Back in June I made reference to a Thirty
Years War variant of Commands & Colors which I had been discussing with the
chap who was developing it. During the course of what, for me, for family reasons, has been a
rather fragmented Summer, Peter Brekelmans and I exchanged a great deal of correspondence,
which I have enjoyed greatly, and from which I learned a good deal. Peter, like
me, felt that it should be possible to develop a decent 17th Century
variant from the existing GMT Commands & Colors games – his starting place
was my own attempt at an ECW game, but he wished to extend the scope to cover
the Thirty Years War more completely and – unlike me – he wished to commit a
proper effort to developing some scenarios.
Peter uses the concepts of Command and "Chaunce" cards, as did I, but his card sets are rather different from mine. He
also was keen to amend the game so that melee combat was simultaneous, rather
than the C&C system of attack-and-then-battle-back. We spent some time
working with this, and developed systems which would make simultaneous melee
blows possible, but we had concerns that the fundamental balance of advantage
in the game might be distorted (in favour of the defenders, I believe), so Peter
has retained the 2-stage C&C-style melee combat, and offers simultaneous
melee as a game option.
My own ECW variant has been in use for
some years now, though I confess the current documentation is a little out of
date; Peter’s game has been well thought through, but we have lacked the
opportunity to do any proper playtesting. Since Peter is running out of
enthusiasm to develop this further, in the absence of a potential audience,
we’ve agreed that I should make the game available on this blog. I can claim
the best of both worlds here – if there is any reflected glory going, then I
was a contributor, but if you wish to take issue with any of it, don’t come to
me – it wasn’t my game anyway!
I think the game, as presented, is a very nice
package – certainly it is thought provoking and a useful education to people
like me who know little of the TYW. I shall persist with my own ECW game, though
I shall certainly incorporate a couple of new tweaks which came from our
discussions, and I hope to get a chance to do some proper testing of Peter’s
rules when opportunity presents itself.
*** Update - as from 9th April 2017, the rules and the scenarios have been revised to V 2.2. The presentation of the Command and Chaunce Cards has also been greatly simplified. ***
You can download the sheets from Google Docs – you will find
You can download the sheets from Google Docs – you will find
I shall keep this post linked from some
panel near the top of my blog display, so that you can find it easily, and we’ll
also set up a specific email address so that you may contact Peter about his
rules.
I hope you will join me in complimenting
Peter on his efforts, his knowledge of the period and his splendid rule-writing
style.
Peter wishes to emphasise that the scenarios, in particular, are really drafts - in some cases almost discussion frameworks - and, in particular, have not been properly game tested. They provide a valuable reference as suggestions for games, but they come with no guarantee that they are quite ready for use as a rewarding social event!
Peter may be contacted at ga1632<CURL>rogers.com (replace <CURL> with the usual email AT symbol) if you wish to give him some feedback on his game or your experiences with it, or any general discussion points on the Thirty Years War.
Peter may be contacted at ga1632<CURL>rogers.com (replace <CURL> with the usual email AT symbol) if you wish to give him some feedback on his game or your experiences with it, or any general discussion points on the Thirty Years War.


























