Tuesday, 25 November 2025

WSS: Neues Ritterheim - noch einmal...

 Monday afternoon was the date for the second Zoom re-run of Neues Ritterheim. If you would like to see a map and the OOBs, you'll find them in the report of the original face-to-face game I played with Stryker, here.

My opponent for this second re-run was David, keeper of the very fine Not by Appointment blog. I am pleased to be able to confirm that the flags for most of the French units in our game were his designs, which is a nice touch - I am a big fan.

Once again I was the French commander, Marsin, while David took the role of Prince Eugène. Because I have now remembered that Zoom games run quite a bit more slowly than face-to-face events, we reduced the victory requirement from 9 points to 7. The game went well enough, though we had some technology glitches which were mostly my fault, as it happened, and we did run out of time, the Austrians being 5-4 ahead; we agreed it was a draw, though, since David was leading on points, held the village and had disabled one of my brigade commanders (Maulevrier), it could be argued that he probably had the best of it. We certainly agreed that neither army would have been in great shape to continue a campaign any time soon!

 
Yes, once again the action started with the cavalry on the flanks trying to assert themselves. From behind the Allied left you can see Kegel bringing forward his horsemen against the enemy, while beyond him General Backer, with infantry from the Duke of Lorraine's regiment and from Hessen-Kassel, moves to occupy the village

 
On the other wing, Niederhammer faces up to the French, and his Cusani Cuirassiers suffer an early thumping, which discouraged them somewhat. Over the day, the Austrians won this flank

 
I had some early doubts about how useful it was to throw a lot of effort into possession of the village; after all, if the village is worth 1 victory point and you lose 3 units contesting it, what have you done? However, when Backer's Austrian brigade advanced toward it, my chaps in Bligny's brigade found themselves shuffling forward to stop them. So much for analysis?

 
The remainder of the Austrian forces - Furneburg's infantry brigade - were withheld while matters elsewhere developed. Accordingly, the French troops opposite them waited to see what happened. If this sounds uninspired, the reality is often that, since a turn normally ends before all brigades have been activated, anyone who is a second priority may miss out on occasions
 
 
Back on the French left/Allied right, the early French cavalry success stalled very quickly. Niederhammer employed some skillful evading manoeuvres in this area

 
The Austrian centre, still developing relatively slowly, about an hour into the action...

 
...here's a closer view
 
 
The infamous ploughed field - this time occupied by dismounted French dragoons. No, they achieved nothing in particular, but at least they did it in the approved manner. What's in the sacks? - no idea, but it might be turnips

 
At last the Austrian centre advances - note that the command base behind the leftmost battalion in the second line is Prince Eugène himself - some say he was becoming impatient...

 
By this stage, Kegel's Austrian cavalry on the left flank had a short pause, during which they got their breath back and glared at the French Gendarmérie...

 
...who were far too superior to glare back...

 
General view from the French right flank

 
View from behind Furneburg's Austrians. The artillery unit in the left foreground actually scored a hit on the dragoons in the ploughed field from 800 paces, which is not bad at all, considering they hit little else all day

 
The Victory Point markers on the table edge indicate this is around the end of the day, and the action on the Allied right peters out with protracted bickering (between the toy soldiers, I hasten to clarify...)

 
General view along the field from behind the French left 

 
As it became obvious that a draw was imminent, both sides were careful to avoid throwing it away late in the day - battered troops were pulled out of harm's way, and no risky attacks were undertaken. Here in the French back line, 2/Navarre is conspicuous by the 3 loss markers - they had obviously been withdrawn from a hot spot at the front. This is Maulevrier's brigade, though by this stage the brigadier had been seriously wounded and removed from the field

 
The cavalry action on the French right had gone very quiet - the troops watching each other but avoiding unnecessary risks
 
 
More general views, to show where the troops were at the end


My thanks to David for an enjoyable game, and my apologies for the techie problems, which I shall explain here, not least so that they can remind me of things to be careful about...

Technology hiccups. For a start, the first one was my fault. I got all the cameras set up and everything running about half an hour before kick-off, but I forgot to switch on the mains supply for my laptop (which was serving the East camera), and it has a duff battery, so about 5 minutes before David was due to check in it went flat, made a pathetic chiming sound and shut down. As I recall, in this situation the laptop is supposed to go into hibernation, so switching on the power should get everything back to where you were, but no - the camera was signed off - gone. In the ensuing fiddling around, I did get the East camera admitted to the session again, but managed to knock out the close-up camera in the process, so decided to run with just the two main cameras [the close-up camera would have been useful, so that was a bit of a nuisance - I may have uttered an oath or two, for which I apologise as necessary..]

Late on there were 2 momentary power failures, about half an hour apart (thank you, Scottish Power) - the Zoom session kept running, but the Bluetooth switched off both times, so I had to poke about in System Preferences to get the audio working again! Ach well - war is hell.


10 comments:

  1. Sounds like David had the best of it this time, but well done to both of you. Does that make it one loss one win and one draw?

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    1. That's right - one of each. Probably means I must never play it again since there are no more possible outcomes - the world might end. I'm not sure about draws - in this case, both sides would settle for a draw, but there are occasions when I need some finer adjuducation - decimal points for wrecked units still on the table etc. I also need some therapy to get me out of the habit of attacking villages.

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  2. A very good rerun of the game, I will say it again both table and figure are superb and it's always nice to see them.

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    1. Thanks Donnie - this particular scenario just about workable in 4 hours f2f - no chance at all via Zoom! I might do a sketchy post sometime about all the reasons why Zoom is so much slower. Have to watch this - last time I did something like this I convinced myself to abandon the card system...

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  3. Another good looking version of this game but no wonder it was a draw - there are no mounted cavalry in the turnip field!

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    1. I believe you are right sir. Those French dragoons are odd looking chaps, aren't they? They were probably mimicking Turkish fashion of the day (or something), to distract from the fact that they had to ride daft undersized horses. The Zouave Effect?

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  4. That is an interesting game with lovely figures and table. The WSS is a period I have only started to appreciate in later life. So I find your armies very inspirational. Thank you.

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    1. Thanks very much Mike - my games are a bit quirky, but I'm happy in my lonely furrow (or something). The WSS has been my first involvement with the 18th Century, so reading and learning from scratch is a big part of the diversion.

      I already fight Napoleonics and the ECW, and WSS seemed like more of a fresh start than later in the century, when things definitely started to get a bit more Napoleonic (to use my own ignorant term!). I originally worried that the WSS might be a bit like ECW without pikes, but in fact it has a character of its own, and lends itself magnificently to a relatively simple, stylised game for shiny toy soldiers!

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  5. Thanks very much for the game, Tony. I enjoyed it, although I was sorry we had to stop after 4 hours as we were still far from a conclusion. The CJ Lite rules work well, allowing much more control of the battle to the general than CJ Full! It is good to see detailed images of your splendid regiments in your blog post; one frustration with Zoom is certainly the low resolution of the screen so units appear as little more than pixelly blobs! And thanks for the complimentary mention of my blog and flags; I keep grinding on with flag production, as even for the 18th century I have many flags yet to create...

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    1. My pleasure David - thank you for taking part - well played.

      Your flags have been a great boon for my troops - there are some further examples on your site (Bavarians, for a start) which I intend to laser print to replace more of my own efforts!

      Picture resolution is a problem for Zoom; as we discussed, it is a challenge for a streaming webcam to focus on a table of 1-inch figures which (in my room) is about 4 feet away at the near end and about 11 feet away at the far end. The big job for webcams is to ensure that a moving presenter/lecturer is always in focus, so the AUTOFOCUS option on the Logitune software I use is hopeless for tabletop wargames - it just doesn't know what to focus on; I have to set the focus, manually, to the best compromise. If the starting picture is as un-blurry as I can make it, the actual sharpness of the image transmitted by Zoom is dumbed down further to a middling quality since the picture resolution is set according to (1) broadband speed and (2) which pay band the account is in. Then the whole thing is slowed further by server protocols and encryption (of course).

      I'm sure that one day image resolution for everyday videoconference sessions will be very much higher, but I doubt if it will be in my lifetime! That's why my additional close-up camera is a bonus (when it's working...).

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