Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that


Showing posts with label CCN. Show all posts
Showing posts with label CCN. Show all posts

Monday, 10 July 2017

Fighting Again

French on the near side - they lost the real battle, because General Marchand,
who was depping for Marshal Ney, underestimated the opposition. The Emperor
was not best pleased.
Here I am, still with soot on my face and wet boots from Saturday, and I've got another battle arranged for tomorrow night. The French and the Spaniards will be at it again - the excuse this time is a rematch of the Battle of Tamames, October 1809 - unusually, for me, I've borrowed one of the published scenarios from the Command and Colors user site. I have tweaked it ever so slightly - some minor changes in the OOB, and I have no intention of using the guerrilla rule.



Because my visiting generals are new to C&C, I've gone for an open battlefield, and we'll use the original card set, just to keep things simple and moving along.

If I'm spared, I hope there'll be a few pictures. I can go for months with no wargaming at all, and suddenly I have two within a few days. Can't be bad.

Sunday, 9 July 2017

Raab 1809

General view from behind the French left, near the beginning. The replay of
Eugène's echeloned attack, starting with the cavalry on the far flank, is
already beginning to fall apart. The river is fordable throughout, and in theory
should have been a manageable obstacle, but it was heavy going...
After a postponement, our game based on the Battle of Raab duly took place at Chateau Goya yesterday, and a very fine day it was. I was the French commander - Eugène de Beauharnais - and my only mild regret is that I managed to lose, so history was overturned. To be more accurate, I should say I was defeated - my opponents did a very good job, and it really was a most enjoyable day.

I shall perform an elegant cop-out here and point you to Stryker's blog, where he has published pictures and a report which are so good that I really have very little to add - apart from my compliments and my thanks to Stryker and Goya for their enthusiasm and tireless courage, and for their excellent company, and especially to Count Goya and his family for their kind hospitality.

...from behind the French right, where the cavalry attack has already been repulsed...

Late in the day the French did much better - even managed to get some troops
across the river on the left - the only area where they really had any sustained success.

In theory, there were bonus Victory Points available for capture of the village,
but there was never any likelihood of this happening. These lovely Austrian infantry
were securely established there.

Higginses - the infantry in the French centre wait for Eugène's master plan
for how to defeat the Austrian centre - this bit did not go well.

Sunday, 11 June 2017

Outings

Two trips in two weekends - this could be a developing trend? Well, maybe.

Topic 1 - This weekend - Wargame at Stryker's

Because of the indisposition of Count Goya, the planned trip to fight the Battle of Raab was postponed, which left me with a free day and a van loaded with wargame terrain and soldiers. I phoned the Bold Stryker, to see how he was fixed. It seemed to me that it was just as easy for me to unload the van and set up the contents on my dining table, if he would care to trek down here to join me. His alternative suggestion was that I could drive my travelling wargame circus to his house, and we could arrange something there - a very fine and generous idea - it may be related to the fact that I forced him to have lunch in the garden last time he came here...

So that's what we did. I drove gingerly over the Forth Road Bridge (bumpy-bumpy) and up the M90, with a slightly amended cast of hundreds to provide a generic Peninsular War battle. Stryker, of course, has a far more prestigious collection of soldiers than mine, but he has not yet fully unpacked them following his recent house move.

We had a splendid day - once again, my thanks for hospitality, good company and magnificent eats. I forgot my camera [idiot], so took some photos with my phone, but they were so dreadful that I have reproduced only a couple here - mostly just to prove I was there. Ian has published a post on his blog, which has good pictures, so I recommend you have a look there. I shall have to read up on how to take better photos with my phone, but I will have to do so without offering my son the chance to gloat over my stupidity.

17eme Léger spent the afternoon capturing this village and getting driven out
of it again - anyway, here's a snap of them on their holidays in Tayside
Know your enemy - that's him, Old Conky Atty, with his tree. Laconic to a fault.

5th Foot (Northumberland Fusiliers) taking a turn at looking after a village - do
you think that flag is the official shade called "Gosling Green"? - no, me neither.
It was useful to prove that magnetic box-files, bubblewrap and bungee cords make such transport feasible. My soldiers have only ever moved anywhere at all when I moved house, so this is valuable experience. No problems, no casualties. When I got home and put the boys safely back in The Cupboard, I could have sworn I heard a little voice say "...and where have you been?...", and then another little voice said, "Dunno, but it was dark and a bit bumpy, and then later there were dogs...".

Great day out.

Topic 2 - Last weekend - Classic Car Show at Thirlestane Castle, Lauder

The Contesse very kindly obtained some discounted tickets for this show and, since she could hardly be less interested in such things, I went down to Lauder with my friend Jack the Hat. Good show - much better than I expected. My photos are pretty much random - just stuff that appealed to me as I passed; there was a fantastic amount on display.

Classic cars are great things for someone else to own. I loved the 1934 Alvis Silver Eagle, for example, but the owner told me how much it had cost to restore it, what the maintenance costs were, and how few miles a year he gets to drive it. Bear in mind that he has to drive it to shows on a trailer, towed by his Land Rover, and that in terms of modern motoring it will be consistently outdragged at the traffic lights by nuns driving Nissan Micras, and you start to build up a picture of the reality. For me, classic cars are great things for other people to own and cherish, so that I can go and gawp at them, take pictures and ask damn-fool questions.

Any number of MGs - very nice - I don't know much about the pre-war
 ones, but I enjoy looking at them

VW Karmann-Ghia

Jenson? - think so - Ferguson system 4WD and everything




Ugly ugly - 1960s Ford Corsair - when I was at university, my landlord had one of these. 



I know that one - that's a 1954 MG type TF...

Yes, that's the thermometer on the radiator, so you can see when it's boiling - of course,
 when it boils, there will be so much steam you won't be able to see it



Morris 8


1934 Alvis "Silver Eagle" - now you're talking - dicky seat and everything - no,
of course I wouldn't want one - I'm pretty mad, but not as mad as that.



Bristol 401 - classy 1950 sports saloon built by the Bristol aeroplane company - engine
and inspiration ex BMW (the rights to the BMW 327 engine were acquired by the Bristol
company after WW2). These look impressive, and have a sort of cult following, but
were heavy and not very powerful.

Left-hand-drive Jaguar E-Type - present owner imported this one from California, and
now keeps it in Dunbar, on the Scottish North Sea coast - he says the thing just started
to rust like crazy after he got it, and he has to keep it in a ventilated cocoon - don't know
if he gets the air from California.
 

Shelby Cobra - complete with racing numbers - right...

Now this is interesting - it's a kit car, but it doesn't look like one, and the build
quality is superb. This is a Royale Sabre, about 10 years old, and the running
gear is all Ford Sierra, which doesn't sound too exciting, but spares are readily
available and it goes nicely. Has the look and the vibe of a 1930s BMW - quite
like this. Not those crass wheels though - if you're going to do this you should
fit proper Borranis, or pierced alloys like the old BMW/Bristol/Frazer Nash
ones. Come to think of it, a set of Borranis might be worth as much as the car...



Monday, 8 May 2017

Commands & Colors: Napoleonics - Command Cards - Summary Sheet


Further to yesterday's typing extravaganza, I had a good look at the revised (Expansion #5) Command cards, and decided that a full listing of these would also be useful for reference. Note that this is a listing of the revised cards - the ones with the green backs, not the blue ones that come with the original base game (which are listed in the rules booklet).

The cards are organised in three rough groupings - first are the section cards, which specifically relate to units located in one or more sections of the field. Next are the new Take Command cards, which are a bit like section cards, but are applied to Leaders and groups of units adjacent to them. Last are the survivors of what used to be referred to as "tactical" cards - because it is too confusing to have these in the same world as the new Tactician cards, I shall just classify these as Other - if you like, they are Command cards which are not section cards. As with yesterday's list, the numbers in brackets after each card detail are the number of instances of this card in the deck.

Anyway - here they all are - any significant typos, please shout and I'll get it sorted.




Sunday, 7 May 2017

Commands & Colors: Napoleonics - The "Tactician" Cards - Summary Sheet



The Battle of Uclés which I played here last weekend, with Stryker and Goya in guest-starring roles, was most enjoyable - we did run out of time, which was a shame, but that can largely be explained by unfamiliarity. Not Stryker's lack of experience, as a debutant with the Commands and Colors game, but my own lack of facility with the extended card set which came with Expansion #5, although I had played it before. Since the battle, I have been thinking over why this was a bit of a problem, and what I might do to improve things.

All this is, consciously, being a bit over-critical, but among the joys of C&CN to date have been the ease and speed of play. The game is not trivial - there is a lot to remember - but the logical, fast-play rules are a great strength. So much so that a decent-sized game has typically been taking me about 2 hours elapsed - often less. It is so focused, in fact, that if your game doesn't go well you might just have time to try it again - or even try a different one - in the same session.


I've relished that aspect of the game system, and come to rely on it for crisp, understandable games. As the cliché goes - struggle against the enemy, not the rules.  Last year I bought the Expansion #5 upgrade, the Generals, Marshals and Tacticians box, which promised to add more meaning to the rather minimal role played by Leaders in C&CN. It looks good - the original Command card deck is replaced by a modified one, and there is a new Tactician card deck which adds extra depth to the play. The problem last Saturday was, as I say, unfamiliarity. Reading out the contents of each Tactician card as it is played, and agreeing what it means, turned out to be quite time-consuming. Though I had played with the Expansion #5 cards maybe 3 times before, they still proved to be a bit of a disruption. Apart from the hilarious spectacle (!) of my constantly trying to find my reading glasses among the scenery, it was all very new and a bit uncomfortable. In one step, Expansion #5 takes me from a pack of familiar Command cards which I know well and which I can recognise (and understand) on sight, to a whole new pack of rather more complicated text instructions which I don't know at all well, and which had to be studied as they emerged (and, in game play, it might take several games to see them all). That was the main problem.

The obvious solution is to do a little homework - read the cards over a few times, become comfortable with them. First snag is that, unlike the original game, there appears to be no summary list of the new cards. Not in the rules, and I've looked in a few other places - gamer sites and so on - but failed to find anything useful, so decided to type them out for my own use. That way I can swot up a little and save time and maybe some embarrassment (and a few errors) on battle days. So I've done that - you'll find them on the two sheets below. If there is a numeral in brackets at the end of a card text, that indicates the number of instances of that card in the deck. I have also attempted to edit the text a little where I thought it was potentially ambiguous.

If these sheets are useful to you, please print them off for your homework. If they are not, no matter. If they serve only to remind you that you hate anything to do with hexes with a crusading zeal, then why are you reading this anyway?



It is not my intention to enable anyone to produce their own rip-off card set - heaven forfend - this is merely to give a useful summary of the new Tactician cards, so that anyone (especially me) can do a little homework and get up to speed.

At present, I think that the revised Command cards are less of a problem - they are fairly obviously related to the earlier set, and in any case one sees more of them in a game, so familiarity should come more quickly. (Also - typically - they are less wordy, which is not an insignificant point for those of us with dodgy eyesight and failing memories!). If I get sufficiently worried about them, I may type out the new Command deck as well.

As they used to say in my old workplace, "You must embrace change - because you are bloody well stuck with it".

Sunday, 30 April 2017

Battle of Uclés - 13th Jan 1809

Artilleryman's view - near the end of the day, the boys of Vilatte's battery can still
see the Spaniards on the south end of the ridge opposite - unlike the real battle, in
which the Spaniards on that flank melted away like snowballs in Hades
The scheduled game based on Uclés duly took place yesterday afternoon, and it was the most excellent fun. My visiting generals were the famous Stryker and the rather more shadowy (though equally intimidating) Goya - splendid fellows, both, and more than ready to accept the eccentricities of the house rules and generally muck in, in the interests of the game.

Our game was not an attempt to replay the actual B of U, of course, but I shall refer to the real battle here and there, to set the context. Let's start off with some historical scene-setting... [there are pictures at the end if you can't be bothered with this bit]


When Sir John Moore and his army threatened the French communications at the end of 1808, Napoleon diverted a great many troops stationed in central Spain to support Soult in the pursuit which eventually ended with the Battle of Coruna and the evacuation of the Brits. One side effect of this was that for a while Madrid was relatively lightly defended, and there was a real chance for the Spanish Ejercito del Centro (commanded, briefly, by the Duke of Infantado - why do so many of the Spanish generals remind me of Gilbert and Sullivan?) to take back the capital. Infantado wasted a lot of time, pondering over alternative grand strategies which included marching off to attack the French lines of supply in the north, and by the time he actually did something it was too little, and far too late.

He detached two sections of his army, which got as far as Tarancon and Aranjuez, at which point they found that the French had recalled much of the missing manpower and that any action against Madrid was now impossible, so they combined and withdrew to Uclés. The commander of this expeditionary force, Mariscal de Campo Venegas, placed a small advanced guard in the little village of Tribaldos, and lined up the rest of his army along a north-south ridge which is bisected by the monastery town of Uclės and by a ravine containing the (fordable) Rio Bedija.

Marshal Victor, with his I Corps (one division absent) and the dragoon division of Latour-Maubourg (detached from the Cavalry Reserve) arrived on the field at 8am, brushed the Spanish advanced guard out of Tribaldos, and sent his infantry forward in two wings - Vilatte's Division attacked the Spanish left (and rolled it up very quickly), while Ruffin's marched around the Spanish right and intercepted the fugitives as they retreated. Infantado never appeared with the promised reinforcements - the Spanish army lost something like 6000 prisoners and was effectively wrecked. Infantado was relieved of command, and history proceeded...


For our game, we started with the position as the French arrived at 8am - Ruffin's (left flank) force was kept off the table, to be marched on as Command Cards allowed. To give the Spanish (me and Stryker) rather more than their customary zero chance, their infantry battalions were at full strength (many of the units on the day really had less than 200 men) and we adopted a scenario rule by which militia units did not count for a Victory Point if eliminated - this justified by the fact that the Spanish army would be neither surprised nor demoralised if the provinciales left early. We used a hybrid form of Commands and Colors, using the updated card packs from the Generals, Marshals & Tacticians Expansion (#5) and, since we had a big battle in hand, on a stretched table (17 x 9 hexes), we also borrowed the idea of the extra Courier Rack command hand from the Epic Expansion (#6). 10 Victory Points (VPs) to decide the day. There was an extra 2 VPs available to the French for each of the town hexes of Uclés which they captured, but this was always unlikely to happen, and in the event they never got close.

Rather than ignoring it and advancing around it to attack the Spanish left flank, Victor attacked the village of Tribaldos immediately - forcing the Spanish advance guard to remain and contest the place. That rather set the flavour for the rest of the day. Instead of being a brief mopping-up operation, this sector began to look more like La Haye Sainte, and, though the French did eventually take the village - eliminating Venegas' only unit of line grenadiers and the 2nd Bn of the Regto de la Reina and killing Brigadier Avellano (who was only painted a week ago!) - it cost them a lot of time and men - the sweeping right flank attack which won the day in 1809 never really got under way at all (not, of course, that we were intending to replay the historical battle).

Turning his attention to his left, Victor brought on Ruffin's Division, and managed to draw some very helpful cards to speed this process up. Thereafter there was a bloodbath on the French left - it has to be said that Ruffin did not have any luck at all with his dice-rolling mojo, the Spanish light cavalry (which was not very formidable) caused more of a nuisance than we expected and slowed things down by forcing units into square. In particular, the despised milicias provinciales on the northern ridge performed heroics - remarkable shooting, for one thing.

At this point, I regret to report, we ran out of time. The VP count stood at 7-all, and the French looked likely to pick off a few more, but my guests had to catch a train, so the deadline was not negotiable.

We had been fighting for about 3½ hours at this point, which by C&C standards is quite a long time, but Baron Stryker was making his first venture into the world of C&C, and, though he picked the game up commendably quickly, necessarily we still spent some time on explanations and conferences over card play etc. We probably made a rather stodgy start after lunch anyway! Though we agreed an honourable draw (an astonishing success for one of my forays with the Spanish army), in truth I think the French probably edged it because they had also eliminated a non-scoring militia unit, and were certainly well placed to finish things off - though it might have taken a little time, since they had lost momentum on their left. Also they had such appalling dice that they deserve a little extra credit for what was achieved. However, in my role as General Venegas, I shall graciously acknowledge all applause and honours which may come my way - to quote Bernard Montgomery, the boys done exceptional.

Afterthoughts? Hmmm - it was always possible that the game was too big to play as an introduction, but I picked it because the ability to play out a large action logically and with clear development is one of the strengths of the game system. Given the size of the action, we might have done better to use the original Command Cards - they are quicker in use, less longwinded, and require a lot less reading than the new ones! I wasn't convinced that the extra Courier Rack hand was much of a help, but Goya thought it worked well, so the jury is out on that one.

The double-retreat handicap rule for the Spaniards actually produces interesting results - on one occasion a battalion of Regto Ordenes Militares, about to be blown to pieces by a massed musketry attack, retreated out of range at the first volley without suffering any casualties, to the fury of Marshal Victor, and it is a commonplace for the French to be unable to catch up with Spanish units retreating from melees.  

All in all? Excellent - I had a great time, and we have agreed to reconvene soon for another fight - next time I fear there will be a mighty Austrian-Prussian coalition - I believe there is painting going on as I write. I am pondering the logistics of taking my French troops and my wargame on the road - should be OK. My van should do the job nicely - just have to put the troops securely in magnetised A4 boxfiles and, if we are to play C&C, I must wrap the battleboards in old duvets (my van is often mistaken for a travelling doss-house), and secure everything with bungee cords. Right.

My thanks, once again, to my colleagues - a lot of fun.

***** Late Edit *****

By special request of Mr L Gunner, here's a game OOB [note that the Spanish army is the actual units I have available, which is not hugely dissimilar from reality; the French army is the historic one and, since my cupboard armies are mostly VI Corps and the Armée du Centre, the parts of the various units were played by similar units with different numbers!]




(Part of Spanish) Ejercito del Centro (MdC D. Francisco Javier Venegas)

Adv guard in Tribaldos (Brig Beremundo Ramirez Avellano)
Combined grenadier bn (Regts Reina & Africa) & 2/Reina
Husares Españoles & Granaderos a Caballo Fernando VII

Right Flank (MdC D. Augusto Laporte)
1/Murcia; 2/Guardias Walonas; 1/Irlanda
2/Granaderos Provinciales de Andalucia & Bn de Campo Mayor (ligero)
Milicias Provinciales de Cordoba, de Granada & de Jaen
Foot battery

Centre (in and around Uclés) (Brig D. Pedro Agustin Giron)
Burgos (2 bns); 1/Reina; 1er Voluntarios de Cataluña (ligero)
Caz a Caballo de Olivenca & "Voluntarios de España"
1er Husares de Estemadura (Maria Luisa)

Left (Brig D. Antonio Senra)
1/Cantabria; Ordenes Militares (2); La Corona (2); Africa (2)
Bn de Ribeiro (ligero) & Mil Prov de Ciudad Real
Foot battery


French I Corps (Marshal Victor)

Division Ruffin
Brigade Barrois: 96e Ligne(3)
Brigade Lefol: 9e Léger(3); 24e Ligne (3)
Art à Pied

Division Lapisse (absent)

Division Villatte
Brigade Pacthod: 27e Léger(3); 63e Ligne (3)
Brigade Puthod: 94e Ligne(3); 95e Ligne(3)
Art à Pied

Corps cavalry
Brigade Beaumont: 26e Chasseurs à Cheval

From Cavalry Reserve: Division Latour-Maubourg
Brigade Perreymond: 1er & 2e Dragons
Brigade Dolembourg: 4e & 14e Dragons
Brigade Digeon: 20e & 26e Dragons
Art à Cheval



   

The struggle for Tribaldos - the French got bogged down a bit here - the elegant
white Lego block marks the flank section

Venegas' cavalry took this strange position - mainly to oppose the French
dragoons - there weren't many left at the end, but  they did all right

General view from the Spanish right flank, prior to Ruffin's arrival - units with
yellow cube markers are the militia...

Rather odd picture of Tribaldos, with the Spaniards gone, but a lot of time lost

Ruffin's Division appears on the French left...

...more and more of it...

...and things get very sweaty here for a while - the Spanish light cavalry look as if
they are on a suicide mission, which ultimately I suppose they were, but they forced
a couple of battalions into square and slowed the attack down...


...view at this stage from behind the French left attack - the town of Uclés
is in complete calm in the background...

Shrewdly, Venegas withdrew some militia from the end of his line, and replaced them
with the more warlike Regto Irlanda (light blue uniforms) as the French gained a
foothold on the ridge; the Irlanda were destroyed, very quickly! - overall the militia performed better...

As the day came to an end, the French were well positioned to make further progress
on their left, and the Spanish were getting a bit sparse at this point...


...but we ran out of time! Venegas might regard himself as lucky to achieve a draw,
but he will certainly dine out on his success for years. 7-all - you can see the VP markers.

Here are a few incidental pictures, commemorating a wonderful event in the history of the Spanish army's adventures at Chateau Foy:

Since some of the Spanish artillery wore red waistcoats, and since some of the
NapoleoN figures are without jackets, it amuses me that I have a battery of
gunners in what look like Arsenal strips - non-British readers, do not worry about
this - British readers, worry if you wish

Here are some of the Milicias Provinciales - they may be the regiment of Cordoba,
 or maybe Granada - it doesn't matter - whoever they are, they were great

Some of the French units which were badly damaged attacking Tribaldos, resting
at the rear. The more observant students of military history may note that Marshal
Victor and generals Pacthod and Vilatte are also resting at the rear. I have nothing
further to say about this.

The town of Uclés, on its hill, with light infantry in the town and line infantry in
the woods. No rape or pillage today - it would have been a good day for a picnic. 

Since they didn't get mentioned much, here is the Spanish left flank, still in place at the end.

Good company, an entertaining game of toy soldiers, complete with Bellona bridges and Merit trees - what more could you ask?