Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label CCN. Show all posts
Showing posts with label CCN. Show all posts

Sunday, 1 October 2017

Talavera - (2) - The Game

Today Baron Stryker, Count Goya and I fought the Battle of Talavera, as promised in my last two posts. Of course it wasn't really the Battle of Talavera, it was just a game which had certain similarities. The set-up was mostly derived from a Commands & Colors user website scenario. I'm always a bit dubious about published scenarios - not that there is necessarily anything especially wrong with them. It's simply that, typically, they are designed to give both sides a fair chance of victory. In my experience, one of the risks then is that a closely balanced fight can develop into a slugfest, and little of interest happens until attrition has worn down one side or the other to a point where something decisive might become possible.

Definite signs of visiting generals - first session before lunch.
Looking along the field from the Allied left flank, at the outset. Spanish
battalion in the farm in the foreground.
Allied right, with the Spaniards defending Talavera
However, fear not - today we had an absolutely cracking game - it had everything. History was overturned yet again - the French won - just about. I was the unfortunate Cuesta, commander of the Spanish force, whom history has not remembered kindly. Typecasting again, I know. Stryker was an impressively dynamic Marshal Victor, Goya was Wellesley, with most of the work to do on the Allied side (since, historically, he had restricted the Spanish army to a defensive role, on the flanks) and with the constant frustration of not being able to bring enough force to bear where he needed it (as a direct consequence, so it serves him right!). We had a tweak in the rules: this was a battle of three armies - the British and Spanish could collaborate on the card play, but, since they had separate turns, could not co-ordinate any action directly. This worked out pretty well - by the time the battle was lost, The Spaniards still had more than enough troops to help turn the day, if they could only have been employed more usefully.

If this sounds like a gruelling session of frustration and frayed tempers, nothing could be further from the fact. The game had lots of movement - feint attacks, very exciting cavalry fights, astonishing, show-stopping volleys and even more astonishing complete misses - all conducted in a splendid spirit of enthusiasm and good humour.

The battle involved over 60 units - around 1100 castings - on a table of ten-and-a-half feet by five. We got properly started around 11:30am, and the game came to a clear conclusion at about 16:30 - and that included a sit-down lunch break of about an hour and a half, which is not bad going at all. The armies were tied on 12 Victory Points each near the end, but at the last Victor forced enough units onto the British-held ridge at the Cerro de Medellin to gain the necessary 3 bonus VPs, and it was a 15-12 win for the French. Very, very close - it really could have gone either way.

My thanks and sincere appreciation, as ever, go to my worthy collaborators. It was such a lot of fun that I didn't even mind about those deplorably streaky French dice rolls.

Well, maybe just a bit.

On the Allied right, Cuesta sees the German troops opposite starting a general
advance through the woods - this caused much alarm, but turned out to be a feint attack.
 
In the centre, the key defensive point was the ridge at Cerro de Medellin - here three
companies of the 5/60th Rifles splash their way across the stream in front of
the ridge. They had a difficult day.
The French set about forming an attack here, but initially made slow progress.
Oops - a battalion of the Regimiento Ordenes Militares had the job of defending the
farm on the Allied left flank, but took fright with little real provocation, and
evacuated the place - these double retreats for the Spanish army really have the
boys running around!
 
They were replaced by the Voltigeurs of King Joseph's Guard, who made a
much better job of things, and held the place for the rest of the day.
Credit where credit is due - the stand-out performance of the day came from
the French 15e Chasseurs à Cheval, who fought off all-comers on the French
right. They were still on the field at the end - battered but glorious. Special
mention in dispatches.
The French are still making little progress in the centre, as Wellesley brings
up the Coldstream Guards.
By this time, the Confederation troops opposite Cuesta have quietened down a
bit, so the Allied right flank has not very much going on.
But what's this? - Victor turns up some very heavy cards, and things start to happen.
Sudden, very rapid advance in the centre by the troops of Sebastiani and Lapisse.
Yes, this is looking serious.
To make sure their photo is in the report, the 15e Chasseurs pop up again,
this time on the end of the ridge, in order to (briefly) claim one of the bonus
VPs available. It didn't last, but the point was made.
The French suffer a few reverses in the centre, and the British defence of the
ridge looks secure for the moment, though losses are creeping up.
Suddenly, there is a rush of cavalry on the French right, near the farm. This is the
area where the British light cavalry fell down a ravine in the real battle, but
we didn't have anything like that.
What we did have was a sizeable clash of cavalry. All sorts of celebrity units - Vistula
lancers, KGL Hussars, even a unit of British Dragoon Guards. Very exciting.
The British cavalry was very successful initially, until they came up against
the dreaded 15e Chasseurs again, and everything stopped dead.
Over on the Allied right, Cuesta's infantry made a demonstration against the
Confederation boys in the woods. It didn't necessarily start off as a demonstration,
but it didn't go very well, so it became a demonstration quite quickly.
Victor appears to be calling down a thunderbolt on to Wellesley.
French now splashing through the stream, trying to get some purchase on the
ridge, and suddenly a few of the British defenders were dislodged. 12-12 in
VPs at this point - if the French can get 3 units on the ridge they've won the day.
Lots of desperate action from the Brits, while their Spanish allies are doing
very little on the flanks.
Here they come - the French are on the ridge, including - most impressively -
their astonishing charging foot artillery.
It no longer matters, but Cuesta is still disputing the woods on the right.
Heroically, but to no avail, Wellesley brings up the 16th Light Dragoons, his final throw.
But the French retain their foothold, and the battle is decided. Observe, if you will,
that two of the British generals are still on the border, and have never entered
the battlefield. Fane is in the foreground, Henry Campbell further away. The
French had two generals killed during the day; the British had two generals
who didn't turn up. Hmmm.
Over on the right, Cuesta's Spanish troops have kept the town of Talavera
safe and secure, which is exactly what they were ordered to do.
Opposite Cuesta the French forces look solid enough - Milhaud's heavy cavalry in
reserve and everything.
This photo to go to the Daily Mail, I think - and maybe Horse Guards -
Henry Campbell wondering if this was the right address - the game is over.

Wednesday, 27 September 2017

Talavera - (0) - the field

Talavera on Saturday. I think, to be more precise, it is the second bit of Talavera, but since it is unlikely to follow the history too closely, it doesn't really matter.

All these photos are taken from the Allied side of the field. In the foreground is
part of the town of Talavera de la Reina. The French attack will come from the
right-hand edge of the table.
And here we are looking back from behind the Allied left flank.
This is based on the Commands & Colors user site EPIC scenario for the battle - I've shrunk it just a little to get it on my 17 hex x 9 hex table. Some soldiers will appear on this ground in a day or so (I don't want them collecting dust any longer than necessary, and have to keep the sunlight off the flags...) - there'll be another photo or two then, and I'll also include some QRS stuff and scenario information - we have a nifty little experimental rule to prevent Wellesley and Cuesta co-operating too well.

I fear that all my battlefields have a kind of generic look, but it's a flexible system. Here
we are looking down at the Allied right wing. The Portiña stream looks fairly substantial,
but in fact it's a watersplash - units have to pause when they step into it, but it has no
other effect, and all sorts of troops may ford it throughout it's length. There are some
bonus Victory Points available for the French if they can take any of Talavera itself (top
right corner). The things that look like gumshields are the earthworks of the Pajar
de Vergara redoubt - there'll be one Spanish and one British battery in there by Saturday.
Aerial view of the Allied left wing - the 10 hexes of the Cerro de Medellin, on this side
of the stream (complete with the omnipresent Wellington's Tree) are the British main
position, and possession of these hexes is another potential VP generator for the
French. The building on the left is the farm estate of Valdefuentes. 
On some future occasion, Talavera is one of the battles for which I really fancy doing a bigger version - this game on Saturday will be about half size - for numbers and ground scale - but with enough boards and a big enough hall (and some volunteer extra generals - please leave your name with the secretary) there's no reason why it couldn't be done in something closer to the Grand Manner (oops! - copyright wording...).

More soon.

Thursday, 21 September 2017

Fighting Next Weekend


On Saturday 30th, I'll be hosting another get-together with those Perthshire Paladins, those Transpontine Terrors, Baron Stryker and Count Goya.

Our action on this occasion will be based on the "EPIC"-sized Commands & Colors scenario for Talavera de la Reina (1809). On my largest available table, this will be staged at about one-half scale, compared to the real battle. Given some more boards and a bigger hall, Talavera is one of the Peninsular War actions I'd like to try on a full, double-width C&CN - I believe we have enough soldiers. [I'd also like to stage a hefty version of Salamanca sometime, but we might have to recruit some more division commanders, and I have some figure painting to do.]


As things stand, Talavera at one-half scale will certainly do to be going on with. I'm very much aware that the worthy JJ recently did a fabulous 18mm version of Talavera - we won't be attempting to compete with the visual riches of that fine effort, but our game promises to be pretty good anyway.

It's a well known tradition, that all the battles of the British Army took place on a hillside, in the rain, at the junction of two maps. On the 30th we shall have another logistical impediment - this is to be one of a series of Saturdays when engineering work will cause the cancellation of all train services to stations in East Lothian, so my visiting generals will have to drive here. If you suspect this might give me a slight, unfair advantage, consider (if you will) how much it must have cost me to arrange this deal with the Scotrail management. My intelligence people have been surpassing themselves.

I'll publish some set-up pictures as we get towards the end of next week.

Wednesday, 12 July 2017

Tamames 1809

The Spanish Regiment Irlanda moving up in support of the left flank - they
performed valiantly, but the battle was decided elsewhere.
Battle of Tamames duly took place last night - excellent game. Once again history was overturned, but we consciously abandoned the historic French script.

Our game was based on the scenario published on the C&CN user site, with a couple of minor changes to the OOB (there are some typos on the scenario, though it is otherwise well thought out). Standard size C&C table (13 x 9 hexes), and, since my colleagues were new to the rules, we used the original Command Cards. which give rather quicker game-play. As always, I used my own rules for the Spanish army, rather than official C&CN Expansion #1 rules (they are pretty similar, in fact).

In the real Battle of Tamames, we are told, General Marchand (who had temporary command of the French VI Corps, while Marshal Ney was on leave in Paris) underestimated the strength of the Spanish position, not to mention their fighting qualities, and attacked their left with insufficient strength. The Spanish won, and Napoleon was as sick as a parrot.

Since we had read our Oman, and thus had the advantage of hindsight, in our game the French abandoned this approach (it was fairly evident from the troops on the table that Maucune's brigade, on the right, even with cavalry support, was not enough to defeat what he was faced with). The scenario probably understates the Spanish numbers a bit - in particular Belvidere's reserve looked a bit sparse behind the Spanish right flank, so our 20mm Marchand last night attacked on his left - though the ridge looked a bit daunting, the numbers were more in his favour - Marcognet's brigade, with support from Labassée's, went in, though it took a while to get suitable cards to promote aggressive action on that flank.

As ever, the C&C scenario has the armies developed at the start, but the attacking side (French) have some choreography to sort out, to get their artillery up from the rear.

There's a general initial picture in my previous post about this battle. The game was pretty frantic last night - brilliant fun. This may have something to do with the action not being hamstrung by the presence of a river, nor bogged down in the defence of a strongpoint, but we certainly had a lot of movement, and C&C managed yet again to provide a game suitable to get the newbies involved and enthusiastic. As is so often the case in such circumstances, I fear the photography was not as thorough as it could have been, so I'll attempt to piece together some kind of narrative from the evidence on the camera!

The French develop their left flank attack - Marcognet to the fore, with
two battalions of 25e Léger on loan from Bardet's brigade

It took a while to get it organised, but here goes the main attack, with the second
line carefully leaving enough space for the leading units to fall back if necessary...

French artilleryman's view of the ridge opposite

Things are a little more stressful for the Spanish artillery on the other side
of the table - with 2 red loss markers showing, this battery is already at reduced
effect - one more loss and they can go for an early bath

An overall view from the Spanish right - they have plenty of troops (and
reserves!) in the centre, but there is not much happening there - at the far end
there is some brisk action - a good amount of ebb and flow. The
double-retreat rule for Spaniards had some interesting effects for the
Spanish light cavalry at the far end - any reverses and they fell back
a l-o-n-g way, so there was a great deal of dashing about - more drama
than effect mostly, though the French made good use of squares on a couple
of occasions
 

General Del Parque decided against making any kind of serious defence of
the town of Tamames, and pulled out to leave the place to the French

[note the statue of St Bernardino of Siena, patron saint of hay fever]

The first wave of Marcognet's attack was halted for a while, but the Spanish troops
on the ridge were gradually getting worn down

A reverse for the French - 1/39e eliminated by an exceptional volley of musketry

With numbers starting to become a problem, the French eventually got the
1/25e Léger up onto the flank of the Spanish line...

...and they quickly put paid to the Regimiento Cantabria...

...the end is nigh - General Losada brings up his last reserve on the Spanish
right - the converged grenadiers of the Africa and Reina regiments, but neither
he nor his brave troops lasted long

History is overturned yet again - the Spanish right flank has gone, the Victory
Point tally is 11-7 (9 for the win), and it's all over...

...whichever way you look at it!