Sunday, 9 August 2026

WSS: Time for a Rules Update - Cutting the Umbilical Cord

This weekend I have a note in my diary to get busy, consolidating a sheaf of odd notes and scribblings into the next coherent release of my CJ-Lite rules. Coherence is in the eye of the beholder, maybe a hopeful direction rather than a recognisable state.


It's maybe worth setting out a summary history of where CJ-Lite came from, and where it has been since. Such a summary would be useful to me, if no-one else, so please bear with me for a paragraph or two, and then I'll say some things about recent changes, and evolution of the presentation and style. 

Very quickly, then. I bought an existing collection of 20mm WSS soldiers in 2019, and set about organising, repainting and augmenting what I now had. I had a look at the commercial rules which were available, and fairly quickly decided to go my own way. The Covid period found me working away in self-imposed exile, painting and grinding away at a new rule set. Lockdown allowed very little in the way of playtesting, and by the time things got back to normal I found I had produced the most awful set of wargame rules I had ever played; just dreadful. Tedious.

Disappointing.

Because I was now heavily committed to this new period, the search for Plan B was pretty frantic. I fell back on a familiar strategy - bought in a game which already existed, which ticked as many boxes as possible. I bought Richard Borg's Tricorne, which was the AWI cousin of his Commands & Colors series. The game obviously needed a little customising to fit the European theatre  of 70 years earlier, but I got busy and was much happier with the way this developed. This was the beginning of Corporal John. I was very pleased with the new game, it actually worked - it was even fun to play.

Since then I have produced a development which worked for multi-player games and even remote games by Zoom. This was (jokingly) branded as CJ-Lite, the most crass name I could come up with. [The spirit of The Emperor's Toenails is alive and well]. 

The new release is Version 1.03. Over the last few years, CJ-Lite has dropped the Command and Combat cards of the parent game, ditched the fancy (and unobtainable) custom dice, acquired a new activation system. In addition to various improvements in function, I have now made a conscious decision that the game has less and less to do with Tricorne or C&C - it uses tweaked versions of the movement and combat systems, but much of it is new.

I have decided that it is no longer necessary to hang on to terminology which is identifiably part of the Borg games. Very early, I reasoned that, since effective musket range in 1700 was about 80 paces and my hexes are 200 paces across, musketry just becomes one of the unpleasant things you can do to an enemy who is next to you, and thus musket fire and melee were jointly subsumed into a generic Close Combat activity, most of which, for infantry, would in fact be short range musketry. 

Next up was the resounding Retire & Reform option for cavalry under attack - this was so obviously straight from C&C Napoleonics that I have changed it to the simpler Evade - most people can imagine what that means, and it is generally less flatulent. A new change in Ver 1.03 is that the Tricorne-specific Rally Check is now just called a Morale Check in my game. Thunderous in its unpretentiousness. I thank you.

This may seem a bit over-thorough, but I hope and expect that it will help avoid confusion. Anyone who plays CJ-Lite who is aware that it has blood lines from C&C may find it easier to remember which rule set they are playing if it doesn't look or sound like its ancestor to any unnecessary extent.

Ver 1.03 also makes some small changes to terrain effects, amends the rules for artillery firing over friendly troops, corrects some ambiguities and grammatical irritants.

I still have to hand-polish the QRS sheet to remove a few bugs and incorporate new changes - I'll work on that today. I have to update a draft leaflet which explains how to use CJ-Lite in ECW games [I'll keep the title the same - it has been suggested that CJ could be an abbreviation for Cromwell's Jockstrap, but I shall ignore this].

I also want to edit the Corporal John appendices that cover the solo campaign system, and the little siege game which features in that system, to make them fit with CJ-Lite, and I need to have a look at another leaflet which explains how to use CJ-Lite to handle the tactical bits of my Leaguer siege game (not much to change there - some simplifications, some smaller unit sizes, some changes to the Morale and Retreat rules - how do you run away when you are the garrison...?).

That's all OK, I think. The trick will be to get it done before I forget what it all meant. 


 

14 comments:

  1. Excellent! I shall look forward to seeing them in print. I've greatly enjoyed the game reports. I never got on with Tricorne, I just hate special tactics cards and stuff like that.

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    1. Thanks Martin. It just occurred to me that the front cover of CJ-Lite explains that it is specifically for remote and multi-player games; in fact that is the exact reason that the "Lite" version of Corporal John was introduced, since the "Tricorne" chassis did not support more than 2 commanders and remote games were tricky if everyone needed their own set of the cards and the damned dice. In fact the Lite version was so obviously a faster, more versatile game in all contexts (especially f2f) that the old CJ has sort of fallen by the wayside. I guess Ver 1.04 should include a revised front cover...

      You are unlikely to see these rules explicitly in full-frontal print unless I send you them. If you can bear the idea (no pressure), send me a comment (which I shall not publish) with your preferred email address, and I'll send you a zipper with the makings. At the very least you can have a chortle at my expense!

      For a while I made my humble C&C based ECW game pretty wildly available, which is fine and entirely in the spirit of the Internet (remember that?), but there was a weird fringe who sent me complaints ridicule, and demands for an illustrated scenario book, so I don't do much of that now.

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  2. Well it all sounds good to me!!

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    1. Thank you Ray - nothing can possibly go wrong!

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  3. An illustrated scenario book - that sounds a good idea :-) Interesting to read your report Tony. Minor changes but useful tidying up I would say. I just hope the rule 'tail' doesn't wag the dog and send me off to yet another period when I am trying to bite the bullet of reducing!

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    1. Spot on, Jim - dog-wagging is not required! I took special care not to do anything clever this time, so it might be all right.

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  4. What you have got planned feels rather insurmountable in this heat - are you in a rather cooler clime than most, even to able to contemplate it?

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    1. I think our weather has been a lot cooler than most. The weekend just gone was grey and even a bit chilly here. It is now sunny and about 20degC, which is still a lot cooler than elsewhere. It is likely to head up towards 28 or so later this week, becoming cool and wet again next weekend. This is the view of the BBC's weather service, and they would never lie to me.

      I think I've just about done all the priority bits - the rules, the QRS and the new ECW supplement are finished. The solo campaign stuff contains some bits involving the award of Combat cards, which do not exist now, so that should probably be changed to something like extra Activation cubes for the next battle. I've had a quick walk through the note on the Tactical phases of "big" sieges, and that needs me to go over it again in more detail.

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  5. I wish you well with the rules publication, scenario booklets, specialist dice, markers and historical specific supplements. Then version 2 with; scenario booklets...

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    1. It's on it's way, old lad. Thought you might be a tad busy - I was proposing to send them out to people on an alphabetical list, which makes you #3.

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    2. I am looking at the Ireland campaign of 1690+ and like you am a big fan of both C&C Napoleonics and Tricorne (with figures). I was wondering what to do and was looking to adapt the Jacobite Rising/Tricorne to this period but the issue was the more professional soldier base and stronger cavalry arm. If you have a copy I would be very grateful and happy to feed back any comments if you want them.

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    3. Simon - if you send me a comment with a suitable email address (I won't publish it, it goes without saying) I'll send you the new edition of CJ-Lite. It has distanced itself from Tricorne quite a bit - you might have to work pikes back in, but the League of Augsburg period, like the WSS, is almost ideal for a miniatures game - no light troops, no horse artillery, no rifles, no column attacks, no squares, etc etc - all the bits which traditionally give trouble on the tabletop are missing. Also the range and the power of musketry in Tricorne are drastically scaled back!

      No constraints on usage, naturally, but (naturally) if you pass it on please make it clear where it came from. I saw on your own blog a request for news of where this blog had disappeared to in January last year - quite simple - I closed it for a period of mourning and fasting after the US Election - Trump never recovered from this...

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