Some more of the preliminary stuff...
Observation 6 - this maybe seems a small matter, but it's niggling - once you have removed the contents from the CCN box, put the required stickers on and removed the scenery and so on from the punched cards, it is a fair old challenge to get everything back in there. At least it is if you are being careful not to damage anything, and if you wish to preserve any form of order in the unit blocks. I'll have to get my hands on a tray or shallow box of the correct size to hold the blocks - shoving them all in plastic bags and squeezing them in the original box would mean that a game would require a lot of preliminary sorting and counting - how about 2 hours to sort out the components and 2 hours to play? How would boardgamegeek.com rate that? It is not unknown for boxed games in my house to sprout all sorts of additional boxes, and somehow they refuse to stay in the one place. I believe they crawl away at night.
Observation 7 - Artillery unit sizes - not insoluble, but I do need to come up with an answer. Infantry units can be 4, sometimes 3 or 5 blocks. My minatures battalions have 4 subunits, so this is compatible, not a problem - just depends on the numerical strength. Cavalry doesn't offer a problem, either, though my basing is not absolutely perfect for CCN - I can handle this. Artillery is a different matter - CCN uses 3-block artillery units - the rules require this structure. My miniature armies use 2 crewed guns per battery, and 3 guns side by side would not fit the hex size on my table. So I need something which is not a gun, which can be used to denote the 3rd block. Preferably something which is not stupid(!). I had a great idea - I could use a caisson - unfortunately I don't have any. How about an ammunition chest? - tried this - it's hard to spot. I could, of course, use a dirty great coloured counter, or something, but it seems a bit crude, and doesn't please me as an accessory to the shiny new game. I shall think about it. It has to be something sensible, something which does not require a whole new painting frenzy to arrange, and something which, if possible, maintains the dignity of the game!
Hmmm.
Napoleonic & ECW wargaming, with a load of old Hooptedoodle on this & that
Showing posts with label Artillery. Show all posts
Showing posts with label Artillery. Show all posts
Thursday, 20 January 2011
Sunday, 2 January 2011
The Grand Tactical Game - Rules Revision
As suggested in the last post and subsequent comments, a minor revision to the MEP rules has been made, to simplify the artillery fire phase. I have left the skirmishing procedures unchanged for the time being.
The revised rules can be downloaded from here.
The revised rules can be downloaded from here.
Friday, 29 October 2010
The Grand Tactical Game - Rule Tweaks
Righto - updated version of MEP rules is now downloadable from here. Thanks again for comments and general help with this.
Divisional artillery may now share a hex with a brigade from their own division, and I've changed some of the Combat rules to suit. I did consider making such a battery just part of one of the brigades, but that becomes complicated if you wish to separate them, or have them acting independently.
I've also made a small change in the scaling of Elements in a Unit (brigade) - if the action is based on a historical OOB, the Elements will now be rounded to the nearer 750 men (500 for cavalry) rather than the higher. Nearer is probably more intuitively sensible anyway - it was higher only to prevent small units vanishing from the OOB. I've thought better of it - let 'em vanish!
Thoroughly enjoying my return to Rory Muir's book. There were a number of incidents which occurred at the Battle of Salamanca which affected the outcome, but which are at much too fine a level of detail to be covered by Grand Tactical rules. Examples are:
(1) Wellington himself detached a couple of guns from the 7th Divn's artillery, and put them on the Lesser Arapile (these were young Capt Dyneley's RHA boys - a tale straight from GA Henty if ever there was one)...
(2) ...and (according to Dyneley), a shell from one of these guns wounded Marshal Marmont, the French commander...
(3) ...and a major panic ensued, while the French HQ went to find General Clauzel, to tell him he was now in command...
(4)...alas, Clauzel had been wounded also and had been taken to the rear, so they now had to find Bonet, who was next in seniority...
(5)...but Bonet was also a casualty. Luckily, Clauzel, with his wound dressed, was able to take command shortly afterwards. Throughout this confusion and this series of bad breaks, Thomieres' Division was still heading for the horizon, which did not help the French situation at all.
None of this fiddly stuff, I promise you, is going to be covered by the intended scope of MEP!
I hope the changes in the draft make some sense - I'll attempt some low-level Combat experimentation with dice and toy soldiers to see what other horrors I haven't thought of...
Divisional artillery may now share a hex with a brigade from their own division, and I've changed some of the Combat rules to suit. I did consider making such a battery just part of one of the brigades, but that becomes complicated if you wish to separate them, or have them acting independently.
I've also made a small change in the scaling of Elements in a Unit (brigade) - if the action is based on a historical OOB, the Elements will now be rounded to the nearer 750 men (500 for cavalry) rather than the higher. Nearer is probably more intuitively sensible anyway - it was higher only to prevent small units vanishing from the OOB. I've thought better of it - let 'em vanish!
Thoroughly enjoying my return to Rory Muir's book. There were a number of incidents which occurred at the Battle of Salamanca which affected the outcome, but which are at much too fine a level of detail to be covered by Grand Tactical rules. Examples are:
(1) Wellington himself detached a couple of guns from the 7th Divn's artillery, and put them on the Lesser Arapile (these were young Capt Dyneley's RHA boys - a tale straight from GA Henty if ever there was one)...
(2) ...and (according to Dyneley), a shell from one of these guns wounded Marshal Marmont, the French commander...
(3) ...and a major panic ensued, while the French HQ went to find General Clauzel, to tell him he was now in command...
(4)...alas, Clauzel had been wounded also and had been taken to the rear, so they now had to find Bonet, who was next in seniority...
(5)...but Bonet was also a casualty. Luckily, Clauzel, with his wound dressed, was able to take command shortly afterwards. Throughout this confusion and this series of bad breaks, Thomieres' Division was still heading for the horizon, which did not help the French situation at all.
None of this fiddly stuff, I promise you, is going to be covered by the intended scope of MEP!
I hope the changes in the draft make some sense - I'll attempt some low-level Combat experimentation with dice and toy soldiers to see what other horrors I haven't thought of...
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