This is a repeat of a battle I fought with Stryker, face-to-face, on 9th October, and if you'd like to see map and OOBs you will find them on my blog report here. At that time, my intention was to leave the field set up, and stage a couple of re-runs via Zoom the following week.
Inevitably, a few inconveniences manifested themselves on the Real World front, and it became obvious that "the following week" was going to slip quite a bit. So I took notes, packed away the soldiers safely into A4 boxfiles, in the correct order and all correctly labelled, and promised myself that I'd arrange to get the follow-up games set up as soon as possible.
Well, I may not keep promises to others, but I'm always careful not to disappoint myself, so yesterday the days were accomplished, and I was delighted to host the Jolly Broom Man (all the way from France) in this first repeat performance. JBM took the part of Prince Eugène with the Imperial army, and once again I was Marshal Marsin, with some of King Louis' finest. Since I lost the first game, I was keen to do rather better this time.
General view of the table, from behind the French right flank, early in the day - troop movements have started, and there is a sprinking of early loss counters (which are white for Zoom games, since the official black ones don't show up well on screen!)
We started at 11:30 GMT, which is a tad brisk for me, but we expected the game to last about 4 hours, and JBM was keen to have some French daylight left at the end to allow him to put his hens to bed. As with the October session, the target for the win was 9 Victory Points, one of which was available to whoever held the village at any moment. [In October, by the way, I was the French, and was beaten decisively.]
From the French left - you can see the Austrians getting about their business, advancing in the centre. One scenic change from the original game was that the enclosure near this end of the table was a ploughed field, since I couldn't find the printed paper kale field I used last time...
One thing I remembered from the original game was that the French right wing cavalry had an advantage in quality and numbers (they are coming towards the camera, from the opposite side of the table), but were deployed in a wooded area which restricted them. Accordingly, I made the effort to get them out in the open, where I could use them. I have to say it was better, but still not as good as I hoped
On the other flank, history repeated itself, since one army seized the ploughed field and was pretty much stranded there for most of the day. This time it was the Austrians' turn to do some unintentional farming
There was a long struggle for control of the village - the Imperialists captured it very quickly, but here the French have just taken it back - General De Bligny is in personal command - that's him next to the blue cube (which indicates that his brigade has been activated). The fight continued here, and the Austrians recaptured it later
French cavalry trying to remember to behave sensibly, for a change
Back at the ploughed field, Heimo Niederhammer finds he has a major scrap surrounding him, but is not able to contribute much...
The little soldiers don't get much of a view - and then there's all that abstracted smoke. Here we are behind the French second line - regiments of Toulouse (on the left) and Saintonge - things are sweatier in front
In this game we had no staff casualties at all, which is surprising, since most of the generals were actively involved in the fighting. Here is a moment of disappointment for the French; the Marquis de Vertilly (blue cube) comes in with fresh cavalry on the right flank, to mop up the very battered 3/Lothringen, who have suffered considerably in the fighting for village, and are being held together by Generalmajor Backer (pale horse) - 4 white counters and you're out! Not only are the Austrian unit on the edge, but they are also exposed on the end of the line - this is the equivalent of a flank attack in these rules. The dice, despite all appropriate advantages, achieve no hits, though the 2 is a retreat, which the infantry may ignore, since Backer is alive and with them...
The game went smoothly enough, but we were a bit slow getting the losses to levels where the morale checks start to bring on a decision. This is probably because (1) we felt we had plenty of time (2) we both did a lot of work pulling battered units out of the line, and sending fresh ones in (3) I maybe talked too much (it has been known). I got a nice fat chance event bonus (black cube here), which gave Maulévrier's brigade extra moves and extra fighting dice for this activation. You can see his units with blue "order" chits, whose job it is now to make the final push for the French
I had glorious visions of winning the day in some style, but my attack was only moderately successful.
The Austrians still held the village, but, though the VP score was only 6-3 to the French, JBM was concerned that he had quite a few units close to elimination, and now conceded with such dignity and so graciously that I was almost tearful; then I remembered that his hens would be getting anxious about the fading light...
Interesting re-run and well done for not getting trounced! That field is becoming almost as famous as Wellington's tree...
ReplyDeleteHi Ian - familiar ground, eh? In one early turn I got 3 consecutive brigade activations, which can happen at any time, of course, but was a big help.
DeleteYes - the farm field! In both battles we got to the stage where the cavalry who were in there (who are not good in fields) could have been pulled back out and replaced by infantry or dismounted dragoons (who are much more comfortable in that situation), but somehow it never happened. Seems we never thought of it!
Very nice to see the re-run of the game, glorious table and figures as always and an interesting read too.
ReplyDeleteThank you Donnie - a mixture of the fake history revisited, and some insight into life within the game! Since I now am reminded that Zoom games run a little slower than "real" f2f ones (because there is spoken communication to make up for the fact that things are visually less obvious, and also because I insist on using the additional "detail" handheld camera to show what is really in the woods), I am thinking seriously of reducing the victory conditions for the second re-run to 7 VPs. That will be tomorrow evening (Monday).
DeleteIf you would care for a copy of the rules, since they are a bit more accessible now (the cards and the flakey dice-you-cannot-buy are no longer required) send me a comment with your email address (which I shall not publish, I promise) and my people will contact your people.
This morning East Lothian is dark, doomy and drookit, so it is good to hear from you.
Well I disgraced myself yet again didn’t I. lol. I managed to control a field of potatoes for the balance of the game with a unit ill suited to that purpose, but that’s as far as it went. I was outmanoeuvred and relentlessly attacked such that a good percentage of my units were holding on by the skin of their teeth in the later stages. Units become increasingly likely to run as the casualties mount though one of my lot took to their heels at the first whiff of gunpowder. Having failed to achieve much and conscious that many of my units were on the brink of collapse I felt it expedient to retire before the trickle of disintegrating units became a deluge. As usual the game itself was only half the fun - the anecdotes and the banter at chez Foy made my literal kerb stomping seem of little importance. The CJ rules are ace by the way, for anyone interested in dabbling, and more accessible now that the cards and the fancy dice have been excluded.
ReplyDeleteThank you for your kind words, oh mighty JBM. Thank you also for coming out to play - always good fun. Thank you also for unintentionally cueing my "best ever excuse at school" story, which has been festering in the dark for many, many years.
DeleteThis afternoon I shall mostly be putting the troops on the table for tomorrow's re-run. I have Lucozade, so will have to be careful not to frighten the horses.
Ah, the old tried and trusted tactic of 'talking until the hens need cooping for the night'. Well played sir! ;o)
ReplyDeleteWell, it was worth a shot - haven't used that one for ages...
DeletePrince Eugène was always very fussy about his hens [make what you will of that].
The "Real World" is always convenient. My first thoughts on reading this were "where did he and his wife eat for two weeks?" As always - a beautiful looking game.
ReplyDeleteThanks Ivan - reassuring to have a practical reaction. We're OK - I also put away the boards and the scenery, and recovered the chairs - I have photos and stuff to help put it back, though I did mislay the kale field. To allay any further concerns, we do have another room, though we tend to keep coal in it.
DeleteA very enjoyable battle report sir. And congratulations on the win. If Eugène had hens, I'm sure they would have been as fancy and foppish as JBM's.
ReplyDeleteHi Chris - thanks for your appreciation. I believe you are probably correct.
DeleteAn excellent spectacle and sounds like you managed to ruffle a few feathers.
ReplyDeleteThank you Matt - you wascal! The chickens are well cared for - it's a comfort.
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