graham near Orense. The original agreement between Wellington and the Spanish army was that the town of Orense was to be defended, but Graham has abandoned Orense to the French and adopted a defensive position closer to the Portuguese border, near the village of Allariz.

In this campaign, whenever a Spanish force is required to support an Anglo-Portuguese one, a dice is rolled to check the level of co-ordination. The rule is:

4+           No problems – full co-ordination
3              Spanish force arrives late – 1D6 each turn – 5 or 6 they arrive
2              Spanish force arrives late – 1D6 each turn – 6 they arrive
1              Spanish force does not arrive

In this case the dice came up 2, so the Conde de Espana’s little army, which was quartered around Arabaldo on the River Minho, expecting to be ordered to defend Orense, will take a little while to reach the field. One imagines a little tension between Graham and the Conde, since Graham has retreated almost to the border – I had considered making the Spanish force demoralised, with some deduction from their combat effectiveness, but decided against it on the grounds that an outnumbered Graham has little enough going for him already – I may change my mind again, of course.

Marmont’s army consists of Foy’s Divn and about ¾ of the cavalry of the Armee de Portugal, Guye’s Divn of the Armee du Centre (King Joseph’s Guard and a brigade of Joseph’s Spanish line troops), plus the entire cavalry of the Armee du Nord – about 5 regiments including the 13e Cuirassiers. His total force is estimated at about 17850 men with 24 guns. He has a considerable superiority in cavalry.

Graham, without De Espana, has the Allied First and Seventh Divns, plus the cavalry brigades of Von Bock (KGL dragoons) and Otway (Portuguese). Total is about 11500 men with 12 guns.

De Espana has about 6000 men, of whom a proportion are voluntarios (classed as militia), and 2 batteries, which between them have 10 guns.

The battle of Allariz takes place on Friday 8th May.


Siege of Ciudad Rodrigo (Week 2)
Bombardment phase: Spanish now have a Garrison Value (GV) of 4, thus roll 4D6 - they come up 6 3 2 1 – the 6 reduces the attackers' Battering Value (BV) by 1, but there are no 5s, so no losses from the besiegers’ Assault Value (AV).
Simultaneously, the French battering guns (BV = 5) roll 5D6 – 6 6 5 3 3 (once again, the French siege batteries are good/lucky) – each 6 deducts one from the defenders’ Fortress Value (FV, the strength of the place itself), and the 5 deducts one from their Garrison Value (GV).

Removing the losses, next week’s figures will be FV = 2, GV = 3 (total = 5) for the Spanish, while AV = 7, BV = 4 for the French. The walls are not looking good – a storm is becoming a distinct possibility, but the French – confident that they have another week before the Allies can interrupt them with any kind of relieving effort – decide to continue bombardment for a further week. They do, however, summon the fortress to surrender. One of Marshal Jourdan’s aides, Col. Alfonse-Maurice-Louis Merveilleux, is sent on 10th May under a flag of truce with a letter from Jourdan for the governor, General Hermogenes Reixas, requesting that he lower the Spanish flag within one hour. Merveilleux is returned, unharmed, but trussed up with rope, with a dead chicken hanging around his neck. Despite this additional provocation, no storm is attempted.

Casualties for the week: Spanish defenders have lost 1/4 of their GV, so have lost 1/10 x 1/4 of the remaining 2320 men engaged, which is 58 men killed and wounded. Again, loss in combat effectiveness is proportionately far higher, and the walls of the town are in a sorry state. French besiegers suffered no deduction from their AV, so their strength is unchanged at 16330. This does not mean, of course, that no-one was hurt – it simply means that returns from hospital and so forth cancel out any new losses.