Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label Campaigns. Show all posts
Showing posts with label Campaigns. Show all posts

Tuesday, 5 June 2012

Solo Campaign - The Quarries of Malpartida


On Saturday 9th May 1812, Maj.Gen Karl, Graf von Alten - a Hanoverian in the British service, fought a defensive action at Malpartida, between the Portuguese-Spanish border and the fortress of Almeida. His little army consisted of his own Light Division - an elite force which had not thus far been involved in combat in the 1812 campaign - with support from a brigade of light cavalry, plus a battalion of militia and a howitzer battery seconded from the Almeida garrison. His force totalled some 5700 men, with 12 guns. The cavalry commander was his brother, Viktor, and one of the cavalry regiments, the Brunswick-Oels Hussars, had ridden a remarkable distance from Elvas to join him, but - since the cavalry played no part in the day's business - we shall not mention them again.

 
Initial situation, French on the left


His opponent was Bertrand Clauzel, with his own (2nd) Division of the Armee de Portugal, plus a brigade of dragoons and two batteries from the reserve of the AdP. Since these troops had already been involved in some of the heaviest fighting, Clauzel was forced to assemble some small units into provisional units to give them a useful combat capability. In all, Clauzel had rather more than 6600 men, with 24 guns.

[Though I gave serious thought to using some different rules for ths action, I used CCN again. 5 cards each, French to move first, 6 Victory Banners to decide matters.]

Von Alten took advantage of two ancient quarries (of Sant Iago and San Rafael) near the village - his troops were laid out with painstaking care, with riflemen in the two quarries, a horse artillery unit between them and reserves in support (notably the 43rd Foot). Vandeleur's brigade was placed on the left flank, an area where woods and the village would ensure a difficult assault for the French. Overlapping fields of fire were carefully worked out, and a frontal attack against the area around the quarry pits would be a hazardous undertaking indeed, across an open, stony area.

Clauzel placed Berlier's veteran brigade opposite the quarries, and Pinoteau's (formerly Barbot's) brigade on the right, where they were prepared for a long, difficult day, attempting to root Vandeleur's men out of the woods around Malpartida itself.

The action produced a quick and rather surprising result, in a game lasting a little over an hour. Clauzel opened with a Bombard card, which gave his artillery (heavier, longer-ranged and more numerous than the Allied) a further bonus, and in the first turn reduced the two Allied batteries to a very weak state. Von Alten's defence was not looking as strong as it had, but he prepared for the French to come on "in the same old way".

They did not disappoint him - on Turn 2, Clauzel played a Grande Manoeuvre card, and sent Berlier's troops in against the quarries. They covered the open ground quickly - a Grande Manoeuvre lets the troops get there quickly, but they have to wait until next turn to fight. The Allies, of course, let them have everything they had available (which wasn't helped by very poor cards for the Centre sector) - Berlier took some losses, as expected, and the 2/27e Ligne were driven back by rifle fire from San Rafael, but the remainder of the attacking force had reached the British lines in far better shape than Von Alten might have hoped for.

Then things happened very quickly - the 43rd Foot were routed and eliminated, the 3/95th Rifles were reduced, in their quarry, to a single "block" (at which strength they were unable to fight back), the 1/95th, in their own quarry, were driven out very easily, failing disastrously to re-take the position, Col Barnard, the brigade commander, was critically wounded, and men from the 25e Leger overran the remnants of Ross's Troop of the horse artillery. In desperation, Von Alten brought up the Thomar battalion of Portuguese militia - previously untried, and there only as emergency secondments from garrison duties at Almeida - and - unbelievably - they defeated the exhausted veterans of the 1/25e Leger and took back the Sant Iago quarry. But it was all in vain, the sixth Victory Banner was on the table. The cavalry, the complicated operations around Malpartida were completely irrelevant - a preliminary artillery bombardment and a rather crude frontal charge carried the day.

Von Alten withdrew his men, placed Vandeleur and the cavalry as a rearguard, and headed off towards Abrantes. Clauzel's next task was to mask the fortress at Almeida, so the Light Division were left to retire without further harrassment. Riflemen in quarries? - piff! French won 6-1.

OOBs

French Force - Gen de Divn Bertrand Clauzel

Second Divn, Armee de Portugal (Clauzel)
            Brigade Berlier: 25e Leger & 27e Ligne (5 Bns)
            Brigade Pinoteau: 50e & 59e Ligne (4 Bns)
Brigade Picquet: 6e & 11e Dragons (4 Sqns)
15/3e Art a Pied (Capt Pajot)
10/3e Art a Pied (Capt Dyvincourt)
19/3e Art a Pied (Capt Gariel)

Losses - approx 800 men k/w

Allied Force - Maj.Gen Karl, Graf Von Alten

Light Division (K von Alten)
            Barnard's brigade: 1/43rd, 1/95th, 3/95th, 1st Cacadores
            Vandeleur's brigade: 1/52nd, 2/95th, 3rd Cacadores
Troop 'I', RHA (Maj Ross)
Cavalry (Maj.Gen V von Alten): 1st Hussars KGL, Brunswick Hussars
Attached (from Almeida garrison): Thomar militia & howitzer battery (4th Ptgse Art)

Losses - approx 1600 men k/w/t, 10 guns destroyed or taken, Col Barnard gravely wounded and captured.

Von Alten's "Hornet's Nest" - Ha!

 
3/95th in the quarry of Sant Iago

 
Opening bombardment - pretty much ruined the Allied batteries

 
Grande Manoeuvre charge by Berlier - crude but effective

  
...and suddenly the hornets had gone

  
Unlikely heroes - the Thomar militia briefly won back one of the quarries,
though it didn't affect the outcome

Monday, 4 June 2012

Solo Campaign - the Battle of Allariz


The Battle of Allariz, Friday 8th May 1812

Nicolas Guye (waving his hat) with the King's Guard at Allariz

Sir Thomas Graham, with the First and Seventh Divisions of the Allied army, plus the cavalry brigades of Von Bock (KGL Dragoons) and Col Otway (Portuguese), defended a position near the village of Allariz, close to the Portuguese border, on the road between Orense and Braga. He had a total of some 11500 men with 12 guns, and he also had available the support of a small Spanish force of good quality troops under the command of the Conde de Espana, a further 6000 men with 10 guns. Espana's troops were quartered some distance from Allariz, at Arabaldo on the River Minho, and had to march to the field to join the Anglo-Portuguese army.

In this campaign, whenever an Anglo-Portuguese force is to collaborate with a Spanish force in battle, a dice is thrown to test the level of co-ordination between the commanders. In this instance, given the distance travelled, it was determined that from the 7th turn onward, a dice would be thrown to test for the arrival of Espana. A throw of 6 would be successful arrival, and the position of arrival (left, centre, right) would also be diced for - thereafter Spanish units may be called onto the table in the requisite sector as Command Cards allowed - generals can arrive on the table attached to units.

The opposition included contingents from the Armee de Portugal (AdP), Armee du Centre (AdC) and Armee du Nord (AdN), all under the command of Marshal Marmont - a total of approximately 17850 men with 24 guns. The French were greatly superior in both cavalry and artillery. The forces met at approximately 10 o'clock, on a fine, clear morning.

[CCN stuff: Because this battle is large by normal CCN standards, I did away with the additional "converged" light battalions which I normally field for each brigade, and adopted the normal CCN rule that all light regiments on both sides are classed as LT (I usually classify French legere units as Line). Both armies had units depleted by previous campaign action - I combined the single remaining subunit of the British 51st Foot (W Yorks LI) with one of the KGL light battalions. The nature of the field can be seen in the pictures - each side received 6 cards, the French moved first, and victory was set at 9 Victory Banners. The Allies, initially, have 5 designated Leaders - Graham, Henry Campbell, Hope, Halkett, Von Bock - and the French 5 - Marmont, Foy, Guye, Montbrun, Maupoint]

Graham placed his army on a line of hills - the First Division with the artillery on his right, the Seventh Division on his left. The Portuguese cavalry was held behind his centre, the German dragoons on the right flank. Col Halkett with the 1st Lt Bn of the KGL was placed in an advanced position in a wood on the right.

Marmont had Guye's Spanish Divn, including King Joseph's Guard, on his left, with Foy's Divn of the Armee de Portugal on the right. He placed Maupoint's light cavalry on the left end of his line, and Curto's brigade of light cavalry on the right, while Montbrun had personal command of the heavy cavalry in the centre.

Aware that De Espana's Spanish force was on the way, Marmont commenced a very vigorous attack on the Allied left (including a Bayonet Charge Command Card). Chemineau's brigade took heavy losses in this attack [and after 3 turns they were 3-1 down on Victory Banners], but eventually pushed Hope's men off the ridge [making good use of Combined Arms attacks using infantry with horse artillery]. While this was proceeding, Von Bock got involved in a bloody and unnecessary fight with the French cavalry on the opposite flank. The French 5e Chevauxlegers-Lanciers [who may not have existed in May 1812?] performed very poorly, and were resoundingly defeated in a single charge, but the two light units of the Duchy of Stralsund-Ruegen rescued the situation for the French, and after a long and fierce struggle they eliminated the KGL dragoons - Von Bock was mortally wounded during this action.

As the Allied left gave way, Montbrun attacked their centre with the bulk of the cavalry - this started badly, as the 13e Cuirassiers were shattered by fire from MacDonald's Troop of RHA, but the 25e Dragons, supported by Curto's light cavalry, routed Otway's Portuguese horse and swept round behind the end of the line of the Allied First Division. At this point, very belatedly, the Allies finally managed to roll a 6 to cue the Spanish reinforcements, and it transpired that De Espana's men would appear from behind Graham's right flank. Sadly, it was all too late - none of the Spanish troops made it onto the table before the French gained the requisite 9th Victory Banner, to give them a decisive win by 9-5. The Allied First Division, with the single exception of the 24th Foot, were never seriously engaged, neither were Guye's French Division, who opposed them - the action was decided elswhere. 

Graham, with no cavalry left, was left to withdraw as best he could - because of the disparity in cavalry strength, and the decisive result, the Allies were not allowed the customary "battlefield recovery" step, which allows a proportion of lost "blocks" to return to the ranks, so some of Graham's units were completely destroyed in the battle.

OOBs

French Army - Marshal Auguste Viesse de Marmont

Division Foy (AdP)
            Bde Chemineau: 6e Leger & 69e Ligne (5 Bns)
            Bde Desgraviers: 39e & 76e Ligne (4 Bns)
            3/2e Art a Cheval (Capt Guerrier)
            6/4e Art a Pied (Capt Braty)
Division Guye (AdC)
            Bde Merlin: King Joseph's Guard (5 Bns)
            Bde Casapalacios: 1e Leger (Castille), 2e Ligne (Toledo), Royal-Etranger (4 Bns)
            Guard Horse Battery (Capt Desert)
Division Montbrun (AdP)
            Bde Boyer: 15e & 25e Dragons (4 Sqns)
            Bde Curto: 3e Hussards & 22e Chasseurs a Cheval (6 Sqns)
            Bde Vial: 13e & 26e Chasseurs a Cheval (6 Sqns)
            5/5e Art a Cheval (Capt Graillat)
Division Maupoint (AdN)
            Bde ??: 13e Cuirassiers, 5e Chevauxlegers-Lanciers (6 Sqns)
            Bde Kleinwinkel: 1e & 2e Chev-Leg (Stralsund-Ruegen)

Total casualties - approx 1000 infantry, 600 cavalry.


Allied Army - Lt.Gen Sir Thomas Graham

First Division (Maj.Gen H Campbell)
            H Campbell's Bde: 1/Coldstream & 1/3rd Ft Gds
            Blantyre's Bde: 2/24th, 1/42nd, 2/58th & 1/79th
            Von Low's Bde: 1st, 2nd & 5th Line Bns, KGL
            Gardner's Battery, RA
Seventh Division (Lt.Gen Sir John Hope)
            Halkett's Bde: 1st & 2nd Lt Bns KGL & Brunswick-Oels Jaegers
            Von Bernewitz's Bde: 51st & 68th & Chasseurs-Britanniques
            McDonald's Troop, RHA
Cavalry (Maj.Gen Von Bock)
            Von Bock's Bde: 1st & 2nd Dragoons, KGL
            Otway's Bde: 1st & 11th Portuguese Cavalry

Total casualties - approx 2800 infantry, 1300 cavalry, 5 guns lost.


The pictures, as last time, owe much to my son Nick's efforts - any good shots here are almost certainly his:


General view of the battlefield at the outset, French on the right

French left flank - the lancers were very poor

French centre and right - Foy's boys at the far end

The French position seen from their right flank

Forlorn Hope? - Sir John with the Seventh Divn

The heavy end of the Allied line - the First Divn on the right

Marmont in the farmyard

French horse artillery contributed well to the attacks

Colin Halkett in the woods with the KGL Lights

Chemineau's brigade go in with the bayonet

Brunswickers in action

KGL Line Infantry

58th (Rutlandshire) and 79th (Camerons)

King Joseph's Guard Horse Artillery

The beginning of the end - the French roll up the Allied left

3eme Hussards mean business

The Result - not a big help for Wellington?
     

Monday, 28 May 2012

Solo Campaign - Week 16 - CRUNCH!


Well, Sod's Law raises its ugly head yet again. Just when I'm a bit short of time, this week in the campaign throws up two battles, one divisional-sized one at Malpartida, near Almeida, and one of rather more than twice that size at Allariz, south of Orense. Not sure just when I'll get these games played, but it should be within a week or two - I'll publish the updated army returns and a new map when the battles are done.

In the meantime, the Mathematical Siege of Ciudad Rodrigo has undergone its second week, and the French are making a real mess of the fortress. It proves, once again, that all the science in the world is not as useful as lucky dice. 

I haven't written up a narrative summary of Week 16, since it just means writing everything twice (not to mention reading it twice). Here's the nuts-&-bolts report, in exactly the form that I promised not to publish them. 

Old Bridge at Allariz


Week 16

Random Events
None.

Housekeeping
The 3D3 activation throws give Allies 5, French 4 – Allies elect to move first.
As a result of Br.Gen Silveira being sent with the Brunswick hussars to Almeida, temporary command of the fortress garrison at Elvas devolves to Col. De Souza of the Abrantes militia (rating 0).  

Moves

Allies (5 allowed)
1 – Sp D (Maceta, at Talavera) marches to Toledo.
2 – A (Wellington, at Braga) rests his force after the march from Orense.
3 – F (Framlingham, at Elvas) detaches a new force, H, consisting of the Brunswick Hussars under the command of Br.Gen Silveira (rating 1) of the Portuguese service ...
4 – ...and sends them to join Von Alten at Almeida. The first leg of this journey is over a difficult road to Abrantes, the march therefore requires a test:
2D3 = 4 +1 (Silveira’s rating) -1 (brown road) = 4   - the march is completed, but the force arrives tired in Almeida (which means they will suffer a deduction of 1 die in any combat).

Church Parade - the militia at Almeida - not a good turnout

5 – The Tomar battalion of Portuguese militia, plus a regular Portuguese Artillery howitzer battery are detached from the garrison of Almeida (Group F), and join Von Alten’s Group C, in the countryside near Almeida.
You mean go out there and face the French?
(Gunner - 4th Portuguese Artillery)


[Intelligence step –
  • no scouting orders]
French (4 allowed)
1 – O (Clauzel) advances into Portugal, from Ciudad Rodrigo (which he may pass through, since the fort is under siege) to Almeida, where he attacks the Anglo-Portuguese Groups C and H (Karl Von Alten)
2 – N (Marmont) marches 1 step from Lugo to Orense. Since this is a difficult road (they are all difficult around here), a test is required:
2D3 = 4 +3 (Marmont’s rating) -1 (brown road) = 6   - the march is completed without problems.
Marmont then attacks Graham’s force (B, and possibly Sp B).
3 – C (D’Orsay’s bde of Bonet’s Divn, Armee du Nord), march from Valladolid to Salamanca.
[Intelligence step -
  • no scouting orders]

Supplies and Demoralisation
All units are in supply. No-one is Demoralised.

Contacts
(1) The siege of Ciudad Rodrigo enters its second week.

The medieval chapel on the Malpartida battlefield

(2) Karl Von Alten, with the Anglo-Portuguese Light Division and the 1st Hussars of the KGL, and now augmented by the Brunswick-Oels Hussars (under Col. Ernst von Schrader – this unit is classed as Tired), the Tomar battalion of Portuguese militia and a Portuguese howitzer battery (these last two units seconded from the Almeida garrison), defends a position on the Almeida road, south of the settlement of Malpartida, within a mile or two of the Portuguese border, but inside Portugal. This position is chosen primarily for political reasons (since he can call on Portuguese militia support, though in the event the dice decree that he receives only a single battalion). The region is high, virtually treeless, and he has a position on a ridge overlooking a small river – so small that it will not appear on the battlefield. A large quarry, dating back to Roman times, is a feature of the field. Von Alten has a total of about 5000 infantry (including 3 battalions of riflemen), 600 cavalry and 12 guns available.
The quarry where they got the stone for the old chapel - might
just get to use CCN's rules for a quarry - always wondered why they were there

He is opposed by Bertrand Clauzel’s Division of the Armee de Portugal, supported by Picquet’s dragoon brigade and two batteries from the reserve artillery of the Armee de Portugal. Altogether 10 battalions of infantry and some 5 squadrons of dragoons (including the formidable 6eme, who recently wrecked Le Marchant’s British heavy brigade), but some of these are understrength, and his force is estimated at 6200 infantry, 400 cavalry and 24 guns, all of heavier calibre than the Allied artillery.

The advanced guards are in contact at dawn on Saturday 9th May – the Battle of Malpartida, as it will become known, is critically important – if Von Alten loses, Almeida is immediately vulnerable and the road to Lisbon is threatened. Clauzel has the chance to place his army between the besieged town of Ciudad Rodrigo and any relieving force sent by Wellington from Braga.

(3) Marmont’s northern force, advancing from Lugo, is in contact with Graham near Orense. The original agreement between Wellington and the Spanish army was that the town of Orense was to be defended, but Graham has abandoned Orense to the French and adopted a defensive position closer to the Portuguese border, near the village of Allariz.

In this campaign, whenever a Spanish force is required to support an Anglo-Portuguese one, a dice is rolled to check the level of co-ordination. The rule is:

4+           No problems – full co-ordination
3              Spanish force arrives late – 1D6 each turn – 5 or 6 they arrive
2              Spanish force arrives late – 1D6 each turn – 6 they arrive
1              Spanish force does not arrive

In this case the dice came up 2, so the Conde de Espana’s little army, which was quartered around Arabaldo on the River Minho, expecting to be ordered to defend Orense, will take a little while to reach the field. One imagines a little tension between Graham and the Conde, since Graham has retreated almost to the border – I had considered making the Spanish force demoralised, with some deduction from their combat effectiveness, but decided against it on the grounds that an outnumbered Graham has little enough going for him already – I may change my mind again, of course.

Marmont’s army consists of Foy’s Divn and about ¾ of the cavalry of the Armee de Portugal, Guye’s Divn of the Armee du Centre (King Joseph’s Guard and a brigade of Joseph’s Spanish line troops), plus the entire cavalry of the Armee du Nord – about 5 regiments including the 13e Cuirassiers. His total force is estimated at about 17850 men with 24 guns. He has a considerable superiority in cavalry.

Graham, without De Espana, has the Allied First and Seventh Divns, plus the cavalry brigades of Von Bock (KGL dragoons) and Otway (Portuguese). Total is about 11500 men with 12 guns.

De Espana has about 6000 men, of whom a proportion are voluntarios (classed as militia), and 2 batteries, which between them have 10 guns.

The battle of Allariz takes place on Friday 8th May.


Siege of Ciudad Rodrigo (Week 2)
Bombardment phase: Spanish now have a Garrison Value (GV) of 4, thus roll 4D6 - they come up 6 3 2 1 – the 6 reduces the attackers' Battering Value (BV) by 1, but there are no 5s, so no losses from the besiegers’ Assault Value (AV).
Simultaneously, the French battering guns (BV = 5) roll 5D6 – 6 6 5 3 3 (once again, the French siege batteries are good/lucky) – each 6 deducts one from the defenders’ Fortress Value (FV, the strength of the place itself), and the 5 deducts one from their Garrison Value (GV).

Removing the losses, next week’s figures will be FV = 2, GV = 3 (total = 5) for the Spanish, while AV = 7, BV = 4 for the French. The walls are not looking good – a storm is becoming a distinct possibility, but the French – confident that they have another week before the Allies can interrupt them with any kind of relieving effort – decide to continue bombardment for a further week. They do, however, summon the fortress to surrender. One of Marshal Jourdan’s aides, Col. Alfonse-Maurice-Louis Merveilleux, is sent on 10th May under a flag of truce with a letter from Jourdan for the governor, General Hermogenes Reixas, requesting that he lower the Spanish flag within one hour. Merveilleux is returned, unharmed, but trussed up with rope, with a dead chicken hanging around his neck. Despite this additional provocation, no storm is attempted.

Casualties for the week: Spanish defenders have lost 1/4 of their GV, so have lost 1/10 x 1/4 of the remaining 2320 men engaged, which is 58 men killed and wounded. Again, loss in combat effectiveness is proportionately far higher, and the walls of the town are in a sorry state. French besiegers suffered no deduction from their AV, so their strength is unchanged at 16330. This does not mean, of course, that no-one was hurt – it simply means that returns from hospital and so forth cancel out any new losses.

Sunday, 27 May 2012

Solo Campaign - Weeks 14 & 15

Ciudad Rodrigo

Week 14

Random Events
Everything calm in the British Parliament this week.
Maj Gen RB Long has arrived to take command of the heavy cavalry brigade previously commanded by Le Marchant.

Housekeeping
The 3D3 activation throws give Allies 6, French 6 – since they moved first last week, French elect to do so again.

Moves

French (6 allowed)
1 – Group H (Clauzel, with 6700 men of AdP) to march from Zamora to Salamanca
2 – Group M (D’Armagnac, with 6400 of AdC) to do the same
3 – Group K (Marshal Jourdan, with 11200 from AdP and AdC) to march from Avila to Salamanca
4 – Group K to scout into Ciudad Rodrigo area
5 – Groups H & M to merge with K, all under command of Jourdan.
[Intelligence step -
  • Jourdan learns only that there are Allied forces in the area around Ciudad Rodrigo, and the gunners at Rodrigo itself fired at his cavalry patrol!]
Allies (6 allowed)
1 – C (Von Alten, at Ciudad Rodrigo) retreats into Portugal, at Almeida.
2 – Sp D (Maceta, at Ciudad Rodrigo) must dice to see if he will enter Portugal with Von Alten, in contradiction of his orders from the Junta de Castilla. In fact, he rolls a 2, which means he will follow his orders (Maceta is rated 2), so his force separates from the British and marches south to Caceres.
3 – A (Wellington, at Lugo) orders a march to join Cotton at Orense. This involves a difficult (brown) road, so requires a test
2D3 = 4 +3 (Wellington’s rating) -1 (brown road) = 6   - the march is completed without problems.
4 – Group E (Cotton) now merges with A.
[Intelligence step –
  • no scouting orders]
 
Supplies and Demoralisation
All units are in supply. No-one is Demoralised.

Contacts
None.

Narrative
Joined by the forces from Zamora under Clauzel and D’Armagnac, Jourdan enters Salamanca, his total strength now being 25300 men, including the siege train and engineers of the Armee de Portugal.

Karl Von Alten, with the Anglo-Portuguese Light Division, retires into Portugal – to Almeida – to avoid confrontation with this much larger force. Maceta, with the Spanish force from the Junta de Castilla attached to Von Alten, is prevented from entering Portugal by his orders, and thus separates from the British, in spite of their requests that he should not do so, and retires southwards to Caceres.

The Spanish garrison at Rodrigo, under General Hermogenes Reixas, are now unprotected, and expect to be attacked very soon.

Wellington, with the Anglo-Portuguese main army marches south over difficult roads without problem, joining Cotton’s troops at Orense.

Maj.Gen Long has now arrived to take over Le Marchant’s heavy brigade. 

Week 15

Random Events
Change in rule – test will be made on British Parliament around 15th of each month, rather than weekly as at present.

Housekeeping
The 3D3 activation throws give Allies 5, French 7 –French elect to move first.

Moves

French (7 allowed)
1 – K (Jourdan, at Salamanca) advances to Ciudad Rodrigo...
2 – ...where a new Group O is split off, consisting of Clauzel’s Divn of the Armee de Portugal, with Picquet’s dragoon brigade and 2 batteries from the reserve artillery, a total of 6600 men with 24 guns
3 – K commences siege operations against Rodrigo
4 – N (Marmont) marches 1 step from Leon to Lugo. Since this is a difficult road, a test is required
2D3 = 5 +3 (Marmont’s rating) -1 (brown road) = 7   - the march is completed without problems.
5 – C (D’Orsay’s bde of Bonet’s Divn, Armee du Nord), march from Sahagun to Valladolid.
[Intelligence step -
  • no scouting orders]
Allies (5 allowed)
1 – Sp D (Maceta, at Caceres) marches to Talavera.
2 – A (Wellington, at Orense) scouts into Braga...
3 – ...and into Lugo.
4 – Finding a large French force at Lugo, he divides Group A, splitting off a new Group B, under Lt Gen Sir Thomas Graham, comprising the First & Seventh Divns, with Bock’s KGL dragoon bde and Otway’s Portuguese cavalry – a total of 11530 men with 12 guns. This force, together with Sp B (Espana) will remain at Orense...
5 – while the remainder of Wellington’s Group A march south into Braga. Again, this is a difficult road, so a test is needed:
2D3 = 2(!) +3 (Wellington’s rating) -1 (brown road) = 4   - the march is completed, but the army is Tired, and must rest at Braga.
[Intelligence step –
  • A (Wellington) gets a Detailed Report on Marmont’s force at Lugo, helped by information from civilian spies – he is aware of both strength and composition]
Supplies and Demoralisation
Note: By abandoning Sahagun, the French give up the right to route supplies from France through that Area, so all such supplies now come through Burgos. All units are in supply. No-one is Demoralised.

Contacts
The French force under Marshal Jourdan commences siege operations against Ciudad Rodrigo.

Siege of Ciudad Rodrigo (Week 1)
Initial Fortress Value (FV) is 6 – which is also the max size of the garrison. Reixas (commander, rating 2) has 1 line battalion plus 2 of militia, plus 3 batteries of 8 guns each, one of these batteries being of militia calibre. Counting ½ each for the militia – Garrison Value (GV) is 4½ - say 5 - and since Reixas is officially rated as 2 (Good), add 1, giving 6.

Attackers – Jourdan’s force consists of 34 combat units, of which 4 are cavalry and count ½ each; this gives a total of 32. Dividing by 4 gives Jourdan an Assault Value (AV) of 8, plus 1 since Jourdan rates as 2 (Good). The French siege train has 5 batteries of heavy guns, so the Battering Value (BV) = 5.

So, at the outset, Spanish defenders have FV = 6, GV = 6, French besiegers have AV = 9, BV = 5.

Bombardment phase: Spanish have GV of 6, thus roll 6D6 - they come up 5 5 4 3 2 1 – no 6s, so no damage is done to the attackers' BV, but the two 5s cause a deduction of 2 from the attacking troops’ AV
Simultaneously, the French battering guns (BV = 5) roll 5D6 – 6 6 5 5 2 (remarkable shooting) – each 6 deducts one from the fortress (FV), and each 5 deducts one from the garrison (GV).

Removing the losses, next week’s figures will be FV = 4, GV = 4 (total = 8) for the Spanish, while AV = 7, BV = 5 for the French. The French do not bother asking the fortress to surrender, since their AV of 7 is not promising for a storm against the defenders’ (FV + GV) = 8. No storm.

Casualties for the week: Spanish defenders have lost 2/6 of their GV, so have lost 1/10 x 1/3 of the 2400 men engaged, which is 80 men. Loss in combat effectiveness is proportionately much higher. French besiegers have lost 2/9 of their AV, so have lost 1/10 x 2/9 of the 16700 men engaged, which is 370 killed/wounded.

Narrative
Jourdan has divided his army – Clauzel has a covering force, while the remainder have now started the siege of Ciudad Rodrigo. Brisk fire from the garrison coupled with the unhygienic conditions in the trenches have caused the French fairly high casualties, but the French siege guns have performed extremely well, doing much damage to the fortress and the morale of the garrison.

Marmont has moved his army to Lugo, where he can now threaten Wellington from the north, with the option of marching to La Coruna and threatening the Allied supply base at Vigo. Wellington has a very accurate idea of Marmont’s strength and movements, and has detached Thomas Graham with the Anglo-Portuguese First and Seventh Divisions, with the cavalry brigades of Otway and Von Bock. Graham is to hold position at Orense, with support from the Conde de Espana’s Spanish army.

Wellington marched the rest of his force south to Braga. Once again, the roads were difficult, but the army did not fare well [awful dice] – the march was completed in good enough order, but Wellington’s force are tired and must rest for a week.

Col D’Orsay, with a brigade from Bonet’s Division of the Armee du Nord, has moved from Sahagun to Valladolid. This has implications for the routing of French supplies from Bayonne, which must now all come through Burgos.

Maceta’s Castillan army has orders to return to Toledo, and has reached Talavera.


Sunday, 13 May 2012

Solo Campaign – Siege Tweaks Re-tweaked


If something is worth doing, my grandmother used to say, it’s probably worth doing over again. Here I was, quite happy with my new Hassle-Be-Gone automated siege rules, and then some insightful comments from Ross on my recent post and an unusually coherent email from De Vries the Impaler sent me back to the drawing board.

One of the truly great things about blogs is that you can get other interested parties to shine some light on your own thoughts, and you can learn a huge amount. [By the way, any fans or students of Water Logic? – I used to be a firm believer in all that creative evaluation stuff, though I seem to have forgotten about it since I stopped being paid to think. I might do a post about it sometime – you have been warned.]

The purpose of my mathematical, off-table siege rules is to strike a workable balance between convenience and realism such that sieges can be handled easily in the background while the campaign rolls on. The tricky bit is finding the correct balance – rephrase that – an acceptable balance.

The part of the siege under particular scrutiny here is the actual assault or storm. For a start, Ross raised the very good point that not all sieges are the same. If the defenders are unusually determined, it can change things. I carefully avoid the use of the word “fanatical” here, since it has kind of rabid overtones. Let us merely identify that there are certain situations and certain armies where the defenders would be prepared to fight for every building, and to sustain unusually high levels of casualties. De Vries’ original suggestion was that the defenders might be “Spanish or mad”, but that won’t do at all. 

Further, De Vries cited the Agustina Effect (after the heroic lady celeb from the Siege of Zaragoza), where the civilian populace are prepared to help with manning the guns and the barricades – i.e. commit to a level of active combat over and beyond merely trying to defend their own property. We also agreed that there might be situations (though I’m struggling to think of an example) where the citizens are on the side of the besiegers, and take a part in the attack on the garrison. To put all this into effect, I have changed the calculations of ASS and DSS (as defined in the rules below) in the storm – the defenders can get an extra dice if they are ready to fight for every building (the Suicide Dice - suggestions for a better name will be most welcome), and either the defenders or the attackers might possibly get yet another bonus dice (the Agustina Dice) if the civilians are prepared to fight on their side, during the actual storm. All storms take a week, however they go.

Agustina de Aragon - "No - it's OK. If she really wants to stand there when
we fire, just let her get on with it..."

Ross raised the matter of levels of loss – applying an overall factor to the complete besieging army’s strength to get the casualty figures is over-simplifying things, and may give inconsistent or illogical results. Prof De Vries also pointed out that calculating the besiegers’ losses retrospectively for the whole siege, based on the “total force employed” is, to use his terminology, dumb, for a number of reasons:

(1)  Though the total force, represented by the variable Assault Value (AV) may justifiably be regarded as all at risk during the weekly routine Bombardment Phase (which includes all kinds of missile fire, mining, sorties, hunger, disease, bad breaks and random demoralisation), this number AV will vary from week to week, apart from losses, as a result of troops being detached from the siege, or new troops joining it.

(2) During the actual storm (as Ross also mentioned), only a portion of the total available AV may be called upon to actually assault the place – losses for that week should be restricted to this subset.

(3) In a campaign where weekly returns are made for all units, it makes no sense at all to do the casualty calcs for a siege only when it has ended. It is much better to perform the calcs week by week, as AV varies up and down (or is subdivided), and carry forward the actual totals.

Though still determined to keep this manageably simple, I accept all of this, and the re-tweaked section of the Siege Rules now reads thus:

11.3.3 Storming:
Defenders’ Storm Strength, DSS = FV + GV + 1D6 + the Suicide Dice + the Agustina Dice
Attackers’ Storm Strength , ASS = AV(st) + 1D6  + the Agustina Dice     [BV, the Battering Value, does not count in a storm]

Where:

* The Suicide Dice is a bonus 1D6 available to the defenders if they are prepared to fight for every building.
The Agustina Dice is an extra bonus 1D6 available to either side if the civilian population of the town will fight for them.
AV(st) is whatever subset of the full current AV the attackers commit to an assault.

Results:

* If ASS > DSS then the fortress falls and the garrison surrenders. Attackers lose 0.25 x DSS (rounded to nearer whole number) from AV(st). Defenders lose 0.5 x ASS from GV.
* Otherwise, if ASS <= DSS, storm is repulsed; attackers lose 0.5 x DSS from AV(st); defenders lose 0.125 x ASS from GV
[Losses in GV and AV are not simply casualties – they represent all manner of loss of ability to continue – and note that GV and AV can become negative].

Each week during a siege, losses for each side are calculated as one tenth of the percentage loss in AV or GV for the week. During a storm, AV(st) replaces AV if it is different. Thus, for example, if AV is reduced from 7 to 6 during a particular week, the actual loss to the besieging army in killed and wounded is 1/10 x 1/7 = 1.4% of the troops present/engaged.


Wednesday, 9 May 2012

Solo Campaign - Siege Rule Tweaks


Since it looks as though my campaign may produce a siege quite soon, I was encouraged to go back to my mathematical siege rules, since there were some bits in there I wasn't sure about. There was a post on this system a few months ago - I explained there that, though an algorithmic system for sieges is certainly not a big attraction from visual and fun-generation aspects, it is (sadly) necessary to handle sieges in this way in a map campaign, since a siege will last for a number of campaign moves (and thus must be able to coexist with armies marching and fighting elsewhere on the map in a different timescale) and also since it might be necessary to have more than one siege running concurrently.

The particular bit I wasn't happy about was the section on Storming. Without getting too deeply into the nuts and bolts (again), the idea is that the defenders have a couple of numbers associated with them - a Fortress Value (FV), which represents the strength of the place and its guns, and a Garrison Value (GV) which indicates the fighting capability of the guys in the fort - this is a kind of lumpy amalgam of numerical strength, attitude, and their current ability to carry on - for whatever reason. Similarly, the besieging force have a Battering Value (BV), which is a measure of their heavy artillery capability, and an Assault Value (AV), which is the amount of force they could bring to bear in the event of (you guessed) an assault, but this number also makes allowance for the men who are available for digging ditches, carrying stuff and just constituting a threat.

The detail of the siege rules is set out in the orginal notes, here and here, so I won't go through all that again, but the idea is that bombardment and (implied) sorties and mining etc wear down these numbers. At the point that a storm is attempted, the appropriate section of the rules is set out in its new form below, with the odd explanatory annotation here and there. The inclusion of a dice roll for the defenders and the besiegers is intended to reflect performance and luck on the day. The calculation of losses bothered me - something struck me as counter-intuitive. If the totals for ASS and DSS (as described below) were very close - in other words, if the result of the storm was a close call the casualties would tend to be relatively light, which intuitively seemed completely wrong. A close-fought storm might have the heaviest casualty rates of all, so I've made a couple of changes - I now use the absolute values of DSS and ASS, rather than the difference between them, when calculating loss, and have changed the formulae slightly. It's a minor tweak really, but I'm a bit more comfortable about how it works now. In a campaign, losses have a lasting significance.

Here's the revised section from my Campaign Rules:

11.3.3 Storming:
Defenders’ Storm Strength, DSS = FV + GV + 1D6
Attackers’ Storm Strength , ASS = AV + 1D6  [BV, the Battering Value, does not count in a storm]

* If ASS > DSS then the fortress falls and the garrison surrenders. Attackers lose a final, further 0.25 x DSS (rounded to nearer whole number) from AV. Defenders lose 0.5 x ASS from GV.
* Otherwise, if ASS <= DSS, storm is repulsed; attackers lose 0.5 x DSS from AV; defenders lose 0.125 x ASS from GV
[Losses in GV and AV are not simply casualties – they represent all manner of loss of ability to continue – and note that GV and AV can become negative].

Whenever it is necessary, at any moment during the siege (or when the siege is broken off or completed), actual casualties may be computed as one tenth of the %age loss of AV or GV since the start of the siege. 

Example – if a successful besieging force started out with AV = 8, and end with AV of 6, then they have lost one tenth of 25% = 2.5% of the total force present; if the defenders started out with a GV of 5 and end with GV = -1 then casualties are 1/10 of 120% = 12%; if the fort surrenders, the remaining 88% will become prisoners.

[It occurs to me that if I don't actually get to a siege in the campaign then it doesn't really matter that I've improved the rule, but it's the principle of the thing!]

Monday, 7 May 2012

Solo Campaign - Week 13

Ciudad Rodrigo - General Reixas checks that everything is ready

Week 13 - Narrative

Having received further prompts from Paris to carry the fight to the Allies, with the objective of invading Portugal, Marmont detached D’Armagnac, with two infantry brigades (6400 men) and the Italian foot artillery battery (8 guns), together with the siege train and engineers of the Armee de Portugal. This force marched to Zamora, where they joined with Clauzel’s command.

Jourdan, with his newly assembled force, carried out a splendid piece of forced marching, travelling from Toledo, via Madrid, to Avila without any straggling.

Karl, Baron Von Alten

Karl von Alten, with the Anglo-Portuguese Light Division, the KGL Hussars and Maceta’s Spanish volunteers, became aware that there were now French forces to the north and the south – Maceta’s contacts among the civilian population confirmed that the force at Avila (Jourdan – though the Allies did not have this information) was large enough to cause concern. The combined Allied force accordingly fell back to the area around Ciudad Rodrigo, since their relative lack of cavalry would make it impossible to withdraw if attacked.

General Barbot

Concerned about the possibility of sea-borne landings on the north coast, the French moved Barbot and his garrison troops at San Sebastian to Bilbao, replacing them at San Sebastian with a force of 4000 National Guard plus artillery from the Bayonne reserve.

Gregorio Cruchaga

Gregorio Cruchaga has been appointed in Navarra to lead the irregular partisans formerly commanded by the Gomez brothers.

Strategic Note

With the Allied army occupying Galicia, the French cannot get into Portugal without getting past the fortresses at Almeida and/or Elvas.

Marmont is convinced that the Allies will not attack him across the mountains from Galicia. Since he is once again directed by the Minister of War to invade Portugal, he has detached his siege train and some of his infantry to join Clauzel to the south.

Jourdan has moved from Toledo to Avila, and the French now have some interesting possibilities:

(1) If Von Alten stands his ground at Salamanca, attack him with some combination of Clauzel’s and Jourdan’s forces – then move to lay siege to Ciudad Rodrigo, which would require two weeks march to receive support from Cotton (who is at Orense).

(2) If Von Alten sees the threat and retires back to Ciudad Rodrigo, there are choices – either pursue him and attack him there with the combined Clauzel/Jourdan force or (riskier but potentially more decisive) hold him there with Jourdan’s force while Clauzel (now reinforced by Armagnac’s 2 brigades), attacks Cotton and Espana at Orense. Defeat for Cotton would leave Wellington isolated in Galicia and allow more time for a siege at Rodrigo.

Either way, Rodrigo is the objective.

The roads from Lugo to Almeida are not good, even in decent weather, and it would be difficult for Wellington to support Rodrigo quickly or force a siege to be lifted. He is really obliged to move south now, back into Portugal, even though this may allow the French an alternative (tortuous) route to Lisbon, bypassing the border fortresses.

The situation of Maceta, whose Spanish troops are currently in Ciudad Rodrigo alongside Von Alten’s, is interesting. He and his troops belong to the Junta de Castilla, and will not serve in Portugal. If Von Alten is forced to retire into Portugal, Maceta may have to separate his forces and head for Caceres instead.


Sunday, 6 May 2012

Solo Campaign - Week 12

Quiet week in the Peninsula - Wellington survived a vote in the House by the skin of his teeth, the French are busy collecting together small forces into bigger ones and Karl von Alten is marching off to Salamanca [...do you think that's wise, Captain Mainwaring?].

Higher profile? - Marshal Jourdan

Lower profile - a contemporary sketch of Pedro Gomez

Week 12 - Narrative

A vote in the British Parliament was tabled, but voting was narrowly in favour of keeping Wellington in command in the Peninsula.

Since this is the weekend nearest 15th April, reinforcements, replacements and returns from hospital have arrived. The French have an increase of 2820 men, the Anglo-Portuguese 4010 plus 2 guns, and the Spanish regulars 320 men. No-one knows accurately the strength of the Spanish irregulars, which are diced for as occasion arises.

The Gomez brothers have been removed from the command of the irregular troops of the Junta de Navarra who were defeated at Ancenigo. In fact, they appear to have disappeared completely.

Karl von Alten, with the Light Division, and the Spanish volunteers and irregulars commanded by Maceta, have marched into the Salamanca area. Attempts to scout northwards into Zamora were foiled by superior French cavalry. All Alten knows is that there are French dragoons there.

Marshal Jourdan is now in command of a new, consolidated French force at Toledo – this comprises Neuenstein’s Confederation brigade, Maucune’s division of the Armee de Portugal and Treillard’s cavalry from the Armee du Centre. The intention is to give them some extra artillery from the fortress at Badajoz [but they didn’t have enough orders left this week]

The Anglo-Portuguese army, apart from Von Alten with the Light Division, is holding position at Lugo and Orense, on the assumption that the French will not attempt to attack through the mountains on the border between Castilla and Galicia. [If the French do attack, and if they are successful, Wellington will be accused of inactivity as well as his other problems].

Foy has rejoined his Division at Leon – he is reported to be walking with the aid of a stick.

The fever epidemic among the French (Confederation) force in Burgos appears to be over – there have been no new cases, and troops are starting to return to duty.

Sunday, 29 April 2012

Solo Campaign - Combat at Ancenigo, Navarra – Saturday 4th April 1812

General view of the battlefield at midday - the French are on the right

Later in the same week, but further north, a punitive expedition from the garrison of Jaca came into contact with guerrilleros from the Huesca area, near the hamlet of Ancenigo. The French had a brigade of 4 battalions of experienced infantry, plus the usual additional small battalion of combined light troops, together with a company of foot artillery borrowed from the fort at Jaca. The whole was commanded by Chef de Bataillon Fantaise, seconded from the 118e Ligne. His infantry included 1 provisional bataillon d’élite of line grenadiers and 2 of foot dragoons – again, picked men from a number of regiments. [Each of these units counted as “grenadiers” in the CCN rules, which gives advantages in melee and in morale tests]. His other battalion was Polish - from the 4th Regt of the Vistula Legion – more tough veterans.

He was opposed by a force of around 3000 guerrilla troops commanded by the sinister Gomez brothers. [The Spanish force had been expected to be rather larger than this, but some of the troops failed to arrive – for the purposes of this campaign, bodies of Spanish irregulars can be greater or less than estimated, depending on dice rolls – the Hermanos Gomez were not lucky in this respect].

This was a much more conventional set-up battle than that at Olias earlier in the week – the French took position on two low hills, artillery in the centre, the Poles and the light troops on the right. Pedro Gomez, the elder of the brothers, had difficulty restraining his troops, who were worked up into a frenzy by a number of priests serving in the ranks. He directed his first attack against the more lightly manned hill on the French right. The two leading bands of irregulars did not even reach the foot of the hill before they were broken by musket fire and disintegrated. Around the same time, roundshot from the French artillery caused another band to break up in the centre.

Rapidly running out of men, momentum and ideas, Gomez threw another two units against the hills on the French right, and sent in his cavalry in a looping, uphill charge against the French left flank. Both of these attacks failed and broke up into crowds of fugitives. The Spanish force retreated in disorder into the hills around the Rio Gallego. The fighting had lasted exactly 22 minutes. If proof were needed, the day demonstrated that irregular troops are not best suited to this kind of warfare.

OOBs

French Force – from the garrison of Jaca, Navarra (Ch/Bn Fantaise) – approx 3500 men, 6 guns
Grenadiers Provisoirs (1 Bn)
Dragons (a Pied) Provisoirs (2 Bns)
1/4e Vistule
Part of 14/3e Artillerie a Pied (Capt. Plantaine)

Loss – 30 men

Spanish Force – Junta de Navarra, commanded by Pedro and Jose Gomez – approx 3000 men

Loss – 1840 men

The big attack on the French right...

...didn't go well at all

The situation after about 20 minutes - the Spanish forces (on the right) have mostly disappeared 

Poles and skirmishers on the French right, who took most of the weight of the attack - all the French casualties were sustained in this area

This and the remaining pictures were taken by my young son, who is very interested in close-ups - here's some foot dragoons, with Ch/Bn Fantaise close at hand

It's a hard life in the artillery

Guerrilleros retreating through the village

Irregular cavalry