Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Ramekin. Show all posts
Showing posts with label Ramekin. Show all posts

Sunday, 2 August 2020

Battle of Espinosa de los Monteros (10-11 Nov 1808) - Set-Up

There'll be a wargame here during this week - to keep myself entertained I set up the battlefield yesterday. Looks OK - I am using a slightly expanded version of the official Commands & Colors: Napoleonics scenario, the table is 17 hexes by 9, so there are a few extra units, and the terrain is corrected very slightly.

I may produce a write-up sometime - a lot depends on whether or not I remember to take photos!

General view, from the French left flank - yes, the Spaniards will be defending with an unfordable river behind their right - it's OK - that's how they like it

And from the other flank - the Spanish position on the ridge in the right foreground looks promising, but there are a lot of Provinciales up there (and we are talking triple retreats...)

Marshal Victor, the French commander, gets some reports - we should always remember that Victor's real name was Claude Perrin, so leaves on the line may be a hazard to be watched out for. Those dreadful chairs will be tidied away before any action



Thursday, 9 July 2020

Zoom: Battle of Kluis (Vorpommern), 12th Sept 1808

There was a remote wargame hosted here today - a special treat for anyone who likes alternative history...


Outline scenario: The skeleton of this has some bits of actual history in it, if you look for them. Following the French Victory at Vimeiro, and the [much misunderstood] Convention of Cintra, by the terms of which the British Army was evacuated from the Peninsula, attention turns away from Spain for the moment.

There is already a British force in the Baltic, commanded by Sir John Moore and Lord Edward Paget. The original intention was a collaboration with the Swedes to recapture Vorpommern, until recently Swedish Pommerania (next to Mecklenburg), on the Baltic coast. [After the French captured Stralsund in 1807, Vorpommern, the former Swedish Pommerania, has now joined the Confederation of the Rhine, as the new-fangled Duchy of Stralsund-Rügen.] The original Allied plan was for a joint Anglo-Swedish invasion of the (large) island of Rügen. Planning for the joint invasion did not work out - the Swedish King, Gustav IV Adolf, was obsessed with the idea of using the combined force to capture Finland from the Russians instead.

The British are now going ahead with the Rügen invasion without Swedish support. Moore has under his command British and KGL troops - approx 25 units and Leaders. His army includes a rocket battery, which was used with some success at Copenhagen the previous year.

Word of the British plans has, unfortunately, appeared in The Times, and Bernadotte, whose VIII Corps are based in the Hamburg area (having recently been involved at Kolberg and the siege of Stralsund), has been ordered to send a force to intercept the invaders. This army, commanded by Marshal Brune, comprises French and Confederation troops, with a contingent from the Marquis de Romana's Spanish force, also based at Hamburg. Overall, the French army is very slightly larger than the British - the Spanish and Confederation troops are not wonderful, however.

This is an encounter, in open country; the armies will bump into each other on the moors near the village of Kluis. Moore is hurrying across the island to take station opposite Stralsund, to co-ordinate with the Royal Navy, who will bombard the port. The British are not expecting to meet any French force so soon, and the French have little idea of the nature of the invading force.

The only reason you've never heard of this little campaign is the usual one - Napoleon wasn't there, and therefore nobody is interested.
 
Spoiler: the British/KGL force won fairly decisively, though there was heavy fighting on the British left and in the centre. A narrative of some sort should emerge from the pictures... 
 
Initial set-up, with the British/KGL forces on the left, French Allies on the right
Some of Brune's Confederation troops - units from the little army of the Duchy of Stralsund-Rügen; here, on the left, you see the Franzburg Jägers [Scruby figures], on the right the fusilier battalion Putbus [Garrison 20mm]- the Duchy's soldiers fought well enough today, but, when things went against them, they were subject to double retreats. The problem, you see, is that they never cared much for the Swedes when they were in charge, and only joined the Confederation to keep the Prussians out. They don't like the French much either, it turns out.
Sir John Moore, with the controversial rocket troop in the background. The rockets scored a couple of hits, but are generally unreliable. At least there were no accidents. The rockets have mud-brown bases because technically they are part of the British siege train - I knew you would want to have that explained.
British left, with the KGL boys at the far end
The French begin to develop their attack on their right and in the centre; Confederation troops in the foreground, French in the Centre and the Spanish contingent at the far end. [Yes, the Spanish troops should have marched to Denmark and been shipped back home by now, but this is alternative history in action] 
KGL troops positioned behind the pond at the Velkvister Graben. The orange counters were to denote light troops - my original idea was that these counters should be yellow, but yellow looked too close to white on the Zoom picture, so orange it was. We now use white loss counters on Zoom, since the normal red ones don't show up. The bad news was that the orange doesn't show up either...
The quiet end of the field; the village of Kluis can be seen in the foreground, and opposite are the ruins of Schloß Pansewitz, where the Spanish troops are stationed. Nowadays Pansewitz is a Nature Park, but back in 1808 you didn't have to pay to get in
The French assembling their big attack in the centre; Marshal Brune has the white border to his base - he did a good job of organising and bringing up the reserve troops. [Editor's Note: Marshal Guillaume Brune - Billy Broon, as he would be in Scotland - possibly one of Napoleon's less interesting Marshals?]

Same moment, from the French left - Kluis on the far side of the field, Pansewitz in the foreground
Inevitably, the light cavalry of the Duchy got twitchy as the day progressed - Brigadier-General Leberknödel in command...
...and had a bash at the British cavalry opposite...
...this produced a series of lively fights, with a lot of to-and-fro, but the cavalry largely cancelled each other out
General view from the French right, as Brune puts together his main attack
British infantry (all right - with anachronistic uniforms) in the village of Kluis. They gave the place a very nice write-up on TripAdvisor.

Crunch time in the centre - Moore was very pleasantly surprised that his boys held the position well. The bonus die for British line infantry firing from a stationary position is a valuable advantage (though the small cavalry units are not)
The big French attack was suddenly falling back - the big line more or less disappeared...


By this stage there is a big hole in the middle of the field
The British have plenty of troops left - one of the KGL light battalions has been pulled back out of the firing line, with a lot of white loss counters

On the British right, the troops are still watching each other very carefully
The action has slackened elsewhere as the French fall back
Another look at the Nature Park - the Spaniards had no losses; in fact they were not involved at all, though their field battery scored a couple of long range hits
The victory requirement was 8 Victory Points - the British had won 9-4
The British left flank - still holding the ridge next to the pond, as Brune organises his retreat

 




Saturday, 20 June 2020

Update to my C&C-based ECW Rules


This post is overdue - I was working on some changes back in April, but hadn't got the links formalised for Google Drive.

The latest version is 3.01 - as always, there is some typo-fixing, and I've simplified some rules because the (imagined) added cleverness proved to be outweighed by the extra complexity (constant theme).

One of the big changes is that I've now included a more-or-less coherent note on the use of my optional, dice-based Ramekin activation system with the ECW rules. This does a number of things, the chief of which is removal of the Command Cards from the game. Ver 3.01 of the rules also uses a coloured font to identify the parts of the rules which are changed in the absence of the Cards. I have been surprised to learn that a number of people actually use these rules now, and it is only right and proper that I should try to ensure that the "official" downloads are up to date.

The downloadable documents should now allow use of Ver 3.01 with the Command and Chaunce Cards or, as an alternative, the Ramekin system. In passing, Ramekin has proved (fortuitously!) to be absolutely invaluable for playing C&C Napoleonic games remotely, via Zoom, which is an accidental bonus I had not planned for!

As ever, please bear in mind that these rules are primarily for my own use, they are supported and maintained on an occasional, best-endeavours basis, and I don't really wish to hear how awful they are(!) - I'm delighted to discuss them if anyone has any suggestions which are consistent with what I have tried to achieve with them. Also - of course - if the links don't work properly, please do let me know! Google Docs and its offspring have always been pretty much intuitive in use, but I use them so infrequently that I have a tendency to forget best practice!

If you are interested, or want to update the versions you have, you will find the link in the top right corner of this screen.


Thursday, 11 June 2020

Fighting Tomorrow - Vimeiro Set-Up

Another Zoom-powered game tomorrow, with Stryker and Goya - Vimeiro (21 Aug 1808). Commands & Colors scenario, as published, though our house rules are tweaked a fair amount.

These early Peninsular War battles are useful for Videoconference-type games, since they are quite small. No doubt more will be heard of this - big reminder to the umpire to make a point of taking plenty of photos!

Vimeiro, from behind the French left flank
Vimeiro battlefield, from behind the French left flank.

This is a strange place to fight a battle, the French right is cut off by something that looks rather like Glen Affric - lots of impassable hills - it is possible to tiptoe through the woods! The small village on the right edge of the picture is Ventosa - I wonder whether the inhabitants have ever got as far as Vimeiro town (top left)?

And the whole field again, this time from behind the French right.



Friday, 22 May 2020

Action on the River Coa - 24th July 1810 - The Game

The south-west corner of the fortress of Almeida, which contributed little to the action, really, though the Portuguese garrison gunners caused some loss to the French 3eme Hussards when they ventured too close
Well, because playing a game via Zoom was a new experience for us, I had spent some time this week working on camera angles, and lighting (which sounds grand, but was mostly a matter of which lights to switch on, which curtains to close to avoid table-shine and that strange effect you get when the electric lights are on but the far end of the table is in bright sunshine).

All went very well - this techy stuff is well tried and tested now, and was only really new to us greenhorns, so I shall avoid pretending it was stressful or dramatic, or even particularly clever; the game went well - we finished (just) in the scheduled 3 hours, and we learned quite a bit. Interesting. It was a very good day, I think - a lot of fun, apart from anything else.

We started at 10:30am, Goya commanding the French, Stryker the Anglo-Portuguese allies. The scene was General Craufurd's strange episode on the River Coa. The game was chosen because it is not too big (for a first bash at Zoom, like) - we used my scenario rather than the official C&CN #006 from the book (I was a bit affronted by the fact that the official scenario gives Craufurd a couple of gratuitous British Line battalions, just to balance the game - my usual crib about the official scenarios, in fact).

Our game paralleled quite a few areas of the real battle - interesting. Craufurd should, by rights, have retreated across the only bridge over the Coa a day or so before he did. He was certainly instructed to do so by his Commander in Chief - in the event he hung on, while Ney's VI Corps bore down on him; presumably he had hopes of gaining some kind of personal triumph against the advance guard, but he risked his entire Light Division with no real justification - he was still going to have to retreat eventually. Still, I guess you had to be there, as they say - it's all very well being smart about it now...

Our game required the accumulation of 7 Victory Points for a win - there was some fancy stuff around the availability of extra VPs for successful evacuation of Craufurd's units across the river, and there was also the issue of having a train of wagons and mules to evacuate, too. The challenge for Craufurd was knowing when to cut and run.

It was very close. These games are usually very close, but this one was probably the closest yet [cue rolling of eyes]. Craufurd himself spent some of the early part of the game resting (apparently) in a wood, but he manoeuvred his little army with skill, through a series of reverses. He evacuated half the wagon/mule train (the other half was destroyed by the French cavalry), he also evacuated 2 of his combat units, and he inflicted enough damage on the enemy to amass 6 VPs - at this stage the French, whose VP all came from eliminating Craufurd's units, had also got to 6 VPs.

Craufurd himself, with a battalion of the Rifles, was on the bridge at that moment, and his next turn would allow him to march them over the river to safety, to get the required 7th VP.

Didn't happen - his turn never came. The French threw in the last of all they had on their left flank, including a charge on the battered 14th Light Dragoons by the last intact battalion, the 1/66eme, led by General Ferey himself. Since the 14LD were not in good shape, and did not have room for the approved Retire & Reform ploy, the infantry won this scrap - a rare example of an attack column defeating horsemen - and the game was over, leaving Craufurd to go to discuss his day with Wellington.

General de Brigade Claude-François Ferey - probably man of the match
Excellent fun - we didn't learn too much from things that went badly, because there weren't many at all - about all I can think of was that the usual red loss counters do not show up well on camera, so we'll use white in future. One important skill in learning, I think, is to make sure you remember the things that did work - and there was plenty of scope for that.

My colleagues, of course, mucked in with their usual excellent enthusiasm and good humour, which was a massive contributor to our success. I was the umpire and general labourer, and it is quite hard work, but I had a terrific time - from time to time I felt apprehensive, because I was charging about, hyperventilating, while my guests were really only getting to watch through the keyhole, but it seems that everything was fine at their end too.

I think it proved worthwhile spending time and attention on the hardware - we had my Android tablet on a high stand - some 7 feet up in the air - as the main camera, at one end of the table, and my iPhone - also 7 feet up (and permanently connected to its charger, since Zoom will flatten a phone battery in no time at all - please take note!) - as the second camera, at the other end. The iPhone attended as a separate guest - Max Foy, in fact, who has his own Zoom account (not many of Napoleon's generals have Zoom accounts, I think). It also proved to have been a good idea to invest some time in setting up a grid reference system for the hex table, and to produce some good maps for the players.

My thanks, as ever, to Goya and Stryker for being such good chaps and making the game a success. Now that we have some experience, we are considering allowing one or two guests/observers to drop in on future games - we'll have to weigh that up, since there isn't a lot of time for chat, but it's all good so far!

One thing I was aware of was the lack of time to take decent photos, so apologies for the unbalanced set I managed to salvage - in particular the end of the game was a little frenzied, so there is a shortage of pictures of the climax! It's worth saying, I think, that playing a game by videoconference introduces a lot of obvious challenges, but it also encourages the players to be very methodical about following orderly turn sequences, for example, and this actually helped the game to run smoothly.

Points duly noted! Oh - yes - being umpire is fun but it's a bit of a work-out - I recommend a bottle of Lucozade on stand-by!

View from above the fortress of Almeida, looking along Craufurd's line towards the bridge at the far end. The little stone-wall enclosures are the remains of old vineyards. Craufurd is on the right edge of the picture, with the white edge to his base.
General view at the start from the French right flank - Ferey's brigade, who did much of the work, are at the far end. Loison, the division commander, like Craufurd, has the white base-border befitting his rank.
Ferey, with two battalions of each of 82eme and 66eme, plus a battalion of Légère, has a couple of batteries and support from the 15eme Chasseurs à Cheval (regular stand-out performers on this table). He sets about the Allied right flank.
And the first target is the 52nd Foot, on the end of the Allied line, with Sydney Beckwith attached. The 52nd suffered heavily and very quickly (something to do with being in the open), and eventually had to fall back behind their more sheltered colleagues.

On the Allied left, in front of the fortress, Col Robert Barclay has Rifles and the 43rd Foot, plus Ross's Troop RHA

A couple of gaps in the Allied right - some of Anson's light cavalry arrive, to help out
A more general view, around the same time - the battered 52nd Foot, identifiable by the stack of red markers, were not impressed by Col Beckwith's speech-making, and took little further part in the fighting, though eventually they were safely evacuated over the bridge. 
Bitter fighting near the bridge - Ferey brings up the 82eme - the black square means that - that's right, good guess! - the unit is in square; no time in a game of this sort to arrange the bases in a nice square, though it could be done in a more leisurely context.
Baron Ferey had a really exciting day - as a succession of units to which he was attached were eliminated, he would move on to someone else - at various times he was briefly attached to the foot artillery, the 82eme and the 66eme, and here he personally brings up the 15eme Chasseurs à Cheval - that's him with label #14 on his base - if he doesn't get made a Count for this then he should. No staff casualties on either side this day, by the way.
The chasseurs were repelled by the KGL Hussars, here seen with Gen George Anson, but they reappeared subsequently to help out with the final scrap. The last of the wagons is heading for the bridge and safety - it may seem unimportant, but that's another half a VP, and these things are hard-won.
Craufurd has now appeared in the battle line, as he prepares for his final stand. Though it was a struggle, Stryker handled the retreat over the bridge and the rearguard action with considerable skill.
Not much remaining on the French left by this stage - the 15eme Chasseurs are out of picture, getting their breath back and being egged on by General Ferey, but this is about it, though there is a flank attack coming in on the Allies from some of General Gardanne's dragoons.
Meanwhile, the French right, mostly General Simon's brigade of infantry, has hardly moved. There may be some awkward silences at dinner tonight.
Suddenly, very quickly, 6-all becomes 7-6 to the French, as Ferey, with the 1/66eme in column attack, manages to rout the British 14th Light Dragoons. The game is over - still within the 3-hour Zoom session. Stryker estimates we played out 14 turns in the 3 hours, which is not bad going at all in the circumstances. Well done, everyone!
Here you go - it's official - the French win 7-6. Yet another close one!

***** Late Edit *****

I received a couple of questions about the reference letters around the edges of the table - this was to make it easier to match the table up with the "official" set-up map I sent to the generals. Here's the map:


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